diff --git a/src/p_setup.c b/src/p_setup.c index e09b40abe..9f87a93b3 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -2053,7 +2053,7 @@ static void P_WriteTextmap(void) fprintf(f, "namespace = \"srb2\";\n"); for (i = 0; i < nummapthings; i++) { - fprintf(f, "thing // %d\n", i); + fprintf(f, "thing // %s\n", sizeu1(i)); fprintf(f, "{\n"); firsttag = Tag_FGet(&wmapthings[i].tags); if (firsttag != 0) @@ -2096,7 +2096,7 @@ static void P_WriteTextmap(void) for (i = 0; i < numvertexes; i++) { - fprintf(f, "vertex // %d\n", i); + fprintf(f, "vertex // %s\n", sizeu1(i)); fprintf(f, "{\n"); fprintf(f, "x = %f;\n", FIXED_TO_FLOAT(wvertexes[i].x)); fprintf(f, "y = %f;\n", FIXED_TO_FLOAT(wvertexes[i].y)); @@ -2110,10 +2110,10 @@ static void P_WriteTextmap(void) for (i = 0; i < numlines; i++) { - fprintf(f, "linedef // %d\n", i); + fprintf(f, "linedef // %s\n", sizeu1(i)); fprintf(f, "{\n"); - fprintf(f, "v1 = %d;\n", wlines[i].v1 - vertexes); - fprintf(f, "v2 = %d;\n", wlines[i].v2 - vertexes); + fprintf(f, "v1 = %s;\n", sizeu1(wlines[i].v1 - vertexes)); + fprintf(f, "v2 = %s;\n", sizeu1(wlines[i].v2 - vertexes)); fprintf(f, "sidefront = %d;\n", wlines[i].sidenum[0]); if (wlines[i].sidenum[1] != 0xffff) fprintf(f, "sideback = %d;\n", wlines[i].sidenum[1]); @@ -2205,9 +2205,9 @@ static void P_WriteTextmap(void) for (i = 0; i < numsides; i++) { - fprintf(f, "sidedef // %d\n", i); + fprintf(f, "sidedef // %s\n", sizeu1(i)); fprintf(f, "{\n"); - fprintf(f, "sector = %d;\n", wsides[i].sector - sectors); + fprintf(f, "sector = %s;\n", sizeu1(wsides[i].sector - sectors)); if (wsides[i].textureoffset != 0) fprintf(f, "offsetx = %d;\n", wsides[i].textureoffset >> FRACBITS); if (wsides[i].rowoffset != 0) @@ -2226,7 +2226,7 @@ static void P_WriteTextmap(void) for (i = 0; i < numsectors; i++) { - fprintf(f, "sector // %d\n", i); + fprintf(f, "sector // %s\n", sizeu1(i)); fprintf(f, "{\n"); fprintf(f, "heightfloor = %d;\n", wsectors[i].floorheight >> FRACBITS); fprintf(f, "heightceiling = %d;\n", wsectors[i].ceilingheight >> FRACBITS);