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Stumble floors are not damage, we use this to control area access!
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587eddeb70
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1 changed files with 2 additions and 2 deletions
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@ -5421,9 +5421,9 @@ static void P_EvaluateDamageType(player_t *player, sector_t *sector, boolean isT
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P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
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P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
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break;
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break;
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case SD_STUMBLE:
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case SD_STUMBLE:
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if (isTouching)
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if (isTouching && !((player->mo->momz > 0) != (P_MobjFlip(player->mo) > 0)))
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{
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{
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P_DamageMobj(player->mo, NULL, NULL, 1, DMG_STUMBLE|DMG_WOMBO);
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K_StumblePlayer(player);
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}
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}
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break;
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break;
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