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P_AddWadFile: the PK3 may not have folders
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1 changed files with 2 additions and 2 deletions
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@ -3380,10 +3380,10 @@ boolean P_AddWadFile(const char *wadfilename)
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// WADs use markers for some resources, but others such as sounds are checked lump-by-lump anyway.
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// WADs use markers for some resources, but others such as sounds are checked lump-by-lump anyway.
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// UINT16 luaPos, luaNum = 0;
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// UINT16 luaPos, luaNum = 0;
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// UINT16 socPos, socNum = 0;
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// UINT16 socPos, socNum = 0;
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UINT16 sfxPos, sfxNum = 0;
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UINT16 sfxPos = 0, sfxNum = 0;
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UINT16 musPos = 0, musNum = 0;
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UINT16 musPos = 0, musNum = 0;
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// UINT16 sprPos, sprNum = 0;
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// UINT16 sprPos, sprNum = 0;
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UINT16 texPos, texNum = 0;
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UINT16 texPos = 0, texNum = 0;
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// UINT16 patPos, patNum = 0;
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// UINT16 patPos, patNum = 0;
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// UINT16 flaPos, flaNum = 0;
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// UINT16 flaPos, flaNum = 0;
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// UINT16 mapPos, mapNum = 0;
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// UINT16 mapPos, mapNum = 0;
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