mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'replay_fuckery' into 'master'
Replay fuckery (resolves #95) Closes #95 See merge request KartKrew/Kart!338
This commit is contained in:
commit
8861da8108
10 changed files with 145 additions and 132 deletions
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@ -289,10 +289,10 @@ consvar_t cv_skin[MAXSPLITSCREENPLAYERS] = {
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// player's followers. Also saved.
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consvar_t cv_follower[MAXSPLITSCREENPLAYERS] = {
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CVAR_INIT ("follower", "-1", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower_OnChange),
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CVAR_INIT ("follower2", "-1", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower2_OnChange),
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CVAR_INIT ("follower3", "-1", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower3_OnChange),
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CVAR_INIT ("follower4", "-1", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower4_OnChange)
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CVAR_INIT ("follower", "None", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower_OnChange),
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CVAR_INIT ("follower2", "None", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower2_OnChange),
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CVAR_INIT ("follower3", "None", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower3_OnChange),
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CVAR_INIT ("follower4", "None", CV_SAVE|CV_CALL|CV_NOINIT, NULL, Follower4_OnChange)
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};
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// player's follower colors... Also saved...
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@ -2858,13 +2858,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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memset(&luabanks, 0, sizeof(luabanks));
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}
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if (modeattacking)
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{
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SetPlayerSkinByNum(0, cv_chooseskin.value-1);
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players[0].skincolor = skins[players[0].skin].prefcolor;
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CV_StealthSetValue(&cv_playercolor[0], players[0].skincolor);
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}
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mapnumber = M_MapNumber(mapname[3], mapname[4]);
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LUAh_MapChange(mapnumber);
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150
src/g_demo.c
150
src/g_demo.c
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@ -104,7 +104,7 @@ demoghost *ghosts = NULL;
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// DEMO RECORDING
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//
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#define DEMOVERSION 0x0004
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#define DEMOVERSION 0x0007
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#define DEMOHEADER "\xF0" "KartReplay" "\x0F"
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#define DF_GHOST 0x01 // This demo contains ghost data too!
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@ -112,7 +112,7 @@ demoghost *ghosts = NULL;
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#define DF_BREAKTHECAPSULES 0x04 // This demo is from Break the Capsules and contains its final completion time!
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#define DF_ATTACKMASK 0x06 // This demo is from ??? attack and contains ???
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#define DF_LUAVARS 0x20 // this demo contains extra lua vars; this is mostly used for backwards compability
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#define DF_LUAVARS 0x20 // this demo contains extra lua vars
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#define DF_ATTACKSHIFT 1
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#define DF_ENCORE 0x40
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@ -419,7 +419,10 @@ void G_WriteDemoExtraData(void)
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{
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// write follower
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memset(name, 0, 16);
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strncpy(name, followers[players[i].followerskin].skinname, 16);
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if (players[i].followerskin == -1)
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strncpy(name, "None", 16);
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else
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strncpy(name, followers[players[i].followerskin].skinname, 16);
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M_Memcpy(demo_p, name, 16);
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demo_p += 16;
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@ -619,13 +622,21 @@ void G_WriteAllGhostTics(void)
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counter++;
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if (counter % cv_netdemosyncquality.value != 0) // Only write 1 in this many ghost datas per tic to cut down on multiplayer replay size.
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if (multiplayer && ((counter % cv_netdemosyncquality.value) != 0)) // Only write 1 in this many ghost datas per tic to cut down on multiplayer replay size.
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continue;
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WRITEUINT8(demo_p, i);
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G_WriteGhostTic(players[i].mo, i);
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}
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WRITEUINT8(demo_p, 0xFF);
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// attention here for the ticcmd size!
