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Put a comment about camera easing
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@ -925,6 +925,9 @@ static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, p
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}
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}
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// We COULD set it to destAngle directly...
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// but this causes incredible jittering when the prediction turns out to be wrong. So we ease into it.
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// Slight increased camera lag in all scenarios > Mostly lagless camera but with jittering
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destAngle = player->angleturn + localdelta[ssplayer - 1];
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diff = destAngle - localangle[ssplayer - 1];
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