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TA rebalance: Mecha too
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@ -10539,7 +10539,7 @@ static void K_KartDrift(player_t *player, boolean onground)
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// Everyone else has speed-retention mechanics they can chain into themselves: Metal needs help!
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if (player->driftboost > oldDriftBoost)
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{
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player->driftboost = (18 + player->kartweight + player->kartspeed) * player->driftboost / 20;
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player->driftboost = (38 + player->kartweight + player->kartspeed) * player->driftboost / 40;
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}
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}
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