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// latest demos with mouse aiming byte in ticcmd
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if (demo_p >= demoend - (13 + 9 + 9))
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{
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G_CheckDemoStatus(); // no more space
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return;
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}
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}
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void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
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@ -722,26 +733,22 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
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ghostext[playernum].flags |= EZT_SPRITE;
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}
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if (ghost->player && (
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ghostext[playernum].kartitem != ghost->player->kartstuff[k_itemtype] ||
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ghostext[playernum].kartamount != ghost->player->kartstuff[k_itemamount] ||
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ghostext[playernum].kartbumpers != ghost->player->kartstuff[k_bumper]
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))
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{
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ghostext[playernum].flags |= EZT_KART;
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ghostext[playernum].kartitem = ghost->player->kartstuff[k_itemtype];
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ghostext[playernum].kartamount = ghost->player->kartstuff[k_itemamount];
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ghostext[playernum].kartbumpers = ghost->player->kartstuff[k_bumper];
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}
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if (ghostext[playernum].flags)
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{
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ziptic |= GZT_EXTRA;
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if (ghost->player)
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{
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if (
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ghostext[playernum].kartitem != ghost->player->kartstuff[k_itemtype] ||
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ghostext[playernum].kartamount != ghost->player->kartstuff[k_itemamount] ||
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ghostext[playernum].kartbumpers != ghost->player->kartstuff[k_bumper]
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)
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{
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ghostext[playernum].flags |= EZT_KART;
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ghostext[playernum].kartitem = ghost->player->kartstuff[k_itemtype];
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ghostext[playernum].kartamount = ghost->player->kartstuff[k_itemamount];
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ghostext[playernum].kartbumpers = ghost->player->kartstuff[k_bumper];
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}
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}
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if (ghostext[playernum].color == ghostext[playernum].lastcolor)
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ghostext[playernum].flags &= ~EZT_COLOR;
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if (ghostext[playernum].scale == ghostext[playernum].lastscale)
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@ -836,14 +843,6 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
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oldghost[playernum].flags2 &= ~MF2_AMBUSH;
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*ziptic_p = ziptic;
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// attention here for the ticcmd size!
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// latest demos with mouse aiming byte in ticcmd
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if (demo_p >= demoend - (13 + 9 + 9))
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{
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G_CheckDemoStatus(); // no more space
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return;
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}
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}
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void G_ConsAllGhostTics(void)
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@ -1067,16 +1066,18 @@ void G_GhostTicker(void)
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if (ziptic & DXD_FOLLOWER)
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g->p += 32; // ok (32 because there's both the skin and the colour)
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if (ziptic & DXD_PLAYSTATE && READUINT8(g->p) != DXD_PST_PLAYING)
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I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
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I_Error("Ghost is not a record attack ghost PLAYSTATE"); //@TODO lmao don't blow up like this
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}
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else if (ziptic == DW_RNG)
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g->p += 4; // RNG seed
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else
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I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
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I_Error("Ghost is not a record attack ghost DXD"); //@TODO lmao don't blow up like this
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ziptic = READUINT8(g->p);
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}
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ziptic = READUINT8(g->p);
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if (ziptic & ZT_FWD)
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g->p++;
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if (ziptic & ZT_TURNING)
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@ -1086,9 +1087,9 @@ void G_GhostTicker(void)
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if (ziptic & ZT_AIMING)
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g->p += 2;
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if (ziptic & ZT_LATENCY)
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g->p += 1;
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g->p++;
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if (ziptic & ZT_FLAGS)
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g->p += 1;
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g->p++;
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// Grab ghost data.
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ziptic = READUINT8(g->p);
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@ -1096,7 +1097,7 @@ void G_GhostTicker(void)
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if (ziptic == 0xFF)
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goto skippedghosttic; // Didn't write ghost info this frame
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else if (ziptic != 0)
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I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
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I_Error("Ghost is not a record attack ghost ZIPTIC"); //@TODO lmao don't blow up like this
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ziptic = READUINT8(g->p);
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if (ziptic & GZT_XYZ)
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@ -1109,17 +1110,17 @@ void G_GhostTicker(void)
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{
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if (ziptic & GZT_MOMXY)
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{
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g->oldmo.momx = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
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g->oldmo.momy = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
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g->oldmo.momx = READFIXED(g->p);
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g->oldmo.momy = READFIXED(g->p);
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}
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if (ziptic & GZT_MOMZ)
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g->oldmo.momz = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
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g->oldmo.momz = READFIXED(g->p);
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g->oldmo.x += g->oldmo.momx;
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g->oldmo.y += g->oldmo.momy;
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g->oldmo.z += g->oldmo.momz;
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}
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if (ziptic & GZT_ANGLE)
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g->mo->angle = READUINT8(g->p)<<24;
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g->oldmo.angle = READUINT8(g->p)<<24;
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if (ziptic & GZT_FRAME)
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g->oldmo.frame = READUINT8(g->p);
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if (ziptic & GZT_SPR2)
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@ -1205,30 +1206,6 @@ void G_GhostTicker(void)
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g->p += 12; // kartitem, kartamount, kartbumpers
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}
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if (READUINT8(g->p) != 0xFF) // Make sure there isn't other ghost data here.
