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Additional relevant comment changes
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2 changed files with 6 additions and 6 deletions
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@ -743,11 +743,11 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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special->shadowscale = 0;
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}
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/** Saves a player's level progress at a star post
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/** Saves a player's level progress at a Cheat Check
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*
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* \param post The star post to trigger
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* \param player The player that should receive the checkpoint
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* \param snaptopost If true, the respawn point will use the star post's position, otherwise player x/y and star post z
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* \param post The Cheat Check to trigger
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* \param player The player that should receive the cheatcheck
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* \param snaptopost If true, the respawn point will use the cheatcheck's position, otherwise player x/y and star post z
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*/
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void P_TouchCheatcheck(mobj_t *post, player_t *player, boolean snaptopost)
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{
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@ -6561,7 +6561,7 @@ static void P_ConvertBinarySectorTypes(void)
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switch(GETSECSPECIAL(sectors[i].special, 4))
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{
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case 1: //Star post activator
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case 1: //Cheat Check activator
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sectors[i].specialflags |= SSF_CHEATCHECKACTIVATOR;
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break;
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case 2: //Exit
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@ -6763,7 +6763,7 @@ static void P_ConvertBinaryThingTypes(void)
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case 500: //Air bubble patch
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mapthings[i].thing_args[0] = !!(mapthings[i].options & MTF_AMBUSH);
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break;
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case 502: //Star post
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case 502: //Cheat Check
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if (mapthings[i].extrainfo)
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// Allow thing Parameter to define star post num too!
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// For cheatchecks above param 15 (the 16th), add 360 to the angle like before and start parameter from 1 (NOT 0)!
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