mirror of
https://github.com/KartKrewDev/RingRacers.git
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Merge branch 'top-tweaks' into 'master'
Few tweaks and bug fix to Garden Top See merge request KartKrew/Kart!937
This commit is contained in:
commit
856ac198f2
7 changed files with 188 additions and 17 deletions
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@ -3776,6 +3776,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_GARDENTOP_SINKING3",
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"S_GARDENTOP_DEAD",
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"S_GARDENTOPSPARK",
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"S_GARDENTOPARROW",
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// Caked-Up Booty-Sheet Ghost
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"S_HYUDORO",
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@ -5389,6 +5390,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_BUBBLESHIELDTRAP",
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"MT_GARDENTOP",
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"MT_GARDENTOPSPARK",
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"MT_GARDENTOPARROW",
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"MT_HYUDORO",
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"MT_HYUDORO_CENTER",
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29
src/info.c
29
src/info.c
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@ -586,6 +586,7 @@ char sprnames[NUMSPRITES + 1][5] =
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"FLML", // Flame Shield speed lines
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"FLMF", // Flame Shield flash
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"GTOP", // Marble Garden Zone Spinning Top
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"GTAR", // Garden Top Arrow
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"HYUU", // Hyudoro
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"GRWP", // Grow
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"POHB", // Shrink Poh-Bee
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@ -4370,6 +4371,7 @@ state_t states[NUMSTATES] =
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{SPR_GTOP, 4, 1, {NULL}, 5, 1, S_GARDENTOP_SINKING1}, // S_GARDENTOP_SINKING3
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{SPR_GTOP, FF_ANIMATE, 100, {A_Scream}, 5, 1, S_NULL}, // S_GARDENTOP_DEAD
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{SPR_BDRF, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 5, 2, S_NULL}, // S_GARDENTOPSPARK
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{SPR_GTAR, FF_FULLBRIGHT, -1, {NULL}, 5, 2, S_NULL}, // S_GARDENTOPARROW
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{SPR_HYUU, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_HYUDORO
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@ -24036,6 +24038,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_GARDENTOPARROW
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-1, // doomednum
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S_GARDENTOPARROW, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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8*FRACUNIT, // radius
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54*FRACUNIT, // height
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1, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP|MF_NOSQUISH, // flags
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S_NULL // raisestate
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},
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{ // MT_HYUDORO
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-1, // doomednum
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S_HYUDORO, // spawnstate
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@ -1137,6 +1137,7 @@ typedef enum sprite
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SPR_FLML, // Flame Shield speed lines
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SPR_FLMF, // Flame Shield flash
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SPR_GTOP, // Marble Garden Zone Spinning Top
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SPR_GTAR, // Garden Top Arrow
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SPR_HYUU, // Hyudoro
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SPR_GRWP, // Grow
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SPR_POHB, // Shrink Poh-Bee
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@ -4808,6 +4809,7 @@ typedef enum state
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S_GARDENTOP_SINKING3,
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S_GARDENTOP_DEAD,
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S_GARDENTOPSPARK,
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S_GARDENTOPARROW,
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// Caked-Up Booty-Sheet Ghost
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S_HYUDORO,
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@ -6457,6 +6459,7 @@ typedef enum mobj_type
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MT_BUBBLESHIELDTRAP,
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MT_GARDENTOP,
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MT_GARDENTOPSPARK,
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MT_GARDENTOPARROW,
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MT_HYUDORO,
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MT_HYUDORO_CENTER,
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12
src/k_kart.c
12
src/k_kart.c
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@ -9929,7 +9929,8 @@ void K_AdjustPlayerFriction(player_t *player)
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// Less friction on Top unless grinding
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if (player->curshield == KSHIELD_TOP &&
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K_GetForwardMove(player) > 0)
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K_GetForwardMove(player) > 0 &&
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player->speed < 2 * K_GetKartSpeed(player, false, false))
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{
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player->mo->friction += 1024;
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}
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@ -10601,9 +10602,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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P_InstaThrust(player->mo, angle, player->speed + (80 * mapobjectscale));
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P_SetObjectMomZ(player->mo, player->mo->info->height / 8, true);
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top->momx = player->mo->momx;
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top->momy = player->mo->momy;
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top->momz = player->mo->momz;
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if (top != NULL)
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{
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top->momx = player->mo->momx;
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top->momy = player->mo->momy;
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top->momz = player->mo->momz;
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}
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}
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else
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{
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@ -19,6 +19,7 @@ mobj_t *Obj_GardenTopThrow(player_t *player);
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mobj_t *Obj_GardenTopDestroy(player_t *player);
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void Obj_GardenTopThink(mobj_t *top);
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void Obj_GardenTopSparkThink(mobj_t *spark);
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void Obj_GardenTopArrowThink(mobj_t *arrow);
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boolean Obj_GardenTopPlayerIsGrinding(player_t *player);
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/* Shrink */
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@ -51,6 +51,14 @@ enum {
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#define spark_top(o) ((o)->target)
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#define spark_angle(o) ((o)->movedir)
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enum {
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ARROW_OVERHEAD,
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ARROW_IN_FRONT,
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};
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#define arrow_top(o) ((o)->target)
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#define arrow_kind(o) ((o)->reactiontime)
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static inline player_t *
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get_rider_player (mobj_t *rider)
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{
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@ -204,6 +212,49 @@ spawn_grind_spark (mobj_t *top)
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}
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}
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static mobj_t *
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spawn_arrow
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( mobj_t * top,
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UINT32 ff,
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UINT8 kind)
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{
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mobj_t *arrow = P_SpawnMobjFromMobj(
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top, 0, 0, 0, MT_GARDENTOPARROW);
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P_SetTarget(&arrow_top(arrow), top);
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arrow_kind(arrow) = kind;
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arrow->frame |= ff;
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return arrow;
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}
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static void
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spawn_arrow_pair (mobj_t *top)
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{
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{
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mobj_t *x = spawn_arrow(top,
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FF_PAPERSPRITE, ARROW_OVERHEAD);
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// overhead arrow is slightly smaller
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P_SetScale(x, (x->destscale = 3 * x->scale / 4));
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}
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{
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mobj_t *x = spawn_arrow(top,
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FF_FLOORSPRITE | FF_ADD, ARROW_IN_FRONT);
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x->renderflags |= RF_SLOPESPLAT | RF_NOSPLATBILLBOARD;
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// Let splat be flat, useful later for
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// Obj_GardenTopArrowThink reverse gravity.
