Merge branch 'top-tweaks' into 'master'

Few tweaks and bug fix to Garden Top

See merge request KartKrew/Kart!937
This commit is contained in:
Oni 2023-02-18 22:56:02 +00:00
commit 856ac198f2
7 changed files with 188 additions and 17 deletions

View file

@ -3776,6 +3776,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_GARDENTOP_SINKING3",
"S_GARDENTOP_DEAD",
"S_GARDENTOPSPARK",
"S_GARDENTOPARROW",
// Caked-Up Booty-Sheet Ghost
"S_HYUDORO",
@ -5389,6 +5390,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_BUBBLESHIELDTRAP",
"MT_GARDENTOP",
"MT_GARDENTOPSPARK",
"MT_GARDENTOPARROW",
"MT_HYUDORO",
"MT_HYUDORO_CENTER",

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@ -586,6 +586,7 @@ char sprnames[NUMSPRITES + 1][5] =
"FLML", // Flame Shield speed lines
"FLMF", // Flame Shield flash
"GTOP", // Marble Garden Zone Spinning Top
"GTAR", // Garden Top Arrow
"HYUU", // Hyudoro
"GRWP", // Grow
"POHB", // Shrink Poh-Bee
@ -4370,6 +4371,7 @@ state_t states[NUMSTATES] =
{SPR_GTOP, 4, 1, {NULL}, 5, 1, S_GARDENTOP_SINKING1}, // S_GARDENTOP_SINKING3
{SPR_GTOP, FF_ANIMATE, 100, {A_Scream}, 5, 1, S_NULL}, // S_GARDENTOP_DEAD
{SPR_BDRF, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 5, 2, S_NULL}, // S_GARDENTOPSPARK
{SPR_GTAR, FF_FULLBRIGHT, -1, {NULL}, 5, 2, S_NULL}, // S_GARDENTOPARROW
{SPR_HYUU, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_HYUDORO
@ -24036,6 +24038,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_GARDENTOPARROW
-1, // doomednum
S_GARDENTOPARROW, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
8*FRACUNIT, // radius
54*FRACUNIT, // height
1, // display offset
100, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_DONTENCOREMAP|MF_NOSQUISH, // flags
S_NULL // raisestate
},
{ // MT_HYUDORO
-1, // doomednum
S_HYUDORO, // spawnstate

View file

@ -1137,6 +1137,7 @@ typedef enum sprite
SPR_FLML, // Flame Shield speed lines
SPR_FLMF, // Flame Shield flash
SPR_GTOP, // Marble Garden Zone Spinning Top
SPR_GTAR, // Garden Top Arrow
SPR_HYUU, // Hyudoro
SPR_GRWP, // Grow
SPR_POHB, // Shrink Poh-Bee
@ -4808,6 +4809,7 @@ typedef enum state
S_GARDENTOP_SINKING3,
S_GARDENTOP_DEAD,
S_GARDENTOPSPARK,
S_GARDENTOPARROW,
// Caked-Up Booty-Sheet Ghost
S_HYUDORO,
@ -6457,6 +6459,7 @@ typedef enum mobj_type
MT_BUBBLESHIELDTRAP,
MT_GARDENTOP,
MT_GARDENTOPSPARK,
MT_GARDENTOPARROW,
MT_HYUDORO,
MT_HYUDORO_CENTER,

View file

@ -9929,7 +9929,8 @@ void K_AdjustPlayerFriction(player_t *player)
// Less friction on Top unless grinding
if (player->curshield == KSHIELD_TOP &&
K_GetForwardMove(player) > 0)
K_GetForwardMove(player) > 0 &&
player->speed < 2 * K_GetKartSpeed(player, false, false))
{
player->mo->friction += 1024;
}
@ -10601,9 +10602,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
P_InstaThrust(player->mo, angle, player->speed + (80 * mapobjectscale));
P_SetObjectMomZ(player->mo, player->mo->info->height / 8, true);
top->momx = player->mo->momx;
top->momy = player->mo->momy;
top->momz = player->mo->momz;
if (top != NULL)
{
top->momx = player->mo->momx;
top->momy = player->mo->momy;
top->momz = player->mo->momz;
}
}
else
{

View file

@ -19,6 +19,7 @@ mobj_t *Obj_GardenTopThrow(player_t *player);
mobj_t *Obj_GardenTopDestroy(player_t *player);
void Obj_GardenTopThink(mobj_t *top);
void Obj_GardenTopSparkThink(mobj_t *spark);
void Obj_GardenTopArrowThink(mobj_t *arrow);
boolean Obj_GardenTopPlayerIsGrinding(player_t *player);
/* Shrink */

