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Just don't touch the player when they're already hooked
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@ -166,7 +166,7 @@ private:
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pmo->flags |= MF_NOGRAVITY;
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pmo->flags |= MF_NOGRAVITY;
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pmo->move_origin(hook());
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pmo->move_origin(hook());
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pmo->angle = angle;
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// pmo->angle = angle;
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return true;
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return true;
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};
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};
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