diff --git a/src/dehacked.c b/src/dehacked.c index 67e83e4d5..820350f20 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -9606,7 +9606,6 @@ struct { {"RF_SPRITETYPEMASK",RF_SPRITETYPEMASK}, {"RF_PAPERSPRITE",RF_PAPERSPRITE}, {"RF_FLOORSPRITE",RF_FLOORSPRITE}, - {"RF_VOXELSPRITE",RF_VOXELSPRITE}, {"RF_SHADOWDRAW",RF_SHADOWDRAW}, {"RF_SHADOWEFFECTS",RF_SHADOWEFFECTS}, {"RF_DROPSHADOW",RF_DROPSHADOW}, diff --git a/src/r_defs.h b/src/r_defs.h index 9d0f4247c..664ed5e86 100644 --- a/src/r_defs.h +++ b/src/r_defs.h @@ -731,10 +731,9 @@ typedef enum RF_FULLDARK = 0x0200, // Sprite is drawn completely dark RF_NOCOLORMAPS = 0x0400, // Sprite is not drawn with colormaps - RF_SPRITETYPEMASK = 0x7000, // ---Different sprite types, not all implemented + RF_SPRITETYPEMASK = 0x7000, // ---Different sprite types RF_PAPERSPRITE = 0x1000, // Paper sprite RF_FLOORSPRITE = 0x2000, // Floor sprite - RF_VOXELSPRITE = 0x3000, // Voxel object RF_SHADOWDRAW = 0x10000, // Stretches and skews the sprite like a shadow. RF_SHADOWEFFECTS = 0x20000, // Scales and becomes transparent like a shadow.