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I_Error("Ghost is not a record attack ghost"); //@TODO lmao don't blow up like this
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skippedghosttic:
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// Tick ghost colors (Super and Mario Invincibility flashing)
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switch(g->color)
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{
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case GHC_SUPER: // Super (P_DoSuperStuff)
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if (g->mo->skin)
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{
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skin_t *skin = (skin_t *)g->mo->skin;
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g->mo->color = skin->supercolor;
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}
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else
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g->mo->color = SKINCOLOR_SUPERGOLD1;
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g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4);
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break;
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case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer)
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g->mo->color = (UINT16)(SKINCOLOR_RUBY + (leveltime % (FIRSTSUPERCOLOR - SKINCOLOR_RUBY))); // Passes through all saturated colours
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break;
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default:
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break;
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}
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#define follow g->mo->tracer
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if (ziptic & GZT_FOLLOW)
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{ // Even more...
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@ -1294,6 +1271,31 @@ skippedghosttic:
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P_RemoveMobj(follow);
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P_SetTarget(&follow, NULL);
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}
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skippedghosttic:
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// Tick ghost colors (Super and Mario Invincibility flashing)
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switch(g->color)
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{
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case GHC_SUPER: // Super (P_DoSuperStuff)
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if (g->mo->skin)
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{
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skin_t *skin = (skin_t *)g->mo->skin;
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g->mo->color = skin->supercolor;
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}
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else
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g->mo->color = SKINCOLOR_SUPERGOLD1;
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g->mo->color += abs( ( (signed)( (unsigned)leveltime >> 1 ) % 9) - 4);
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break;
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case GHC_INVINCIBLE: // Mario invincibility (P_CheckInvincibilityTimer)
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g->mo->color = (UINT16)(SKINCOLOR_RUBY + (leveltime % (FIRSTSUPERCOLOR - SKINCOLOR_RUBY))); // Passes through all saturated colours
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break;
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default:
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break;
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}
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if (READUINT8(g->p) != 0xFF) // Make sure there isn't other ghost data here.
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I_Error("Ghost is not a record attack ghost GHOSTEND"); //@TODO lmao don't blow up like this
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// Demo ends after ghost data.
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if (*g->p == DEMOMARKER)
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{
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@ -1314,6 +1316,7 @@ skippedghosttic:
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Z_Free(g);
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continue;
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}
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p = g;
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#undef follow
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}
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@ -1436,8 +1439,11 @@ void G_PreviewRewind(tic_t previewtime)
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players[i].drawangle = info->playerinfo[i].player.drawangle + FixedMul((INT32) (next_info->playerinfo[i].player.drawangle - info->playerinfo[i].player.drawangle), tweenvalue);
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players[i].mo->sprite = info->playerinfo[i].mobj.sprite;
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players[i].mo->sprite2 = info->playerinfo[i].mobj.sprite2;
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players[i].mo->frame = info->playerinfo[i].mobj.frame;
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players[i].mo->hitlag = info->playerinfo[i].mobj.hitlag;
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players[i].realtime = info->playerinfo[i].player.realtime;
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for (j = 0; j < NUMKARTSTUFF; j++)
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players[i].kartstuff[j] = info->playerinfo[i].player.kartstuff[j];
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@ -1462,7 +1468,7 @@ void G_ConfirmRewind(tic_t rewindtime)
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if (rewindtime <= starttime)
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{
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demo.rewinding = false;
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demo.rewinding = true; // this doesn't APPEAR to cause any misery, and it allows us to prevent running all the wipes again
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G_DoPlayDemo(NULL); // Restart the current demo
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}
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else
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@ -1899,7 +1905,8 @@ void G_BeginRecording(void)
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if (encoremode)
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demoflags |= DF_ENCORE;
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demoflags |= DF_LUAVARS;
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if (multiplayer)
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demoflags |= DF_LUAVARS;
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// Setup header.
