mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-03-14 23:21:49 +00:00
Make it to s_sound
This commit is contained in:
parent
dfd733eb80
commit
873474ac87
6 changed files with 39 additions and 764 deletions
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@ -141,8 +141,6 @@ void HWR_DrawStretchyFixedPatch(GLPatch_t *gpatch, fixed_t x, fixed_t y, fixed_t
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// 0--1
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float dupx, dupy, fscalew, fscaleh, fwidth, fheight;
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UINT8 perplayershuffle = 0;
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if (alphalevel >= 10 && alphalevel < 13)
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return;
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@ -596,81 +594,11 @@ void HWR_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT16 ac
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FSurfaceInfo Surf;
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float fx, fy, fw, fh;
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UINT8 perplayershuffle = 0;
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// 3--2
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// | /|
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// |/ |
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// 0--1
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if (splitscreen && (color & V_SPLITSCREEN))
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{
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fixed_t adjusty = ((color & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f;
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h >>= 1;
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y >>= 1;
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#ifdef QUADS
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if (splitscreen > 1) // 3 or 4 players
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{
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fixed_t adjustx = ((color & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f;
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w >>= 1;
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x >>= 1;
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if (stplyr == &players[displayplayers[0]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 1;
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if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
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perplayershuffle |= 4;
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color &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT;
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}
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else if (stplyr == &players[displayplayers[1]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 1;
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if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
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perplayershuffle |= 8;
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x += adjustx;
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color &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT;
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}
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else if (stplyr == &players[displayplayers[2]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 2;
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if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
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perplayershuffle |= 4;
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y += adjusty;
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color &= ~V_SNAPTOTOP|V_SNAPTORIGHT;
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}
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else //if (stplyr == &players[displayplayers[3]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 2;
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if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
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perplayershuffle |= 8;
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x += adjustx;
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y += adjusty;
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color &= ~V_SNAPTOTOP|V_SNAPTOLEFT;
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}
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}
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else
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#endif
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// 2 players
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{
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if (stplyr == &players[displayplayers[0]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 1;
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color &= ~V_SNAPTOBOTTOM;
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}
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else //if (stplyr == &players[displayplayers[1]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 2;
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y += adjusty;
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color &= ~V_SNAPTOTOP;
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}
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}
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}
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fx = (float)x;
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fy = (float)y;
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fw = (float)w;
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@ -685,29 +613,7 @@ void HWR_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT16 ac
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fw *= dupx;
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fh *= dupy;
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if (fabsf((float)vid.width - (float)BASEVIDWIDTH * dupx) > 1.0E-36f)
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{
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if (color & V_SNAPTORIGHT)
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fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx));
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else if (!(color & V_SNAPTOLEFT))
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fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 2;
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if (perplayershuffle & 4)
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fx -= ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
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else if (perplayershuffle & 8)
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fx += ((float)vid.width - ((float)BASEVIDWIDTH * dupx)) / 4;
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}
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if (fabsf((float)vid.height - (float)BASEVIDHEIGHT * dupy) > 1.0E-36f)
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{
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// same thing here
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if (color & V_SNAPTOBOTTOM)
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fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy));
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else if (!(color & V_SNAPTOTOP))
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fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 2;
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if (perplayershuffle & 1)
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fy -= ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
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else if (perplayershuffle & 2)
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fy += ((float)vid.height - ((float)BASEVIDHEIGHT * dupy)) / 4;
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}
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// adjustxy
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}
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if (fx >= vid.width || fy >= vid.height)
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@ -1075,81 +981,11 @@ void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT32
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FSurfaceInfo Surf;
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float fx, fy, fw, fh;
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UINT8 perplayershuffle = 0;
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// 3--2
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// | /|
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// |/ |
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// 0--1
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if (splitscreen && (color & V_SPLITSCREEN))
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{
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fixed_t adjusty = ((color & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f;
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h >>= 1;
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y >>= 1;
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#ifdef QUADS
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if (splitscreen > 1) // 3 or 4 players
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{
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fixed_t adjustx = ((color & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f;
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w >>= 1;
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x >>= 1;
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if (stplyr == &players[displayplayers[0]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 1;
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if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
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perplayershuffle |= 4;
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color &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT;
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}
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else if (stplyr == &players[displayplayers[1]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 1;
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if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
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perplayershuffle |= 8;
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x += adjustx;
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color &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT;
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}
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else if (stplyr == &players[displayplayers[2]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 2;
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if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
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perplayershuffle |= 4;
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y += adjusty;
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color &= ~V_SNAPTOTOP|V_SNAPTORIGHT;
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}
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else //if (stplyr == &players[displayplayers[3]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 2;
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if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
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perplayershuffle |= 8;
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x += adjustx;
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y += adjusty;
