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https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Makes it to kart files
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parent
4139e67ddb
commit
885b7673eb
4 changed files with 25 additions and 27 deletions
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@ -39,6 +39,7 @@ patch_t *Patch_GetRotatedSprite(
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boolean flip, boolean adjustfeet,
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void *info, INT32 rotationangle);
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INT32 R_GetRollAngle(angle_t rollangle);
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angle_t R_SpriteRotationAngle(mobj_t *mobj);
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#endif
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#endif // __R_PATCH__
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@ -18,6 +18,22 @@
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fixed_t rollcosang[ROTANGLES];
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fixed_t rollsinang[ROTANGLES];
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angle_t R_SpriteRotationAngle(mobj_t *mobj)
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{
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#if 0
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angle_t viewingAngle = R_PointToAngle(mobj->x, mobj->y);
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fixed_t pitchMul = -FINESINE(viewingAngle >> ANGLETOFINESHIFT);
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fixed_t rollMul = FINECOSINE(viewingAngle >> ANGLETOFINESHIFT);
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angle_t rollOrPitch = FixedMul(mobj->pitch, pitchMul) + FixedMul(mobj->roll, rollMul);
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return (rollOrPitch + mobj->rollangle);
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#else
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return mobj->rollangle;
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#endif
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}
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INT32 R_GetRollAngle(angle_t rollangle)
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{
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INT32 ra = AngleFixed(rollangle)>>FRACBITS;
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@ -1293,7 +1293,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
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shadowskew = 0;
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if (groundslope)
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R_SkewShadowSprite(thing, groundslope, groundz, patch->height, scalemul, &shadowyscale, &shadowskew);
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R_SkewShadowSprite(thing, groundslope, groundz, patch->height, FRACUNIT, &shadowyscale, &shadowskew);
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tx -= patch->width * shadowxscale/2;
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x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
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@ -1799,7 +1799,7 @@ static void R_ProjectSprite(mobj_t *thing)
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tr_x = (thingxpos + sort_x) - viewx;
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tr_y = (thingypos + sort_y) - viewy;
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sort_z = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin);
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sortscale = FixedDiv(projectiony, sort_z);
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sortscale = FixedDiv(projectiony[viewssnum], sort_z);
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}
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// Calculate the splat's sortscale
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@ -1808,7 +1808,7 @@ static void R_ProjectSprite(mobj_t *thing)
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tr_x = (thing->x - sort_x) - viewx;
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tr_y = (thing->y - sort_y) - viewy;
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sort_z = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin);
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sortsplat = FixedDiv(projectiony, sort_z);
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sortsplat = FixedDiv(projectiony[viewssnum], sort_z);
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}
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// PORTAL SPRITE CLIPPING
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@ -1843,26 +1843,7 @@ static void R_ProjectSprite(mobj_t *thing)
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if (shadoweffects)
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{
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mobj_t *caster = thing->target;
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if (caster && !P_MobjWasRemoved(caster))
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{
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fixed_t floordiff;
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if (abs(groundz-viewz)/tz > 4)
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return; // Prevent stretchy shadows and possible crashes
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floordiff = abs((isflipped ? caster->height : 0) + caster->z - groundz);
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trans += ((floordiff / (100*FRACUNIT)) + 3);
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shadowscale = FixedMul(FRACUNIT - floordiff/640, caster->scale);
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}
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else
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trans += 3;
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if (trans >= NUMTRANSMAPS)
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return;
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trans--;
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; // KART TODO: do additive/subtractive styles here
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}
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if (shadowdraw)
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@ -2032,7 +2013,7 @@ static void R_ProjectSprite(mobj_t *thing)
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vis->scale += FixedMul(scalestep, spriteyscale) * (vis->x1 - x1);
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}
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if ((oldthing->blendmode != AST_COPY) && cv_translucency.value)
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if (oldthing->blendmode != AST_COPY)
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vis->transmap = R_GetBlendTable(oldthing->blendmode, trans);
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else
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vis->transmap = NULL;
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@ -53,7 +53,7 @@
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#include "i_video.h" // rendermode
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#include "d_netfil.h"
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#include "dehacked.h"
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#include "deh_soc.h"
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#include "d_clisrv.h"
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#include "r_defs.h"
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#include "r_data.h"
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@ -801,7 +801,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
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}
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if (important && !mainfile)
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G_SetGameModified(true);
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G_SetGameModified(true, false);
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//
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// link wad file to search files
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@ -886,7 +886,7 @@ INT32 W_InitMultipleFiles(char **filenames, boolean addons)
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// will be realloced as lumps are added
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for (; *filenames; filenames++)
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{
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if (addons && !W_VerifyNMUSlumps(*filenames))
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if (addons && !W_VerifyNMUSlumps(*filenames, !addons))
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G_SetGameModified(true, false);
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//CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames);
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