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M_Memcpy(demo_p, DEMOHEADER, 12); demo_p += 12;
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@ -2033,9 +2040,8 @@ void G_BeginRecording(void)
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WRITEUINT8(demo_p, 0xFF); // Denote the end of the player listing
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// player lua vars, always saved even if empty
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LUA_Archive(&demo_p);
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WRITEUINT32(demo_p,P_GetInitSeed());
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if (demoflags & DF_LUAVARS)
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LUA_Archive(&demo_p);
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memset(&oldcmd,0,sizeof(oldcmd));
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memset(&oldghost,0,sizeof(oldghost));
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@ -2712,7 +2718,6 @@ void G_DoPlayDemo(char *defdemoname)
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demo.version = READUINT16(demo_p);
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switch(demo.version)
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{
|
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case 0x000d:
|
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case DEMOVERSION: // latest always supported
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break;
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// too old, cannot support.
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|
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@ -3101,7 +3106,6 @@ void G_AddGhost(char *defdemoname)
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ghostversion = READUINT16(p);
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switch(ghostversion)
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{
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case 0x000d:
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case DEMOVERSION: // latest always supported
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break;
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// too old, cannot support.
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|
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@ -3145,6 +3149,14 @@ void G_AddGhost(char *defdemoname)
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return;
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}
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if (flags & DF_LUAVARS) // can't be arsed to add support for grinding away ported lua material
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{
|
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CONS_Alert(CONS_NOTICE, M_GetText("Ghost %s: Replay data contains luavars, cannot continue.\n"), pdemoname);
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Z_Free(pdemoname);
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Z_Free(buffer);
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return;
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}
|
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p++; // gametype
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G_SkipDemoExtraFiles(&p); // Don't wanna modify the file list for ghosts.
|
||||
|
||||
|
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@ -3211,6 +3223,8 @@ void G_AddGhost(char *defdemoname)
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kartspeed = READUINT8(p);
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kartweight = READUINT8(p);
|
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p += 4; // followitem (maybe change later)
|
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|
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if (READUINT8(p) != 0xFF)
|
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{
|
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CONS_Alert(CONS_NOTICE, M_GetText("Failed to add ghost %s: Invalid player slot.\n"), pdemoname);
|
||||
|
|
|
|||
|
|
@ -1252,7 +1252,7 @@ void G_StartTitleCard(void)
|
|||
{
|
||||
// The title card has been disabled for this map.
|
||||
// Oh well.
|
||||
if (!G_IsTitleCardAvailable())
|
||||
if (!G_IsTitleCardAvailable() || demo.rewinding)
|
||||
{
|
||||
WipeStageTitle = false;
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -3523,7 +3523,7 @@ static void K_drawInput(void)
|
|||
#define BUTTH 11
|
||||
|
||||
#define drawbutt(xoffs, butt, symb)\
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if (stplyr->cmd.buttons & butt)\
|
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if (!stplyr->exiting && (cmd->buttons & butt))\
|
||||
{\
|
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offs = 2;\
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||||
col = accent1;\
|
||||
|
|
@ -3549,7 +3549,7 @@ static void K_drawInput(void)
|
|||
|
||||
y -= 1;
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||||
|
||||
if (!cmd->turning) // no turn
|
||||