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color &= ~V_SNAPTOTOP|V_SNAPTOLEFT;
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}
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}
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else
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#endif
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// 2 players
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{
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if (stplyr == &players[displayplayers[0]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 1;
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color &= ~V_SNAPTOBOTTOM;
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}
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else //if (stplyr == &players[displayplayers[1]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 2;
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y += adjusty;
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color &= ~V_SNAPTOTOP;
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}
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}
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}
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fx = (float)x;
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fy = (float)y;
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fw = (float)w;
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@ -1224,81 +1060,11 @@ void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color)
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FSurfaceInfo Surf;
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float fx, fy, fw, fh;
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UINT8 perplayershuffle = 0;
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// 3--2
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// | /|
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// |/ |
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// 0--1
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if (splitscreen && (color & V_SPLITSCREEN))
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{
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fixed_t adjusty = ((color & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f;
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h >>= 1;
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y >>= 1;
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#ifdef QUADS
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if (splitscreen > 1) // 3 or 4 players
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{
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fixed_t adjustx = ((color & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)/2.0f;
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w >>= 1;
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x >>= 1;
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if (stplyr == &players[displayplayers[0]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 1;
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if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
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perplayershuffle |= 4;
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color &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT;
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}
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else if (stplyr == &players[displayplayers[1]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 1;
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if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
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perplayershuffle |= 8;
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x += adjustx;
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color &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT;
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}
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else if (stplyr == &players[displayplayers[2]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 2;
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if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
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perplayershuffle |= 4;
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y += adjusty;
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color &= ~V_SNAPTOTOP|V_SNAPTORIGHT;
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}
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else //if (stplyr == &players[displayplayers[3]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 2;
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if (!(color & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
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perplayershuffle |= 8;
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x += adjustx;
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y += adjusty;
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color &= ~V_SNAPTOTOP|V_SNAPTOLEFT;
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}
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}
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else
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#endif
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// 2 players
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{
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if (stplyr == &players[displayplayers[0]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 1;
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color &= ~V_SNAPTOBOTTOM;
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}
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else //if (stplyr == &players[displayplayers[1]])
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{
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if (!(color & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
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perplayershuffle |= 2;
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y += adjusty;
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color &= ~V_SNAPTOTOP;
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}
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}
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}
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fx = (float)x;
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fy = (float)y;
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fw = (float)w;
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@ -46,6 +46,7 @@ void HWR_LoadTextures(size_t pnumtextures);
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void HWR_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color);
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void HWR_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT16 actualcolor, UINT8 strength);
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void HWR_DrawConsoleFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 color, UINT32 actualcolor); // Lat: separate flags from color since color needs to be an uint to work right.
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void HWR_DrawDiag(INT32 x, INT32 y, INT32 wh, INT32 color);
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void HWR_DrawPic(INT32 x,INT32 y,lumpnum_t lumpnum);
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UINT8 *HWR_GetScreenshot(void);
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30
src/screen.c
30
src/screen.c
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@ -527,11 +527,7 @@ void SCR_DisplayTicRate(void)
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tic_t i;
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tic_t ontic = I_GetTime();
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tic_t totaltics = 0;
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INT32 ticcntcolor = 0;
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const INT32 h = vid.height-(8*vid.dupy);
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if (gamestate == GS_NULL)
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return;
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const UINT8 *ticcntcolor = NULL;
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for (i = lasttic + 1; i < TICRATE+lasttic && i < ontic; ++i)
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fpsgraph[i % TICRATE] = false;
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@ -545,25 +541,19 @@ void SCR_DisplayTicRate(void)
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if (totaltics <= TICRATE/2) ticcntcolor = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_RASPBERRY, GTC_CACHE);
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else if (totaltics == TICRATE) ticcntcolor = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_MINT, GTC_CACHE);
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if (cv_ticrate.value == 2) // compact counter
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V_DrawString(vid.width-(16*vid.dupx), h,
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ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, va("%02d", totaltics));
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else if (cv_ticrate.value == 1) // full counter
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{
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// draw "FPS"
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V_DrawFixedPatch(306<<FRACBITS, 183<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_USERHUDTRANS, framecounter, R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_YELLOW, GTC_CACHE));
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// draw total frame:
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V_DrawPingNum(318, 190, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_USERHUDTRANS, TICRATE, ticcntcolor);
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// draw "/"
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V_DrawFixedPatch(306<<FRACBITS, 190<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_USERHUDTRANS, frameslash, ticcntcolor);
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// draw our actual framerate
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V_DrawPingNum(306, 190, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_USERHUDTRANS, totaltics, ticcntcolor);
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}
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// draw "FPS"
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V_DrawFixedPatch(306<<FRACBITS, 183<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS, framecounter, R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_YELLOW, GTC_CACHE));
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// draw total frame:
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V_DrawPingNum(318, 190, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS, TICRATE, ticcntcolor);
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// draw "/"
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V_DrawFixedPatch(306<<FRACBITS, 190<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS, frameslash, ticcntcolor);
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// draw our actual framerate
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V_DrawPingNum(306, 190, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS, totaltics, ticcntcolor);
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lasttic = ontic;
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}
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// SCR_DisplayLocalPing
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// Used to draw the user's local ping next to the framerate for a quick check without having to hold TAB for instance. By default, it only shows up if your ping is too high and risks getting you kicked.
