Add more comments to the code.

To make it easier to understand what's going on.
This commit is contained in:
SteelT 2021-03-29 21:32:35 -04:00
parent 3c817774b8
commit 85f95d2d78
2 changed files with 11 additions and 4 deletions

View file

@ -401,7 +401,8 @@ static INT32 K_KartItemOddsBattle[NUMKARTRESULTS][2] =
#define DISTVAR (2048) // Magic number distance for use with item roulette tiers
static INT32 K_SparkleTrailStartStates[NUMKARTSPARKLESTATES][2] = {
// Array of states to pick the starting point of the animation, based on the actual time left for invincibility.
static INT32 K_SparkleTrailStartStates[KART_NUMINVSPARKLESANIM][2] = {
{S_KARTINVULN12, S_KARTINVULNB12},
{S_KARTINVULN11, S_KARTINVULNB11},
{S_KARTINVULN10, S_KARTINVULNB10},
@ -3767,8 +3768,8 @@ void K_SpawnSparkleTrail(mobj_t *mo)
const INT32 rad = (mo->radius*3)/FRACUNIT;
mobj_t *sparkle;
INT32 i;
UINT8 invanimnum;
INT32 invtime;
UINT8 invanimnum; // Current sparkle animation number
INT32 invtime;// Invincibility time left, in seconds
UINT8 index = 1;
fixed_t newx, newy, newz;

View file

@ -11,7 +11,13 @@
#include "command.h" // Need for player_t
#define KART_FULLTURN 800
#define NUMKARTSPARKLESTATES 12
/*
Number of animations for the invincibility sparkles
If states are ever added or removed
Make sure this matches the actual number of states
*/
#define KART_NUMINVSPARKLESANIM 12
player_t *K_GetItemBoxPlayer(mobj_t *mobj);
angle_t K_ReflectAngle(angle_t angle, angle_t against, fixed_t maxspeed, fixed_t yourspeed);