View file

@ -51,6 +51,14 @@ enum {
#define spark_top(o) ((o)->target)
#define spark_angle(o) ((o)->movedir)
enum {
ARROW_OVERHEAD,
ARROW_IN_FRONT,
};
#define arrow_top(o) ((o)->target)
#define arrow_kind(o) ((o)->reactiontime)
static inline player_t *
get_rider_player (mobj_t *rider)
{
@ -204,6 +212,49 @@ spawn_grind_spark (mobj_t *top)
}
}
static mobj_t *
spawn_arrow
( mobj_t * top,
UINT32 ff,
UINT8 kind)
{
mobj_t *arrow = P_SpawnMobjFromMobj(
top, 0, 0, 0, MT_GARDENTOPARROW);
P_SetTarget(&arrow_top(arrow), top);
arrow_kind(arrow) = kind;
arrow->frame |= ff;
return arrow;
}
static void
spawn_arrow_pair (mobj_t *top)
{
{
mobj_t *x = spawn_arrow(top,
FF_PAPERSPRITE, ARROW_OVERHEAD);
// overhead arrow is slightly smaller
P_SetScale(x, (x->destscale = 3 * x->scale / 4));
}
{
mobj_t *x = spawn_arrow(top,
FF_FLOORSPRITE | FF_ADD, ARROW_IN_FRONT);
x->renderflags |= RF_SLOPESPLAT | RF_NOSPLATBILLBOARD;
// Let splat be flat, useful later for
// Obj_GardenTopArrowThink reverse gravity.
x->height = 0;
// Make the arrow wider (sprite length is horizontal).
x->spriteyscale = 2*FRACUNIT;
}
}
static void
loop_sfx
( mobj_t * top,
@ -361,6 +412,25 @@ tilt (mobj_t *top)
}
}
static void
anchor
( mobj_t * us,
mobj_t * them,
angle_t angle,
fixed_t radius)
{
const fixed_t x = P_ReturnThrustX(us, angle, radius);
const fixed_t y = P_ReturnThrustY(us, angle, radius);
/* FIXME: THIS FUNCTION FUCKING SUCKS */
K_FlipFromObject(us, them);
P_MoveOrigin(us, them->x + x, them->y + y,
them->z + K_FlipZOffset(us, them));
us->angle = angle;
}
static void
anchor_top (mobj_t *top)
{
@ -375,8 +445,7 @@ anchor_top (mobj_t *top)
tilt(top);
P_MoveOrigin(top, rider->x, rider->y,
rider->z + K_FlipZOffset(top, rider));
anchor(top, rider, rider->angle, 0);
K_GenericExtraFlagsNoZAdjust(top, rider);
@ -447,17 +516,8 @@ anchor_spark (mobj_t *spark)
mobj_t *rider = top_rider(top);
player_t *player = get_rider_player(rider);
const angle_t angle = top->angle + spark_angle(spark);
const fixed_t x = P_ReturnThrustX(top, angle, spark->scale);
const fixed_t y = P_ReturnThrustY(top, angle, spark->scale);
/* FIXME: THIS FUNCTION FUCKING SUCKS */
K_FlipFromObject(spark, top);
P_MoveOrigin(spark, top->x + x, top->y + y,
top->z + K_FlipZOffset(spark, top));
spark->angle = angle;
anchor(spark, top,
(top->angle + spark_angle(spark)), spark->scale);
if (player)
{
@ -472,6 +532,39 @@ anchor_spark (mobj_t *spark)
}
}
static void
anchor_arrow_overhead (mobj_t *arrow)
{
mobj_t *top = arrow_top(arrow);
mobj_t *rider = top_rider(top);
const fixed_t height =
top->height + rider->height + (3 * arrow->height / 4);
arrow->sprzoff = top->sprzoff +
(height * P_MobjFlip(arrow));
anchor(arrow, top, rider->angle + ANGLE_180, 0);
}
static void
anchor_arrow_in_front (mobj_t *arrow)
{
mobj_t *top = arrow_top(arrow);
mobj_t *rider = top_rider(top);
anchor(arrow, top, rider->angle, 2 * rider->radius);
arrow->angle += ANGLE_90;
if (P_IsObjectFlipped(arrow))
{
arrow->angle += ANGLE_180;
}
arrow->floorspriteslope = rider->standingslope;
}
void
Obj_GardenTopDeploy (mobj_t *rider)
{
@ -497,6 +590,8 @@ Obj_GardenTopDeploy (mobj_t *rider)
}
spawn_spark_circle(top, 6);
spawn_arrow_pair(top);
}
mobj_t *
@ -605,6 +700,38 @@ Obj_GardenTopSparkThink (mobj_t *spark)
}
}
void
Obj_GardenTopArrowThink (mobj_t *arrow)
{
mobj_t *top = arrow_top(arrow);
mobj_t *rider = top ? top_rider(top) : NULL;
if (!rider)
{
P_RemoveMobj(arrow);
return;
}
switch (arrow_kind(arrow))
{
case ARROW_OVERHEAD:
anchor_arrow_overhead(arrow);
break;
case ARROW_IN_FRONT:
anchor_arrow_in_front(arrow);
break;
}
if (rider->player)
{
// Don't show for other players
arrow->renderflags =
(arrow->renderflags & ~(RF_DONTDRAW)) |
(RF_DONTDRAW & ~(K_GetPlayerDontDrawFlag(rider->player)));
}
}
boolean
Obj_GardenTopPlayerIsGrinding (player_t *player)
{

View file

@ -8394,6 +8394,11 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
Obj_GardenTopSparkThink(mobj);
break;
}
case MT_GARDENTOPARROW:
{
Obj_GardenTopArrowThink(mobj);
break;
}
case MT_HYUDORO:
{
Obj_HyudoroThink(mobj);