Remove the need for sending the savegame if you're the host. You don't need to send it to yourself. What are you doing?

This commit is contained in:
toaster 2018-07-06 21:50:04 +01:00 committed by Sryder
parent 3d5ee263e0
commit 8750feb196

View file

@ -3535,7 +3535,7 @@ static void HandleConnect(SINT8 node)
#ifdef JOININGAME
if (nodewaiting[node])
{
if (newnode)
if (node && newnode)
{
SV_SendSaveGame(node); // send a complete game state
DEBFILE("send savegame\n");