if (stplyr->exiting || !cmd->turning) // no turn
|
||||
target = 0;
|
||||
else // turning of multiple strengths!
|
||||
{
|
||||
|
|
|
|||
14
src/m_menu.c
14
src/m_menu.c
|
|
@ -8139,11 +8139,11 @@ static void M_ReplayTimeAttack(INT32 choice)
|
|||
break;
|
||||
case 3: // guest
|
||||
// srb2/replay/main/map01-guest.lmp
|
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G_DoPlayDemo(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
|
||||
G_DoPlayDemo(va("%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
|
||||
return;
|
||||
}
|
||||
// srb2/replay/main/map01-sonic-time-best.lmp
|
||||
G_DoPlayDemo(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), cv_chooseskin.string, which));
|
||||
G_DoPlayDemo(va("%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), cv_chooseskin.string, which));
|
||||
}
|
||||
/*else if (currentMenu == &SP_NightsReplayDef)
|
||||
{
|
||||
|
|
@ -8165,13 +8165,13 @@ static void M_ReplayTimeAttack(INT32 choice)
|
|||
break;
|
||||
}
|
||||
// srb2/replay/main/map01-score-best.lmp
|
||||
G_DoPlayDemo(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), which));
|
||||
G_DoPlayDemo(va("%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), which));
|
||||
}*/
|
||||
}
|
||||
|
||||
static void M_EraseGuest(INT32 choice)
|
||||
{
|
||||
const char *rguest = va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
||||
const char *rguest = va("%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
|
||||
(void)choice;
|
||||
if (FIL_FileExists(rguest))
|
||||
remove(rguest);
|
||||
|
|
@ -8186,10 +8186,10 @@ static void M_EraseGuest(INT32 choice)
|
|||
|
||||
static void M_OverwriteGuest(const char *which)
|
||||
{
|
||||
char *rguest = Z_StrDup(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
|
||||
char *rguest = Z_StrDup(va("%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
|
||||
UINT8 *buf;
|
||||
size_t len;
|
||||
len = FIL_ReadFile(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), cv_chooseskin.string, which), &buf);
|
||||
len = FIL_ReadFile(va("%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s-%s.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), cv_chooseskin.string, which), &buf);
|
||||
if (!len) {
|
||||
return;
|
||||
}
|
||||
|
|
@ -8258,7 +8258,7 @@ static void M_SetGuestReplay(INT32 choice)
|
|||
M_StartMessage(M_GetText("Are you sure you want to\ndelete the guest replay data?\n\n(Press 'Y' to confirm)\n"),M_EraseGuest,MM_YESNO);
|
||||
return;
|
||||
}
|
||||
if (FIL_FileExists(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value))))
|
||||
if (FIL_FileExists(va("%s"PATHSEP"media"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value))))
|
||||
M_StartMessage(M_GetText("Are you sure you want to\noverwrite the guest replay data?\n\n(Press 'Y' to confirm)\n"),which,MM_YESNO);
|
||||
else
|
||||
which(0);
|
||||
|
|
|
|||
|
|
@ -3924,40 +3924,40 @@ boolean P_LoadLevel(boolean fromnetsave)
|
|||
}
|
||||
*/
|
||||
|
||||
// Make sure all sounds are stopped before Z_FreeTags.
|
||||
S_StopSounds();
|
||||
S_ClearSfx();
|
||||
|
||||
// Fade out music here. Deduct 2 tics so the fade volume actually reaches 0.
|
||||
// But don't halt the music! S_Start will take care of that. This dodges a MIDI crash bug.
|
||||
if (!titlemapinaction)
|
||||
S_FadeMusic(0, FixedMul(
|
||||
FixedDiv((F_GetWipeLength(wipedefs[wipe_level_toblack])-2)*NEWTICRATERATIO, NEWTICRATE), MUSICRATE));
|
||||
|
||||
// Reset the palette now all fades have been done
|
||||
if (rendermode != render_none)
|
||||
V_SetPaletteLump(GetPalette()); // Set the level palette
|
||||
|
||||
if (!titlemapinaction)
|
||||
{
|
||||
if (ranspecialwipe == 2)
|
||||
{
|
||||
pausedelay = -3; // preticker plus one
|
||||
S_StartSound(NULL, sfx_s3k73);
|
||||
}
|
||||
|
||||
// As oddly named as this is, this handles music only.
|
||||
// We should be fine starting it here.
|
||||
// Don't do this during titlemap, because the menu code handles music by itself.
|
||||
S_Start();
|
||||
}
|
||||
|
||||
levelfadecol = (encoremode ? 0 : 31);
|
||||
|
||||
// Let's fade to white here
|
||||
// But only if we didn't do the encore startup wipe
|
||||
if (!demo.rewinding)
|
||||
{
|
||||
// Make sure all sounds are stopped before Z_FreeTags.
|
||||
S_StopSounds();
|
||||
S_ClearSfx();
|
||||
|
||||
// Fade out music here. Deduct 2 tics so the fade volume actually reaches 0.
|
||||
// But don't halt the music! S_Start will take care of that. This dodges a MIDI crash bug.
|
||||
if (!titlemapinaction)
|
||||
S_FadeMusic(0, FixedMul(
|
||||
FixedDiv((F_GetWipeLength(wipedefs[wipe_level_toblack])-2)*NEWTICRATERATIO, NEWTICRATE), MUSICRATE));
|
||||
|
||||
// Reset the palette now all fades have been done
|
||||
if (rendermode != render_none)
|
||||
V_SetPaletteLump(GetPalette()); // Set the level palette
|
||||
|
||||
if (!titlemapinaction)
|
||||
{
|
||||
if (ranspecialwipe == 2)
|
||||
{
|
||||
pausedelay = -3; // preticker plus one
|
||||
S_StartSound(NULL, sfx_s3k73);
|
||||
}
|
||||
|
||||
// As oddly named as this is, this handles music only.
