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Diagonal-back for shallow digital turns
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@ -372,6 +372,16 @@ class TiccmdBuilder
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}
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}
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kart_analog_input();
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kart_analog_input();
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// Digital users can input diagonal-back for shallow turns.
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//
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// There's probably some principled way of doing this in the gamepad handler itself,
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// by only applying this filtering to inputs sourced from an axis. This is a little
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// ugly with the current abstractions, though, and there's a fortunate trick here:
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// if you can input full strength turns on both axes, either you're using a fucking
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// square gate, or you're not on an analog device.
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if (joystickvector.yaxis > 1020 && abs(cmd->turning) == KART_FULLTURN) // My keyboard hits 1024 but my keyboard only hits 1023, video games
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cmd->turning /= 2;
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}
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}
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void common_button_input()
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void common_button_input()
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