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@ -31,7 +31,6 @@
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#include "m_misc.h" // moviemode
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#include "m_anigif.h" // cv_gif_downscale
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#include "p_setup.h" // NiGHTS grading
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#include "k_hud.h" // SRB2kart
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//random index
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#include "m_random.h"
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@ -45,6 +44,10 @@
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#include "lua_hud.h"
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// SRB2Kart
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#include "k_hud.h" // SRB2kart
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#include "v_video.h"
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UINT16 objectsdrawn = 0;
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//
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@ -81,7 +84,6 @@ static patch_t *race1;
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static patch_t *race2;
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static patch_t *race3;
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static patch_t *racego;
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//static patch_t *ttlnum;
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static patch_t *nightslink;
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static patch_t *curweapon;
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static patch_t *normring;
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@ -744,7 +746,7 @@ void ST_drawTitleCard(void)
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lvlttlxpos = ((BASEVIDWIDTH/2) - (V_LevelNameWidth(lvlttl)/2));
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if (actnum > 0)
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lvlttlxpos -= V_LevelActNumWidth(actnum);
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lvlttlxpos -= V_LevelNameWidth(va("%d", actnum));
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ttlnumxpos = lvlttlxpos + V_LevelNameWidth(lvlttl);
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zonexpos = ttlnumxpos - V_LevelNameWidth(M_GetText("Zone"));
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@ -767,11 +769,11 @@ void ST_drawTitleCard(void)
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if (!splitscreen)
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{
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if (actnum > 9) // slightly offset the act diamond for two-digit act numbers
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V_DrawMappedPatch(ttlnumxpos + (V_LevelActNumWidth(actnum)/4) + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
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V_DrawMappedPatch(ttlnumxpos + (V_LevelNameWidth(va("%d", actnum))/4) + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
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else
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V_DrawMappedPatch(ttlnumxpos + ttlscroll, 104 - ttlscroll, 0, actpat, colormap);
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}
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V_DrawLevelActNum(ttlnumxpos + ttlscroll, 104, V_SPLITSCREEN, actnum);
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V_DrawLevelTitle(ttlnumxpos + ttlscroll, 104, V_SPLITSCREEN, va("%d", actnum));
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}
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|
||||
V_DrawLevelTitle(lvlttlxpos - ttlscroll, 80, V_SPLITSCREEN, lvlttl);
|
||||
|
|
|
|||
518
src/v_video.c
518
src/v_video.c
|
|
@ -30,12 +30,13 @@
|
|||
#include "m_random.h"
|
||||
#include "doomstat.h"
|
||||
|
||||
#include "k_hud.h"
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h"
|
||||
#include "hardware/hw_glob.h"
|
||||
#endif
|
||||
|
||||
// SRB2Kart
|
||||
#include "k_hud.h"
|
||||
|
||||
// Each screen is [vid.width*vid.height];
|
||||
UINT8 *screens[5];
|
||||
// screens[0] = main display window
|
||||
|
|
@ -46,30 +47,6 @@ UINT8 *screens[5];
|
|||
|
||||
consvar_t cv_ticrate = {"showfps", "No", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
#define huecoloursteps 4
|
||||
|
||||
