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Make Garden Top backwards throw leap consistent across player scales
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1 changed files with 2 additions and 2 deletions
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@ -10744,8 +10744,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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mobj_t *top = Obj_GardenTopDestroy(player);
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// Fly off the Top at high speed
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P_Thrust(player->mo, K_MomentumAngle(player->mo), 80 * player->mo->scale);
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P_SetObjectMomZ(player->mo, player->mo->height / 2, true);
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P_Thrust(player->mo, K_MomentumAngle(player->mo), 80 * mapobjectscale);
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P_SetObjectMomZ(player->mo, player->mo->info->height / 8, true);
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top->momx = player->mo->momx;
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top->momy = player->mo->momy;
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