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Clean up comment
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@ -3426,8 +3426,6 @@ void P_SpecialStageDamage(player_t *player, mobj_t *inflictor, mobj_t *source)
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if (player->powers[pw_invulnerability] || player->powers[pw_flashing] || player->powers[pw_super])
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return;
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// Don't allow players to hurt one another,
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// unless cv_friendlyfire is on.
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if (!cv_friendlyfire.value)
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{
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if (inflictor->type == MT_LHRT && !(player->powers[pw_shield] & SH_NOSTACK))
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