Make Garden Top backwards throw leap consistent across player scales

This commit is contained in:
James R 2022-09-29 10:02:28 -07:00
parent cc7ceff30e
commit 8529e8b95e

View file

@ -10744,8 +10744,8 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
mobj_t *top = Obj_GardenTopDestroy(player);
// Fly off the Top at high speed
P_Thrust(player->mo, K_MomentumAngle(player->mo), 80 * player->mo->scale);
P_SetObjectMomZ(player->mo, player->mo->height / 2, true);
P_Thrust(player->mo, K_MomentumAngle(player->mo), 80 * mapobjectscale);
P_SetObjectMomZ(player->mo, player->mo->info->height / 8, true);
top->momx = player->mo->momx;
top->momy = player->mo->momy;