From 85e3b3999b15832ffabef7aa5fa87377e4b47d19 Mon Sep 17 00:00:00 2001 From: James R Date: Thu, 7 Nov 2019 13:05:50 -0800 Subject: [PATCH] var2 unused, so remove it; signcolor can be unset --- src/p_enemy.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index c1d35f43e..bf9e01348 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -5075,10 +5075,9 @@ void A_SignSpin(mobj_t *actor) void A_SignPlayer(mobj_t *actor) { INT32 locvar1 = var1; - INT32 locvar2 = var2; skin_t *skin = NULL; mobj_t *ov; - UINT8 facecolor, signcolor; + UINT8 facecolor, signcolor = SKINCOLOR_NONE; UINT32 signframe = states[actor->info->raisestate].frame; #ifdef HAVE_BLUA