static CV_PossibleValue_t hue_cons_t[] = {{0, "MIN"}, {(huecoloursteps*6)-1, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_rhue = {"rhue", "0", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_yhue = {"yhue", "4", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ghue = {"ghue", "8", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_chue = {"chue", "12", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_bhue = {"bhue", "16", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mhue = {"mhue", "20", CV_SAVE|CV_CALL, hue_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_rgamma = {"rgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ygamma = {"ygamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ggamma = {"ggamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_cgamma = {"cgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_bgamma = {"bgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_mgamma = {"mgamma", "0", CV_SAVE|CV_CALL, gamma_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_rsaturation = {"rsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_ysaturation = {"ysaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gsaturation = {"gsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_csaturation = {"csaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_bsaturation = {"bsaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_msaturation = {"msaturation", "10", CV_SAVE|CV_CALL, saturation_cons_t, CV_palette_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void CV_palette_OnChange(void);
|
||||
|
||||
static CV_PossibleValue_t gamma_cons_t[] = {{-15, "MIN"}, {5, "MAX"}, {0, NULL}};
|
||||
|
|
@ -550,8 +527,6 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
fixed_t pwidth; // patch width
|
||||
fixed_t offx = 0; // x offset
|
||||
|
||||
UINT8 perplayershuffle = 0;
|
||||
|
||||
if (rendermode == render_none)
|
||||
return;
|
||||
|
||||
|
|
@ -745,8 +720,6 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
|||
UINT8 *desttop, *dest;
|
||||
const UINT8 *source, *deststop;
|
||||
|
||||
UINT8 perplayershuffle = 0;
|
||||
|
||||
if (rendermode == render_none)
|
||||
return;
|
||||
|
||||
|
|
@ -790,84 +763,6 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
|||
y -= FixedMul(SHORT(patch->topoffset)<<FRACBITS, pscale);
|
||||
x -= FixedMul(SHORT(patch->leftoffset)<<FRACBITS, pscale);
|
||||
|
||||
if (splitscreen && (scrn & V_SPLITSCREEN))
|
||||
{
|
||||
fixed_t adjusty = ((scrn & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)<<(FRACBITS-1);
|
||||
fdup >>= 1;
|
||||
rowfrac <<= 1;
|
||||
y >>= 1;
|
||||
sy >>= 1;
|
||||
h >>= 1;
|
||||
#ifdef QUADS
|
||||
if (splitscreen > 1) // 3 or 4 players
|
||||
{
|
||||
fixed_t adjustx = ((scrn & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)<<(FRACBITS-1));
|
||||
colfrac <<= 1;
|
||||
x >>= 1;
|
||||
sx >>= 1;
|
||||
w >>= 1;
|
||||
if (stplyr == &players[displayplayers[0]])
|
||||
{
|
||||
if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 1;
|
||||
if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 4;
|
||||
scrn &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT;
|
||||
}
|
||||
else if (stplyr == &players[displayplayers[1]])
|
||||
{
|
||||
if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 1;
|
||||
if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 8;
|
||||
x += adjustx;
|
||||
sx += adjustx;
|
||||
scrn &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT;
|
||||
}
|
||||
else if (stplyr == &players[displayplayers[2]])
|
||||
{
|
||||
if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 2;
|
||||
if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 4;
|
||||
y += adjusty;
|
||||
sy += adjusty;
|
||||
scrn &= ~V_SNAPTOTOP|V_SNAPTORIGHT;
|
||||
}
|
||||
else //if (stplyr == &players[displayplayers[3]])
|
||||
{
|
||||
if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 2;
|
||||
if (!(scrn & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 8;
|
||||
x += adjustx;
|
||||
sx += adjustx;
|
||||
y += adjusty;
|
||||
sy += adjusty;
|
||||
scrn &= ~V_SNAPTOTOP|V_SNAPTOLEFT;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
// 2 players
|
||||
{
|
||||
if (stplyr == &players[displayplayers[0]])
|
||||
{
|
||||
if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 1;
|
||||
scrn &= ~V_SNAPTOBOTTOM;
|
||||
}
|
||||
else //if (stplyr == &players[displayplayers[1]])
|
||||
{
|
||||
if (!(scrn & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 2;
