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P_SetupEmblem: Only call Tag_FGet once, and store the result for loop iteration/error messages
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1 changed files with 3 additions and 2 deletions
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@ -12244,10 +12244,11 @@ static boolean P_SetupEmblem(mapthing_t *mthing, mobj_t *mobj)
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INT32 j;
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emblem_t* emblem = M_GetLevelEmblems(gamemap);
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skincolornum_t emcolor;
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INT16 tagnum = Tag_FGet(&mthing->tags);
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while (emblem)
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{
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if (emblem->type == ET_GLOBAL && emblem->tag == Tag_FGet(&mthing->tags))
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if (emblem->type == ET_GLOBAL && emblem->tag == tagnum)
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break;
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emblem = M_GetLevelEmblems(-1);
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@ -12255,7 +12256,7 @@ static boolean P_SetupEmblem(mapthing_t *mthing, mobj_t *mobj)
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if (!emblem)
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{
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CONS_Alert(CONS_WARNING, "P_SetupEmblem: No map emblem for map %d with tag %d found!\n", gamemap, Tag_FGet(&mthing->tags));
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CONS_Alert(CONS_WARNING, "P_SetupEmblem: No map emblem for map %d with tag %d found!\n", gamemap, tagnum);
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return false;
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}
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