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Menus/Kick: animate idle hand and adjust spacing for new hand graphic
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1 changed files with 4 additions and 4 deletions
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@ -5425,8 +5425,8 @@ void M_DrawKickHandler(void)
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{
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{
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// fake round queue drawer simply to make release
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// fake round queue drawer simply to make release
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INT32 x = 29 + 4, y = 70, returny = y;
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INT32 x = 29 + 4, y = 70, returny = y;
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INT32 pokeamount = (playerkickmenu.poke & 1) ? -playerkickmenu.poke/2 : playerkickmenu.poke/2;
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INT32 pokeamount = playerkickmenu.poke ? ((playerkickmenu.poke & 1) ? -playerkickmenu.poke/2 : playerkickmenu.poke/2) : (I_GetTime() % 16 < 8);
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INT32 x2 = x + pokeamount - 9 - 8;
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INT32 x2 = x + pokeamount - 9 - 8 - 2;
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boolean datarightofcolumn = false;
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boolean datarightofcolumn = false;
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@ -5501,11 +5501,11 @@ void M_DrawKickHandler(void)
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if (i == (MAXPLAYERS-1)/2)
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if (i == (MAXPLAYERS-1)/2)
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{
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{
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x = 169 - 4;
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x = 169 - 6;
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y = returny;
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y = returny;
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datarightofcolumn = true;
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datarightofcolumn = true;
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x2 = x + 118 + 9 + 8 + 4 - pokeamount;
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x2 = x + 118 + 9 + 8 + 8 - pokeamount;
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}
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}
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}
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}
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