|
||||
y += adjusty;
|
||||
sy += adjusty;
|
||||
scrn &= ~V_SNAPTOTOP;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
desttop = screens[scrn&V_PARAMMASK];
|
||||
|
||||
if (!desttop)
|
||||
|
|
@ -888,34 +783,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
|||
y >>= FRACBITS;
|
||||
|
||||
// Center it if necessary
|
||||
if (!(scrn & V_SCALEPATCHMASK))
|
||||
{
|
||||
if (vid.width != BASEVIDWIDTH * dupx)
|
||||
{
|
||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||
// so center this imaginary screen
|
||||
if (scrn & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx));
|
||||
else if (!(scrn & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||
if (perplayershuffle & 4)
|
||||
x -= (vid.width - (BASEVIDWIDTH * dupx)) / 4;
|
||||
else if (perplayershuffle & 8)
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx)) / 4;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if (scrn & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
||||
else if (!(scrn & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
||||
if (perplayershuffle & 1)
|
||||
y -= (vid.height - (BASEVIDHEIGHT * dupy)) / 4;
|
||||
else if (perplayershuffle & 2)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 4;
|
||||
}
|
||||
}
|
||||
// adjustxy
|
||||
|
||||
desttop += (y*vid.width) + x;
|
||||
}
|
||||
|
|
@ -962,17 +830,9 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
|
|||
//
|
||||
void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT16 skincolor)
|
||||
{
|
||||
if (skinnum >= 0 && skinnum < numskins && skins[skinnum].sprites[SPR2_XTRA].numframes > XTRA_CONTINUE)
|
||||
{
|
||||
spritedef_t *sprdef = &skins[skinnum].sprites[SPR2_XTRA];
|
||||
spriteframe_t *sprframe = &sprdef->spriteframes[XTRA_CONTINUE];
|
||||
patch_t *patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
|
||||
const UINT8 *colormap = R_GetTranslationColormap(skinnum, skincolor, GTC_CACHE);
|
||||
|
||||
V_DrawMappedPatch(x, y, flags, patch, colormap);
|
||||
}
|
||||
else
|
||||
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_PATCH));
|
||||
(void)skinnum;
|
||||
(void)skincolor;
|
||||
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_PATCH));
|
||||
}
|
||||
|
||||
//
|
||||
|
|
@ -1011,8 +871,6 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
UINT8 *dest;
|
||||
const UINT8 *deststop;
|
||||
|
||||
UINT8 perplayershuffle = 0;
|
||||
|
||||
if (rendermode == render_none)
|
||||
return;
|
||||
|
||||
|
|
@ -1025,73 +883,6 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
}
|
||||
#endif
|
||||
|
||||
if (splitscreen && (c & V_SPLITSCREEN))
|
||||
{
|
||||
fixed_t adjusty = ((c & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)>>1;
|
||||
h >>= 1;
|
||||
y >>= 1;
|
||||
|
||||
if (splitscreen > 1) // 3 or 4 players
|
||||
{
|
||||
fixed_t adjustx = ((c & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)>>1;
|
||||
w >>= 1;
|
||||
x >>= 1;
|
||||
if (stplyr == &players[displayplayers[0]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 1;
|
||||
if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 4;
|
||||
c &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT;
|
||||
}
|
||||
else if (stplyr == &players[displayplayers[1]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 1;
|
||||
if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 8;
|
||||
x += adjustx;
|
||||
c &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT;
|
||||
}
|
||||
else if (stplyr == &players[displayplayers[2]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 2;
|
||||
if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 4;
|
||||
y += adjusty;
|
||||
c &= ~V_SNAPTOTOP|V_SNAPTORIGHT;
|
||||
}
|
||||
else //if (stplyr == &players[displayplayers[3]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 2;
|
||||
if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 8;
|
||||
x += adjustx;
|
||||
y += adjusty;
|
||||
c &= ~V_SNAPTOTOP|V_SNAPTOLEFT;
|
||||
}
|
||||
}
|
||||
else
|
||||
// 2 players
|
||||
{
|
||||
if (stplyr == &players[displayplayers[0]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 1;
|
||||
c &= ~V_SNAPTOBOTTOM;
|
||||
}
|
||||
else //if (stplyr == &players[displayplayers[1]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 2;
|
||||
y += adjusty;
|
||||
c &= ~V_SNAPTOTOP;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!(c & V_NOSCALESTART))
|
||||
{
|
||||
INT32 dupx = vid.dupx, dupy = vid.dupy;
|
||||
|
|