|
||||
// We should be fine starting it here.
|
||||
// Don't do this during titlemap, because the menu code handles music by itself.
|
||||
S_Start();
|
||||
}
|
||||
|
||||
levelfadecol = (encoremode ? 0 : 31);
|
||||
|
||||
if (rendermode != render_none)
|
||||
{
|
||||
F_WipeStartScreen();
|
||||
|
|
|
|||
17
src/p_spec.c
17
src/p_spec.c
|
|
@ -2028,6 +2028,14 @@ static void K_HandleLapIncrement(player_t *player)
|
|||
player->karthud[khud_laphand] = 0; // No hands in FREE PLAY
|
||||
|
||||
player->karthud[khud_lapanimation] = 80;
|
||||
|
||||
// save best lap for record attack
|
||||
if (player == &players[consoleplayer])
|
||||
{
|
||||
if (curlap < bestlap || bestlap == 0)
|
||||
bestlap = curlap;
|
||||
curlap = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (rainbowstartavailable == true)
|
||||
|
|
@ -2041,14 +2049,6 @@ static void K_HandleLapIncrement(player_t *player)
|
|||
if (netgame && player->laps >= (UINT8)cv_numlaps.value)
|
||||
CON_LogMessage(va(M_GetText("%s has finished the race.\n"), player_names[player-players]));
|
||||
|
||||
// SRB2Kart: save best lap for record attack
|
||||
if (player == &players[consoleplayer])
|
||||
{
|
||||
if (curlap < bestlap || bestlap == 0)
|
||||
bestlap = curlap;
|
||||
curlap = 0;
|
||||
}
|
||||
|
||||
player->starpostnum = 0;
|
||||
|
||||
if (P_IsDisplayPlayer(player))
|
||||
|
|
@ -2133,6 +2133,7 @@ static void K_HandleLapDecrement(player_t *player)
|
|||
{
|
||||
player->starpostnum = numstarposts;
|
||||
player->laps--;
|
||||
curlap = UINT32_MAX;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -516,6 +516,8 @@ void P_Ticker(boolean run)
|
|||
if (demo.rewinding && leveltime > 0)
|
||||
{
|
||||
leveltime = (leveltime-1) & ~3;
|
||||
if (timeinmap > 0)
|
||||
timeinmap = (timeinmap-1) & ~3;
|
||||
G_PreviewRewind(leveltime);
|
||||
}
|
||||
else if (demo.freecam && democam.cam) // special case: allow freecam to MOVE during pause!
|
||||
|
|
@ -613,9 +615,7 @@ void P_Ticker(boolean run)
|
|||
if (run)
|
||||
leveltime++;
|
||||
|
||||
// as this is mostly used for HUD stuff, add the record attack specific hack to it as well!
|
||||
if (!(modeattacking && !demo.playback) || leveltime >= starttime - TICRATE*4)
|
||||
timeinmap++;
|
||||
timeinmap++;
|
||||
|
||||
if (G_GametypeHasTeams())
|
||||
P_DoTeamStuff();
|
||||
|
|
|
|||
|
|
@ -2644,7 +2644,7 @@ static void P_DeathThink(player_t *player)
|
|||
{
|
||||
if (player->spectator || !circuitmap)
|
||||
curlap = 0;
|
||||
else
|
||||
else if (curlap != UINT32_MAX)
|
||||
curlap++; // This is too complicated to sync to realtime, just sorta hope for the best :V
|
||||
}
|
||||
}
|
||||
|
|
@ -4385,7 +4385,7 @@ void P_PlayerThink(player_t *player)
|
|||
{
|
||||
if (player->spectator || !circuitmap)
|
||||
curlap = 0;
|
||||
else
|
||||
else if (curlap != UINT32_MAX)
|
||||
curlap++; // This is too complicated to sync to realtime, just sorta hope for the best :V
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -876,6 +876,11 @@ boolean SetPlayerFollower(INT32 playernum, const char *skinname)
|
|||
INT32 i;
|
||||
player_t *player = &players[playernum];
|
||||
|
||||
if (stricmp("None", skinname) == 0)
|
||||
{
|
||||
SetFollower(playernum, -1); // reminder that -1 is nothing
|
||||
return true;
|
||||
}
|
||||
for (i = 0; i < numfollowers; i++)
|
||||
{
|
||||
// search in the skin list
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue