Put a comment about camera easing

This commit is contained in:
Sally Coolatta 2022-05-22 18:03:32 -04:00
parent ada9336137
commit 85aa7361c2

View file

@ -925,6 +925,9 @@ static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, p
}
}
// We COULD set it to destAngle directly...
// but this causes incredible jittering when the prediction turns out to be wrong. So we ease into it.
// Slight increased camera lag in all scenarios > Mostly lagless camera but with jittering
destAngle = player->angleturn + localdelta[ssplayer - 1];
diff = destAngle - localangle[ssplayer - 1];