@ -1184,7 +975,6 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
INT32 u;
|
||||
UINT8 *fadetable;
|
||||
UINT32 alphalevel = 0;
|
||||
UINT8 perplayershuffle = 0;
|
||||
|
||||
if (rendermode == render_none)
|
||||
return;
|
||||
|
|
@ -1211,74 +1001,6 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
return; // invis
|
||||
}
|
||||
|
||||
if (splitscreen && (c & V_SPLITSCREEN))
|
||||
{
|
||||
fixed_t adjusty = ((c & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)>>1;
|
||||
h >>= 1;
|
||||
y >>= 1;
|
||||
#ifdef QUADS
|
||||
if (splitscreen > 1) // 3 or 4 players
|
||||
{
|
||||
fixed_t adjustx = ((c & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)>>1;
|
||||
w >>= 1;
|
||||
x >>= 1;
|
||||
if (stplyr == &players[displayplayers[0]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 1;
|
||||
if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 4;
|
||||
c &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT;
|
||||
}
|
||||
else if (stplyr == &players[displayplayers[1]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 1;
|
||||
if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 8;
|
||||
x += adjustx;
|
||||
c &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT;
|
||||
}
|
||||
else if (stplyr == &players[displayplayers[2]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 2;
|
||||
if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 4;
|
||||
y += adjusty;
|
||||
c &= ~V_SNAPTOTOP|V_SNAPTORIGHT;
|
||||
}
|
||||
else //if (stplyr == &players[displayplayers[3]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 2;
|
||||
if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 8;
|
||||
x += adjustx;
|
||||
y += adjusty;
|
||||
c &= ~V_SNAPTOTOP|V_SNAPTOLEFT;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
// 2 players
|
||||
{
|
||||
if (stplyr == &players[displayplayers[0]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 1;
|
||||
c &= ~V_SNAPTOBOTTOM;
|
||||
}
|
||||
else //if (stplyr == &players[displayplayers[1]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 2;
|
||||
y += adjusty;
|
||||
c &= ~V_SNAPTOTOP;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!(c & V_NOSCALESTART))
|
||||
{
|
||||
INT32 dupx = vid.dupx, dupy = vid.dupy;
|
||||
|
|
@ -1288,32 +1010,7 @@ void V_DrawFillConsoleMap(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
|
|||
w *= dupx;
|
||||
h *= dupy;
|
||||
|
||||
// Center it if necessary
|
||||
if (vid.width != BASEVIDWIDTH * dupx)
|
||||
{
|
||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||
// so center this imaginary screen
|
||||
if (c & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx));
|
||||
else if (!(c & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||
if (perplayershuffle & 4)
|
||||
x -= (vid.width - (BASEVIDWIDTH * dupx)) / 4;
|
||||
else if (perplayershuffle & 8)
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx)) / 4;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if (c & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
||||
else if (!(c & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
||||
if (perplayershuffle & 1)
|
||||
y -= (vid.height - (BASEVIDHEIGHT * dupy)) / 4;
|
||||
else if (perplayershuffle & 2)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 4;
|
||||
}
|
||||
// adjustxy
|
||||
}
|
||||
|
||||
if (x >= vid.width || y >= vid.height)
|
||||
|
|
@ -1462,7 +1159,6 @@ void V_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c, UINT16 color, U
|
|||
const UINT8 *deststop;
|
||||
INT32 u;
|
||||
UINT8 *fadetable;
|
||||
UINT8 perplayershuffle = 0;
|
||||
|
||||
if (rendermode == render_none)
|
||||
return;
|
||||
|
|
@ -1476,74 +1172,6 @@ void V_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c, UINT16 color, U
|
|||
}
|
||||
#endif
|
||||
|
||||
if (splitscreen && (c & V_SPLITSCREEN))
|
||||
{
|
||||
fixed_t adjusty = ((c & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)>>1;
|
||||
h >>= 1;
|
||||
y >>= 1;
|
||||
#ifdef QUADS
|
||||
if (splitscreen > 1) // 3 or 4 players
|
||||
{
|
||||
fixed_t adjustx = ((c & V_NOSCALESTART) ? vid.height : BASEVIDHEIGHT)>>1;
|
||||
w >>= 1;
|
||||
x >>= 1;
|
||||
if (stplyr == &players[displayplayers[0]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 1;
|
||||
if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 4;
|
||||
c &= ~V_SNAPTOBOTTOM|V_SNAPTORIGHT;
|
||||
}
|
||||
else if (stplyr == &players[displayplayers[1]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 1;
