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https://github.com/KartKrewDev/RingRacers.git
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Fade level music back in after Invincibility and Grow
Cvars are invincibilitymusicfade and growmusicfade. Both measure milliseconds.
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6 changed files with 38 additions and 1 deletions
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@ -985,6 +985,9 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_soundtest);
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CV_RegisterVar(&cv_invincmusicfade);
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CV_RegisterVar(&cv_growmusicfade);
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// ingame object placing
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COM_AddCommand("objectplace", Command_ObjectPlace_f);
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COM_AddCommand("writethings", Command_Writethings_f);
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@ -529,6 +529,9 @@ consvar_t cv_fireaxis4 = {"joyaxis4_fire", "Z-Axis", CV_SAVE, joyaxis_cons_t, NU
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consvar_t cv_driftaxis4 = {"joyaxis4_drift", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_deadzone4 = {"joy4_deadzone", "0.5", CV_FLOAT|CV_SAVE, deadzone_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_invincmusicfade = {"invincmusicfade", "300", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
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consvar_t cv_growmusicfade = {"growmusicfade", "500", CV_SAVE, CV_Unsigned, NULL, 0, NULL, NULL, 0, 0, NULL};
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#if MAXPLAYERS > 16
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#error "please update player_name table using the new value for MAXPLAYERS"
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@ -118,6 +118,9 @@ extern consvar_t cv_turnaxis3,cv_moveaxis3,cv_brakeaxis3,cv_aimaxis3,cv_lookaxis
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extern consvar_t cv_turnaxis4,cv_moveaxis4,cv_brakeaxis4,cv_aimaxis4,cv_lookaxis4,cv_fireaxis4,cv_driftaxis4,cv_deadzone4;
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extern consvar_t cv_ghost_besttime, cv_ghost_bestlap, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
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extern consvar_t cv_invincmusicfade;
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extern consvar_t cv_growmusicfade;
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typedef enum
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{
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AXISNONE = 0,
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@ -1244,10 +1244,16 @@ void P_RestoreMusic(player_t *player)
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// Item - Grow
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if (wantedmus == 2)
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{
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S_ChangeMusicInternal("kgrow", true);
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S_SetRestoreMusicFadeInCvar(&cv_growmusicfade);
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}
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// Item - Invincibility
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else if (wantedmus == 1)
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{
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S_ChangeMusicInternal("kinvnc", true);
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S_SetRestoreMusicFadeInCvar(&cv_invincmusicfade);
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}
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else
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{
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#if 0
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@ -1256,7 +1262,8 @@ void P_RestoreMusic(player_t *player)
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if (G_RaceGametype() && player->laps >= (UINT8)(cv_numlaps.value))
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S_SpeedMusic(1.2f);
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#endif
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S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0, 0);
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S_ChangeMusicEx(mapmusname, mapmusflags, true, mapmusposition, 0,
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S_GetRestoreMusicFadeIn());
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}
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}
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}
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@ -1563,6 +1563,7 @@ static char music_name[7]; // up to 6-character name
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static void *music_data;
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static UINT16 music_flags;
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static boolean music_looping;
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static consvar_t *music_refade_cv;
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static char queue_name[7];
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static UINT16 queue_flags;
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@ -1946,6 +1947,8 @@ static void S_UnloadMusic(void)
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music_name[0] = 0;
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music_flags = 0;
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music_looping = false;
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music_refade_cv = 0;
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}
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static boolean S_PlayMusic(boolean looping, UINT32 fadeinms)
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@ -2167,6 +2170,21 @@ void S_SetMusicVolume(INT32 digvolume, INT32 seqvolume)
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}
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}
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void
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S_SetRestoreMusicFadeInCvar (consvar_t *cv)
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{
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music_refade_cv = cv;
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}
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int
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S_GetRestoreMusicFadeIn (void)
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{
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if (music_refade_cv)
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return music_refade_cv->value;
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else
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return 0;
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}
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/// ------------------------
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/// Music Fading
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/// ------------------------
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@ -186,6 +186,9 @@ void S_ChangeMusicEx(const char *mmusic, UINT16 mflags, boolean looping, UINT32
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#define S_ChangeMusicInternal(a,b) S_ChangeMusicEx(a,0,b,0,0,0)
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#define S_ChangeMusic(a,b,c) S_ChangeMusicEx(a,b,c,0,0,0)
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void S_SetRestoreMusicFadeInCvar (consvar_t *cvar);
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int S_GetRestoreMusicFadeIn (void);
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// Stops the music.
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void S_StopMusic(void);
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