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Revert accidentially committed repeatable debug behaviour for Chao Keys, and guard it behind a single #define
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1 changed files with 6 additions and 2 deletions
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@ -8,6 +8,8 @@
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#include "../r_skins.h"
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#include "../s_sound.h"
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//#define CHAOKEYDEBUG
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menuitem_t MISC_ChallengesStatsDummyMenu[] =
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{
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{IT_STRING | IT_CALL, "Back", NULL, NULL, {.routine = M_GoBack}, 0, 0},
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@ -373,7 +375,9 @@ void M_ChallengesTick(void)
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if (challengesmenu.chaokeyhold > CHAOHOLD_MAX)
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{
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//gamedata->chaokeys--;
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#ifndef CHAOKEYDEBUG
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gamedata->chaokeys--;
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#endif
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challengesmenu.chaokeyhold = 0;
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challengesmenu.unlockcount[CC_CHAOANIM]++;
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@ -600,7 +604,7 @@ boolean M_ChallengesInputs(INT32 ch)
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challengesmenu.unlockcount[CC_CHAONOPE] = 6;
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S_StartSound(NULL, sfx_s3k7b); //sfx_s3kb2
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#if 1 // debugging
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#ifdef CHAOKEYDEBUG
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if (challengesmenu.currentunlock < MAXUNLOCKABLES && challengesmenu.unlockanim >= UNLOCKTIME && gamedata->unlocked[challengesmenu.currentunlock] == true)
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{
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gamedata->unlocked[challengesmenu.currentunlock] = gamedata->unlockpending[challengesmenu.currentunlock] = false;
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