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x->height = 0;
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// Make the arrow wider (sprite length is horizontal).
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x->spriteyscale = 2*FRACUNIT;
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}
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}
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static void
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loop_sfx
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( mobj_t * top,
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@ -361,6 +412,25 @@ tilt (mobj_t *top)
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}
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}
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static void
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anchor
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( mobj_t * us,
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mobj_t * them,
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angle_t angle,
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fixed_t radius)
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{
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const fixed_t x = P_ReturnThrustX(us, angle, radius);
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const fixed_t y = P_ReturnThrustY(us, angle, radius);
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/* FIXME: THIS FUNCTION FUCKING SUCKS */
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K_FlipFromObject(us, them);
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P_MoveOrigin(us, them->x + x, them->y + y,
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them->z + K_FlipZOffset(us, them));
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us->angle = angle;
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}
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static void
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anchor_top (mobj_t *top)
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{
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@ -375,8 +445,7 @@ anchor_top (mobj_t *top)
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tilt(top);
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P_MoveOrigin(top, rider->x, rider->y,
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rider->z + K_FlipZOffset(top, rider));
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anchor(top, rider, rider->angle, 0);
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K_GenericExtraFlagsNoZAdjust(top, rider);
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@ -447,17 +516,8 @@ anchor_spark (mobj_t *spark)
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mobj_t *rider = top_rider(top);
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player_t *player = get_rider_player(rider);
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const angle_t angle = top->angle + spark_angle(spark);
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const fixed_t x = P_ReturnThrustX(top, angle, spark->scale);
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const fixed_t y = P_ReturnThrustY(top, angle, spark->scale);
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/* FIXME: THIS FUNCTION FUCKING SUCKS */
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K_FlipFromObject(spark, top);
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P_MoveOrigin(spark, top->x + x, top->y + y,
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top->z + K_FlipZOffset(spark, top));
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spark->angle = angle;
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anchor(spark, top,
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(top->angle + spark_angle(spark)), spark->scale);
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if (player)
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{
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@ -472,6 +532,39 @@ anchor_spark (mobj_t *spark)
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}
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}
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static void
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anchor_arrow_overhead (mobj_t *arrow)
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{
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mobj_t *top = arrow_top(arrow);
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mobj_t *rider = top_rider(top);
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const fixed_t height =
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top->height + rider->height + (3 * arrow->height / 4);
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arrow->sprzoff = top->sprzoff +
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(height * P_MobjFlip(arrow));
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anchor(arrow, top, rider->angle + ANGLE_180, 0);
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}
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static void
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anchor_arrow_in_front (mobj_t *arrow)
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{
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mobj_t *top = arrow_top(arrow);
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mobj_t *rider = top_rider(top);
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anchor(arrow, top, rider->angle, 2 * rider->radius);
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arrow->angle += ANGLE_90;
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if (P_IsObjectFlipped(arrow))
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{
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arrow->angle += ANGLE_180;
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}
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arrow->floorspriteslope = rider->standingslope;
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}
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void
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Obj_GardenTopDeploy (mobj_t *rider)
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{
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@ -497,6 +590,8 @@ Obj_GardenTopDeploy (mobj_t *rider)
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}
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spawn_spark_circle(top, 6);
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spawn_arrow_pair(top);
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}
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mobj_t *
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@ -605,6 +700,38 @@ Obj_GardenTopSparkThink (mobj_t *spark)
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}
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}
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void
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Obj_GardenTopArrowThink (mobj_t *arrow)
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{
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mobj_t *top = arrow_top(arrow);
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mobj_t *rider = top ? top_rider(top) : NULL;
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if (!rider)
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{
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P_RemoveMobj(arrow);
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return;
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}
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switch (arrow_kind(arrow))
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{
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case ARROW_OVERHEAD:
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anchor_arrow_overhead(arrow);
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break;
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case ARROW_IN_FRONT:
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anchor_arrow_in_front(arrow);
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break;
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}
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if (rider->player)
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{
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// Don't show for other players
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arrow->renderflags =
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(arrow->renderflags & ~(RF_DONTDRAW)) |
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(RF_DONTDRAW & ~(K_GetPlayerDontDrawFlag(rider->player)));
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}
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}
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boolean
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Obj_GardenTopPlayerIsGrinding (player_t *player)
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{
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@ -8394,6 +8394,11 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
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Obj_GardenTopSparkThink(mobj);
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break;
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}
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case MT_GARDENTOPARROW:
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{
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Obj_GardenTopArrowThink(mobj);
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break;
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}
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case MT_HYUDORO:
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{
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Obj_HyudoroThink(mobj);
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