|
||||
if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 8;
|
||||
x += adjustx;
|
||||
c &= ~V_SNAPTOBOTTOM|V_SNAPTOLEFT;
|
||||
}
|
||||
else if (stplyr == &players[displayplayers[2]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 2;
|
||||
if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 4;
|
||||
y += adjusty;
|
||||
c &= ~V_SNAPTOTOP|V_SNAPTORIGHT;
|
||||
}
|
||||
else //if (stplyr == &players[displayplayers[3]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 2;
|
||||
if (!(c & (V_SNAPTOLEFT|V_SNAPTORIGHT)))
|
||||
perplayershuffle |= 8;
|
||||
x += adjustx;
|
||||
y += adjusty;
|
||||
c &= ~V_SNAPTOTOP|V_SNAPTOLEFT;
|
||||
}
|
||||
}
|
||||
else
|
||||
#endif
|
||||
// 2 players
|
||||
{
|
||||
if (stplyr == &players[displayplayers[0]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 1;
|
||||
c &= ~V_SNAPTOBOTTOM;
|
||||
}
|
||||
else //if (stplyr == &players[displayplayers[1]])
|
||||
{
|
||||
if (!(c & (V_SNAPTOTOP|V_SNAPTOBOTTOM)))
|
||||
perplayershuffle |= 2;
|
||||
y += adjusty;
|
||||
c &= ~V_SNAPTOTOP;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!(c & V_NOSCALESTART))
|
||||
{
|
||||
INT32 dupx = vid.dupx, dupy = vid.dupy;
|
||||
|
|
@ -1554,31 +1182,7 @@ void V_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c, UINT16 color, U
|
|||
h *= dupy;
|
||||
|
||||
// Center it if necessary
|
||||
if (vid.width != BASEVIDWIDTH * dupx)
|
||||
{
|
||||
// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
|
||||
// so center this imaginary screen
|
||||
if (c & V_SNAPTORIGHT)
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx));
|
||||
else if (!(c & V_SNAPTOLEFT))
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
|
||||
if (perplayershuffle & 4)
|
||||
x -= (vid.width - (BASEVIDWIDTH * dupx)) / 4;
|
||||
else if (perplayershuffle & 8)
|
||||
x += (vid.width - (BASEVIDWIDTH * dupx)) / 4;
|
||||
}
|
||||
if (vid.height != BASEVIDHEIGHT * dupy)
|
||||
{
|
||||
// same thing here
|
||||
if (c & V_SNAPTOBOTTOM)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy));
|
||||
else if (!(c & V_SNAPTOTOP))
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
|
||||
if (perplayershuffle & 1)
|
||||
y -= (vid.height - (BASEVIDHEIGHT * dupy)) / 4;
|
||||
else if (perplayershuffle & 2)
|
||||
y += (vid.height - (BASEVIDHEIGHT * dupy)) / 4;
|
||||
}
|
||||
// adjustxy
|
||||
}
|
||||
|
||||
if (x >= vid.width || y >= vid.height)
|
||||
|
|
@ -2510,7 +2114,7 @@ void V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colorm
|
|||
// Draws a tallnum. Replaces two functions in y_inter and st_stuff
|
||||
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num)
|
||||
{
|
||||
INT32 w = SHORT(tallnum[0]->width);
|
||||
INT32 w = SHORT(fontv[TALLNUM_FONT].font[0]->width);
|
||||
boolean neg;
|
||||
|
||||
if (flags & V_NOSCALESTART)
|
||||
|
|
@ -2523,7 +2127,7 @@ void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num)
|
|||
do
|
||||
{
|
||||
x -= w;
|
||||
V_DrawScaledPatch(x, y, flags, tallnum[num % 10]);
|
||||
V_DrawScaledPatch(x, y, flags, fontv[TALLNUM_FONT].font[num % 10]);
|
||||
num /= 10;
|
||||
} while (num);
|
||||
|
||||
|
|
@ -2536,7 +2140,7 @@ void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num)
|
|||
// Does not handle negative numbers in a special way, don't try to feed it any.
|
||||
void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
|
||||
{
|
||||
INT32 w = SHORT(tallnum[0]->width);
|
||||
INT32 w = SHORT(fontv[TALLNUM_FONT].font[0]->width);
|
||||
|
||||
if (flags & V_NOSCALESTART)
|
||||
w *= vid.dupx;
|
||||
|
|
@ -2548,77 +2152,11 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
|
|||
do
|
||||
{
|
||||
x -= w;
|
||||
V_DrawScaledPatch(x, y, flags, tallnum[num % 10]);
|
||||
V_DrawScaledPatch(x, y, flags, fontv[TALLNUM_FONT].font[num % 10]);
|
||||
num /= 10;
|
||||
} while (--digits);
|
||||
}
|
||||
|
||||
// Write a string using the level title font
|
||||
// NOTE: the text is centered for screens larger than the base width
|
||||
//
|
||||
void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
|
||||
{
|
||||
INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth, left = 0;
|
||||
const char *ch = string;
|
||||
INT32 charflags = (option & V_CHARCOLORMASK);
|
||||
const UINT8 *colormap = NULL;
|
||||
|
||||
if (option & V_NOSCALESTART)
|
||||
{
|
||||
dupx = vid.dupx;
|
||||
dupy = vid.dupy;
|
||||
scrwidth = vid.width;
|
||||
}
|
||||
else
|
||||
{
|
||||
dupx = dupy = 1;
