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Read PNG and patch header in one go for sprites
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parent
4f6121cef2
commit
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1 changed files with 3 additions and 5 deletions
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@ -284,14 +284,13 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
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// store sprite info in lookup tables
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//FIXME : numspritelumps do not duplicate sprite replacements
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W_ReadLumpHeaderPwad(wadnum, l, &patch, PNG_HEADER_SIZE, 0);
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#ifndef NO_PNG_LUMPS
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{
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UINT8 header[PNG_HEADER_SIZE];
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size_t len = W_LumpLengthPwad(wadnum, l);
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W_ReadLumpHeaderPwad(wadnum, l, header, sizeof header, 0);
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if (Picture_IsLumpPNG(header, len))
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if (Picture_IsLumpPNG((UINT8*)&patch, len))
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{
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UINT8 *png = W_CacheLumpNumPwad(wadnum, l, PU_STATIC);
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Picture_PNGDimensions((UINT8 *)png, &width, &height, &topoffset, &leftoffset, len);
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@ -303,7 +302,6 @@ boolean R_AddSingleSpriteDef(const char *sprname, spritedef_t *spritedef, UINT16
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if (!isPNG)
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#endif
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{
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W_ReadLumpHeaderPwad(wadnum, l, &patch, sizeof(INT16) * 4, 0);
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width = (INT32)(SHORT(patch.width));
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height = (INT32)(SHORT(patch.height));
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topoffset = (INT16)(SHORT(patch.topoffset));
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