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Do not focus the camera on the end sign if exitmove is active
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1 changed files with 2 additions and 1 deletions
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@ -9654,7 +9654,8 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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if (player->exiting)
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{
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if (mo->target && mo->target->type == MT_SIGN && mo->target->spawnpoint)
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if (mo->target && mo->target->type == MT_SIGN && mo->target->spawnpoint
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&& !(gametype == GT_COOP && (netgame || multiplayer) && cv_exitmove.value))
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sign = mo->target;
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else if ((player->powers[pw_carry] == CR_NIGHTSMODE)
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&& !(player->mo->state >= &states[S_PLAY_NIGHTS_TRANS1]
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