|
||||
scrwidth = vid.width/vid.dupx;
|
||||
left = (scrwidth - BASEVIDWIDTH)/2;
|
||||
scrwidth -= left;
|
||||
}
|
||||
|
||||
for (;;ch++)
|
||||
{
|
||||
if (!*ch)
|
||||
break;
|
||||
if (*ch & 0x80) //color parsing -x 2.16.09
|
||||
{
|
||||
// manually set flags override color codes
|
||||
if (!(option & V_CHARCOLORMASK))
|
||||
charflags = ((*ch & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
|
||||
continue;
|
||||
}
|
||||
if (*ch == '\n')
|
||||
{
|
||||
cx = x;
|
||||
cy += 12*dupy;
|
||||
continue;
|
||||
}
|
||||
|
||||
c = *ch - LT_FONTSTART;
|
||||
if (c < 0 || c >= LT_FONTSIZE || !lt_font[c])
|
||||
{
|
||||
cx += 12*dupx;
|
||||
continue;
|
||||
}
|
||||
|
||||
w = SHORT(lt_font[c]->width) * dupx;
|
||||
|
||||
if (cx > scrwidth)
|
||||
continue;
|
||||
if (cx+left + w < 0) //left boundary check
|
||||
{
|
||||
cx += w;
|
||||
continue;
|
||||
}
|
||||
|
||||
colormap = V_GetStringColormap(charflags);
|
||||
V_DrawFixedPatch(cx<<FRACBITS, cy<<FRACBITS, FRACUNIT, option, lt_font[c], colormap);
|
||||
|
||||
cx += w;
|
||||
}
|
||||
}
|
||||
|
||||
// Find string width from lt_font chars
|
||||
//
|
||||
INT32 V_LevelNameWidth(const char *string)
|
||||
|
|
@ -2631,7 +2169,7 @@ INT32 V_LevelNameWidth(const char *string)
|
|||
if (string[i] & 0x80)
|
||||
continue;
|
||||
c = string[i] - LT_FONTSTART;
|
||||
if (c < 0 || c >= LT_FONTSIZE || !lt_font[c])
|
||||
if (c < 0 || c >= LT_FONTSIZE || !fontv[LT_FONT].font[c])
|
||||
w += 12;
|
||||
else
|
||||
w += SHORT(fontv[LT_FONT].font[c]->width);
|
||||
|
|
@ -2650,7 +2188,7 @@ INT32 V_LevelNameHeight(const char *string)
|
|||
for (i = 0; i < strlen(string); i++)
|
||||
{
|
||||
c = string[i] - LT_FONTSTART;
|
||||
if (c < 0 || c >= LT_FONTSIZE || !lt_font[c])
|
||||
if (c < 0 || c >= LT_FONTSIZE || !fontv[LT_FONT].font[c])
|
||||
continue;
|
||||
|
||||
if (SHORT(fontv[LT_FONT].font[c]->height) > w)
|
||||
|
|
@ -2660,24 +2198,6 @@ INT32 V_LevelNameHeight(const char *string)
|
|||
return w;
|
||||
}
|
||||
|
||||
// For ST_drawTitleCard
|
||||
// Returns the width of the act num patch(es)
|
||||
INT16 V_LevelActNumWidth(UINT8 num)
|
||||
{
|
||||
INT16 result = 0;
|
||||
|
||||
if (num == 0)
|
||||
result = SHORT(ttlnum[num]->width);
|
||||
|
||||
while (num > 0 && num <= 99)
|
||||
{
|
||||
result = result + SHORT(ttlnum[num%10]->width);
|
||||
num = num/10;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
//
|
||||
// Find string width from hu_font chars
|
||||
//
|
||||
|
|
@ -2745,7 +2265,8 @@ INT32 V_SmallStringWidth(const char *string, INT32 option)
|
|||
|
||||
for (i = 0; i < strlen(string); i++)
|
||||
{
|
||||
if (string[i] & 0x80)
|
||||
c = string[i];
|
||||
if ((UINT8)c & 0x80) //color parsing! -Inuyasha 2.16.09
|
||||
continue;
|
||||
|
||||
c = toupper(c) - HU_FONTSTART;
|
||||
|
|
@ -2785,7 +2306,8 @@ INT32 V_ThinStringWidth(const char *string, INT32 option)
|
|||
|
||||
for (i = 0; i < strlen(string); i++)
|
||||
{
|
||||
if (string[i] & 0x80)
|
||||
c = string[i];
|
||||
if ((UINT8)c & 0x80) //color parsing! -Inuyasha 2.16.09
|
||||
continue;
|
||||
|
||||
if (!lowercase || !fontv[TINY_FONT].font[c-HU_FONTSTART])
|
||||
|
|
|
|||
|
|
@ -246,7 +246,6 @@ void V_DrawRightAlignedThinString(INT32 x, INT32 y, INT32 option, const char *st
|
|||
// Draw tall nums, used for menu, HUD, intermission
|
||||
void V_DrawTallNum(INT32 x, INT32 y, INT32 flags, INT32 num);
|
||||
void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits);
|
||||
void V_DrawLevelActNum(INT32 x, INT32 y, INT32 flags, UINT8 num);
|
||||
|
||||
// Draw ping numbers. Used by the scoreboard and that one ping option. :P
|
||||
// This is a separate function because IMO lua should have access to it as well.
|
||||
|
|
@ -261,11 +260,6 @@ INT16 V_LevelActNumWidth(UINT8 num); // act number width
|
|||
V__DrawOneScaleString (x,y,FRACUNIT,option,CRED_FONT,string)
|
||||
INT32 V_CreditStringWidth(const char *string);
|
||||
|
||||
// Draw a string using the nt_font
|
||||
void V_DrawNameTag(INT32 x, INT32 y, INT32 option, fixed_t scale, UINT8 *basecolormap, UINT8 *outlinecolormap, const char *string);
|
||||
INT32 V_CountNameTagLines(const char *string);
|
||||
INT32 V_NameTagWidth(const char *string);
|
||||
|
||||
// Find string width from hu_font chars
|
||||
INT32 V_StringWidth(const char *string, INT32 option);
|
||||
// Find string width from hu_font chars, 0.5x scale
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue