Merge branch 'stun' into 'master'

Add stun mechanic & Flybot767

See merge request kart-krew-dev/ring-racers-internal!2537
This commit is contained in:
Oni VelocitOni 2025-05-17 01:39:57 +00:00
commit 88e1a9e718
17 changed files with 326 additions and 44 deletions

View file

@ -724,6 +724,8 @@ struct player_t
UINT8 noEbrakeMagnet; // Briefly disable 2.2 responsive ebrake if you're bumped by another player.
UINT8 tumbleBounces;
UINT16 tumbleHeight; // In *mobjscaled* fracunits, or mfu, not raw fu
UINT16 stunned; // Number of tics during which rings cannot be picked up
UINT8 stunnedCombo; // Number of hits sustained while stunned, reduces consecutive stun penalties
UINT8 justDI; // Turn-lockout timer to briefly prevent unintended turning after DI, resets when actionable or no input
boolean flipDI; // Bananas flip the DI direction. Was a bug, but it made bananas much more interesting.

View file

@ -3081,6 +3081,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_BADNIK_EXPLOSION_SHOCKWAVE2",
"S_BADNIK_EXPLOSION1",
"S_BADNIK_EXPLOSION2",
// Flybot767 (stun)
"S_FLYBOT767",
};
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
@ -3973,6 +3976,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_PULLUPHOOK",
"MT_AMPS",
"MT_FLYBOT767",
};
const char *const MOBJFLAG_LIST[] = {
@ -5246,6 +5251,11 @@ struct int_const_s const INT_CONST[] = {
{"TN_CHANGEPITCH",TN_CHANGEPITCH},
{"TN_LOOPING",TN_LOOPING},
{"PICKUP_RINGORSPHERE", PICKUP_RINGORSPHERE},
{"PICKUP_ITEMBOX", PICKUP_ITEMBOX},
{"PICKUP_EGGBOX", PICKUP_EGGBOX},
{"PICKUP_PAPERITEM", PICKUP_PAPERITEM},
{NULL,0}
};

View file

@ -771,6 +771,9 @@ char sprnames[NUMSPRITES + 1][5] =
"DIEM", // smoke
"DIEN", // explosion
// Flybot767 (stun)
"STUN",
// Pulley
"HCCH",
"HCHK",
@ -3632,6 +3635,9 @@ state_t states[NUMSTATES] =
{SPR_NULL, 0, 1, {A_PlaySound}, sfx_s3k3d, 1, S_BATTLEBUMPER_EXBLAST1}, // S_BADNIK_EXPLOSION_SHOCKWAVE2
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_BADNIK_EXPLOSION2}, // S_BADNIK_EXPLOSION1
{SPR_WIPD, FF_FULLBRIGHT|FF_RANDOMANIM|FF_ANIMATE, 30, {NULL}, 9, 3, S_NULL}, // S_BADNIK_EXPLOSION2
// Flybot767 (stun)
{SPR_STUN, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 4, 4, S_NULL}, // S_FLYBOT767
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
@ -22320,6 +22326,32 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
{ // MT_FLYBOT767
-1, // doomednum
S_FLYBOT767, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
0, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_pop, // deathsound
4*FRACUNIT, // speed
32*FRACUNIT, // radius
15*FRACUNIT, // height
0, // dispoffset
0, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOCLIP|MF_NOCLIPTHING, // flags
S_NULL // raisestate
},
};

View file

@ -1306,6 +1306,9 @@ typedef enum sprite
SPR_DIEM, // smoke
SPR_DIEN, // explosion
// Flybot767 (stun)
SPR_STUN,
// Pulley
SPR_HCCH,
SPR_HCHK,
@ -4117,6 +4120,9 @@ typedef enum state
S_BADNIK_EXPLOSION1,
S_BADNIK_EXPLOSION2,
// Flybot767 (stun)
S_FLYBOT767,
S_FIRSTFREESLOT,
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
NUMSTATES
@ -5032,6 +5038,8 @@ typedef enum mobj_type
MT_AMPS,
MT_FLYBOT767,
MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
NUMMOBJTYPES

View file

@ -497,7 +497,7 @@ static BlockItReturn_t K_FindObjectsForNudging(mobj_t *thing)
break;
}
if (P_CanPickupItem(g_nudgeSearch.botmo->player, 1))
if (P_CanPickupItem(g_nudgeSearch.botmo->player, PICKUP_ITEMBOX))
{
K_AddAttackObject(thing, side, ((thing->extravalue1 < RINGBOX_TIME) ? 10 : 20));
}
@ -508,7 +508,7 @@ static BlockItReturn_t K_FindObjectsForNudging(mobj_t *thing)
break;
}
if (P_CanPickupItem(g_nudgeSearch.botmo->player, 1)) // Can pick up an actual item
if (P_CanPickupItem(g_nudgeSearch.botmo->player, PICKUP_ITEMBOX)) // Can pick up an actual item
{
const UINT8 stealth = K_EggboxStealth(thing->x, thing->y);
const UINT8 requiredstealth = (g_nudgeSearch.botmo->player->botvars.difficulty * g_nudgeSearch.botmo->player->botvars.difficulty);
@ -529,7 +529,7 @@ static BlockItReturn_t K_FindObjectsForNudging(mobj_t *thing)
break;
}
if (P_CanPickupItem(g_nudgeSearch.botmo->player, 3))
if (P_CanPickupItem(g_nudgeSearch.botmo->player, PICKUP_PAPERITEM))
{
K_AddAttackObject(thing, side, 20);
}
@ -541,8 +541,8 @@ static BlockItReturn_t K_FindObjectsForNudging(mobj_t *thing)
break;
}
if ((RINGTOTAL(g_nudgeSearch.botmo->player) < 20 && !(g_nudgeSearch.botmo->player->pflags & PF_RINGLOCK)
&& P_CanPickupItem(g_nudgeSearch.botmo->player, 0))
if ((RINGTOTAL(g_nudgeSearch.botmo->player) < 20
&& P_CanPickupItem(g_nudgeSearch.botmo->player, PICKUP_RINGORSPHERE))
&& !thing->extravalue1
&& (g_nudgeSearch.botmo->player->itemtype != KITEM_LIGHTNINGSHIELD))
{

View file

@ -172,7 +172,7 @@ boolean K_EggItemCollide(mobj_t *t1, mobj_t *t2)
if (t1->health <= 0 || t2->health <= 0)
return true;
if (!P_CanPickupItem(t2->player, 2))
if (!P_CanPickupItem(t2->player, PICKUP_EGGBOX))
return true;
K_DropItems(t2->player);

View file

@ -8819,7 +8819,7 @@ static inline BlockItReturn_t PIT_AttractingRings(mobj_t *thing)
return BMIT_CONTINUE; // Too far away
}
if (RINGTOTAL(attractmo->player) >= 20 || (attractmo->player->pflags & PF_RINGLOCK))
if (RINGTOTAL(attractmo->player) >= 20 || !P_CanPickupItem(attractmo->player, PICKUP_RINGORSPHERE))
{
// Already reached max -- just joustle rings around.
@ -9379,6 +9379,33 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
if (player->ringdelay)
player->ringdelay--;
if ((player->stunned > 0)
&& (player->respawn.state == RESPAWNST_NONE)
&& !P_PlayerInPain(player)
&& P_IsObjectOnGround(player->mo)
)
{
// MEGA FUCKING HACK BECAUSE P_SAVEG MOBJS ARE FULL
// Would updating player_saveflags to 32 bits have any negative consequences?
// For now, player->stunned 16th bit is a flag to determine whether the flybots were spawned
// timer counts down at triple speed while spindashing
player->stunned = (player->stunned & 0x8000) | max(0, (player->stunned & 0x7FFF) - (player->spindash ? 3 : 1));
// when timer reaches 0, reset the flag and stun combo counter
if ((player->stunned & 0x7FFF) == 0)
{
player->stunned = 0;
player->stunnedCombo = 0;
}
// otherwise if the flybots aren't spawned, spawn them now!
else if ((player->stunned & 0x8000) == 0)
{
player->stunned |= 0x8000;
Obj_SpawnFlybotsForPlayer(player);
}
}
if (player->trickpanel == TRICKSTATE_READY)
{
if (!player->throwdir && !cmd->turning)
@ -10043,7 +10070,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
}
extern consvar_t cv_fuzz;
if (cv_fuzz.value && P_CanPickupItem(player, 1))
if (cv_fuzz.value && P_CanPickupItem(player, PICKUP_ITEMBOX))
{
K_StartItemRoulette(player, P_RandomRange(PR_FUZZ, 0, 1));
}

View file

@ -435,6 +435,11 @@ boolean Obj_DestroyKart(mobj_t *kart);
void Obj_DestroyedKartParticleThink(mobj_t *part);
void Obj_DestroyedKartParticleLanding(mobj_t *part);
/* Flybot767 (stun) */
void Obj_SpawnFlybotsForPlayer(player_t *player);
void Obj_FlybotThink(mobj_t *flybot);
void Obj_FlybotDeath(mobj_t *flybot);
/* Pulley */
void Obj_PulleyThink(mobj_t *root);
void Obj_PulleyHookTouch(mobj_t *special, mobj_t *toucher);

View file

@ -260,6 +260,10 @@ static int player_get(lua_State *L)
lua_pushinteger(L, plr->tumbleBounces);
else if (fastcmp(field,"tumbleheight"))
lua_pushinteger(L, plr->tumbleHeight);
else if (fastcmp(field,"stunned"))
lua_pushinteger(L, plr->stunned);
else if (fastcmp(field,"stunnedcombo"))
lua_pushinteger(L, plr->stunnedCombo);
else if (fastcmp(field,"justdi"))
lua_pushinteger(L, plr->justDI);
else if (fastcmp(field,"flipdi"))
@ -874,6 +878,10 @@ static int player_set(lua_State *L)
plr->tumbleBounces = luaL_checkinteger(L, 3);
else if (fastcmp(field,"tumbleheight"))
plr->tumbleHeight = luaL_checkinteger(L, 3);
else if (fastcmp(field,"stunned"))
plr->stunned = luaL_checkinteger(L, 3);
else if (fastcmp(field,"stunnedcombo"))
plr->stunnedCombo = luaL_checkinteger(L, 3);
else if (fastcmp(field,"justdi"))
plr->justDI = luaL_checkinteger(L, 3);
else if (fastcmp(field,"flipdi"))

View file

@ -60,6 +60,7 @@ target_sources(SRB2SDL2 PRIVATE
pulley.cpp
amps.c
ballhog.cpp
flybot767.c
)
add_subdirectory(versus)

142
src/objects/flybot767.c Normal file
View file

@ -0,0 +1,142 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by Lachlan "Lach" Wright
// Copyright (C) 2025 by Kart Krew
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file flybot767.c
/// \brief Flybot767 object code.
#include "../p_local.h"
#include "../k_kart.h"
#include "../k_objects.h"
#include "../s_sound.h"
#include "../m_easing.h"
#define FLYBOT_QUANTITY 2
#define FLYBOT_VERTICAL_OFFSET (16 * FRACUNIT)
#define FLYBOT_BOB_AMPLITUDE (16 * FRACUNIT)
#define FLYBOT_BOB_FREQUENCY (ANG15)
#define FLYBOT_FADE_STARTTIME (2 * TICRATE)
#define FLYBOT_SCALE (17 * FRACUNIT / 20)
static const fixed_t PI = 355 * FRACUNIT / 113;
static fixed_t SetFlybotZ(mobj_t *flybot)
{
flybot->z = FixedMul(mapobjectscale, FLYBOT_VERTICAL_OFFSET) + FixedMul(mapobjectscale, P_ReturnThrustX(NULL, flybot->movedir, FLYBOT_BOB_AMPLITUDE));
if (flybot->eflags & MFE_VERTICALFLIP)
{
flybot->z = -flybot->z - flybot->height;
}
else
{
flybot->z += flybot->target->height;
}
flybot->z += flybot->target->z;
return flybot->z;
}
void Obj_SpawnFlybotsForPlayer(player_t *player)
{
UINT8 i;
mobj_t *mo = player->mo;
fixed_t radius = mo->radius;
for (i = 0; i < FLYBOT_QUANTITY; i++)
{
angle_t angle = mo->angle + ANGLE_90 + FixedAngle(i * 360 * FRACUNIT / FLYBOT_QUANTITY);
mobj_t *flybot = P_SpawnMobj(
mo->x + P_ReturnThrustX(NULL, angle, radius),
mo->y + P_ReturnThrustY(NULL, angle, radius),
mo->z,
MT_FLYBOT767
);
P_InstaScale(flybot, flybot->old_scale = FixedMul(mapobjectscale, FLYBOT_SCALE));
P_SetTarget(&flybot->target, mo);
flybot->eflags |= mo->eflags & MFE_VERTICALFLIP;
flybot->movedir = flybot->old_angle = flybot->angle = angle + ANGLE_90;
flybot->old_z = SetFlybotZ(flybot);
flybot->renderflags |= (i * RF_DONTDRAW);
}
}
void Obj_FlybotThink(mobj_t *flybot)
{
UINT16 stunned = UINT16_MAX;
angle_t deltaAngle, angle;
fixed_t radius, circumference;
fixed_t speed = FixedMul(mapobjectscale, flybot->info->speed);
mobj_t *mo = flybot->target;
if (P_MobjWasRemoved(mo))
{
P_KillMobj(flybot, NULL, NULL, 0);
return;
}
if (mo->player)
{
if (((stunned = mo->player->stunned & 0x7FFF) == 0) || (mo->player->playerstate == PST_DEAD))
{
P_KillMobj(flybot, NULL, NULL, 0);
return;
}
}
flybot->frame = flybot->frame & ~FF_TRANSMASK;
if (stunned < FLYBOT_FADE_STARTTIME)
{
flybot->frame |= Easing_InCubic(FixedDiv(stunned, FLYBOT_FADE_STARTTIME), 7, 1) << FF_TRANSSHIFT;
}
flybot->eflags = (flybot->eflags & ~MFE_VERTICALFLIP) | (mo->eflags & MFE_VERTICALFLIP);
flybot->movedir += FLYBOT_BOB_FREQUENCY;
flybot->renderflags ^= RF_DONTDRAW;
radius = mo->radius;
circumference = 2 * FixedMul(PI, radius);
deltaAngle = FixedAngle(FixedMul(FixedDiv(speed, circumference), 360 * FRACUNIT));
flybot->angle += deltaAngle;
angle = flybot->angle - ANGLE_90;
P_MoveOrigin(flybot,
mo->x + P_ReturnThrustX(NULL, angle, radius),
mo->y + P_ReturnThrustY(NULL, angle, radius),
SetFlybotZ(flybot)
);
}
void Obj_FlybotDeath(mobj_t *flybot)
{
UINT8 i;
angle_t angle = 0;
fixed_t hThrust = 4*mapobjectscale, vThrust = 4*mapobjectscale;
vector3_t mom = {0, 0, 0};
mobj_t *mo = flybot->target;
if (!P_MobjWasRemoved(mo))
{
mom.x = mo->momx;
mom.y = mo->momy;
mom.z = mo->momz;
//S_StartSound(mo, flybot->info->deathsound);
}
for (i = 0; i < 4; i++)
{
mo = P_SpawnMobjFromMobj(flybot, 0, 0, 0, MT_PARTICLE);
P_SetMobjState(mo, S_SPINDASHDUST);
mo->flags |= MF_NOSQUISH;
mo->renderflags |= RF_FULLBRIGHT;
mo->momx = mom.x;
mo->momy = mom.y;
mo->momz = mom.z + vThrust;
P_Thrust(mo, angle, hThrust);
vThrust *= -1;
angle += ANGLE_90;
}
}

View file

@ -629,7 +629,7 @@ award_immediately (mobj_t *hyu)
return false;
}
if (!P_CanPickupItem(player, 1))
if (!P_CanPickupItem(player, PICKUP_ITEMBOX))
return false;
// Prevent receiving any more items or even stacked

View file

@ -47,11 +47,11 @@ static player_t *GetItemBoxPlayer(mobj_t *mobj)
continue;
}
// Always use normal item box rules -- could pass in "2" for fakes but they blend in better like this
if (P_CanPickupItem(&players[i], 1))
// Always use normal item box rules -- could pass in "PICKUP_EGGBOX" for fakes but they blend in better like this
if (P_CanPickupItem(&players[i], PICKUP_ITEMBOX))
{
// Check for players who can take this pickup, but won't be allowed to (antifarming)
UINT8 mytype = (mobj->flags2 & MF2_BOSSDEAD) ? 2 : 1;
UINT8 mytype = (mobj->flags2 & MF2_BOSSDEAD) ? CHEESE_RINGBOX : CHEESE_ITEMBOX;
if (P_IsPickupCheesy(&players[i], mytype))
continue;

View file

@ -120,21 +120,32 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
if (player->exiting || mapreset || (player->pflags & PF_ELIMINATED) || player->itemRoulette.reserved)
return false;
// 0: Sphere/Ring
// 1: Random Item / Capsule
// 2: Eggbox
// 3: Paperitem
// See p_local.h for pickup types
if (weapon != 2 && player->instaWhipCharge)
if (weapon != PICKUP_EGGBOX && player->instaWhipCharge)
return false;
if (weapon == 1 && !player->cangrabitems)
if (weapon == PICKUP_ITEMBOX && !player->cangrabitems)
return false;
if (weapon)
if (weapon == PICKUP_RINGORSPHERE)
{
// No picking up rings while SPB is targetting you
if (player->pflags & PF_RINGLOCK)
{
return false;
}
// No picking up rings while stunned
if (player->stunned > 0)
{
return false;
}
}
else
{
// Item slot already taken up
if (weapon == 2)
if (weapon == PICKUP_EGGBOX)
{
// Invulnerable
if (player->flashing > 0)
@ -156,11 +167,11 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
// Item slot already taken up
if (player->itemRoulette.active == true
|| player->ringboxdelay > 0
|| (weapon != 3 && player->itemamount)
|| (weapon != PICKUP_PAPERITEM && player->itemamount)
|| (player->itemflags & IF_ITEMOUT))
return false;
if (weapon == 3 && K_GetShieldFromItem(player->itemtype) != KSHIELD_NONE)
if (weapon == PICKUP_PAPERITEM && K_GetShieldFromItem(player->itemtype) != KSHIELD_NONE)
return false; // No stacking shields!
}
}
@ -171,7 +182,7 @@ boolean P_CanPickupItem(player_t *player, UINT8 weapon)
// Allow players to pick up only one pickup from each set of pickups.
// Anticheese pickup types are different than-P_CanPickupItem weapon, because that system is
// already slightly scary without introducing special cases for different types of the same pickup.
// 1 = floating item, 2 = perma ring, 3 = capsule
// See p_local.h for cheese types.
boolean P_IsPickupCheesy(player_t *player, UINT8 type)
{
extern consvar_t cv_debugcheese;
@ -414,7 +425,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (special->scale < special->destscale/2)
return;
if (!P_CanPickupItem(player, 3) || (player->itemamount && player->itemtype != special->threshold))
if (!P_CanPickupItem(player, PICKUP_PAPERITEM) || (player->itemamount && player->itemtype != special->threshold))
return;
player->itemtype = special->threshold;
@ -434,9 +445,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
special->flags &= ~MF_SPECIAL;
return;
case MT_RANDOMITEM: {
UINT8 cheesetype = (special->flags2 & MF2_BOSSDEAD) ? 2 : 1; // perma ring box
UINT8 cheesetype = (special->flags2 & MF2_BOSSDEAD) ? CHEESE_RINGBOX : CHEESE_ITEMBOX; // perma ring box
if (!P_CanPickupItem(player, 1))
if (!P_CanPickupItem(player, PICKUP_ITEMBOX))
return;
if (P_IsPickupCheesy(player, cheesetype))
return;
@ -476,7 +487,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
}
case MT_SPHEREBOX:
if (!P_CanPickupItem(player, 0))
if (!P_CanPickupItem(player, PICKUP_RINGORSPHERE))
return;
special->momx = special->momy = special->momz = 0;
@ -496,15 +507,13 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
break;
case KITEM_SUPERRING:
if (player->pflags & PF_RINGLOCK) // no cheaty rings
return;
if (player->instaWhipCharge)
if (!P_CanPickupItem(player, PICKUP_RINGORSPHERE)) // no cheaty rings
return;
break;
default:
if (!P_CanPickupItem(player, 1))
if (!P_CanPickupItem(player, PICKUP_ITEMCAPSULE))
return;
if (P_IsPickupCheesy(player, 3))
if (P_IsPickupCheesy(player, CHEESE_ITEMCAPSULE))
return;
break;
}
@ -561,7 +570,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
}
case MT_EMERALD:
if (!P_CanPickupItem(player, 0) || P_PlayerInPain(player))
if (!P_CanPickupItem(player, PICKUP_RINGORSPHERE) || P_PlayerInPain(player))
return;
if (special->threshold > 0)
@ -620,7 +629,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
case MT_CDUFO: // SRB2kart
if (special->fuse || !P_CanPickupItem(player, 1))
if (special->fuse || !P_CanPickupItem(player, PICKUP_ITEMBOX))
return;
K_StartItemRoulette(player, false);
@ -684,19 +693,11 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if (special->extravalue1)
return;
// No picking up rings while SPB is targetting you
if (player->pflags & PF_RINGLOCK)
return;
// Prepping instawhip? Don't ruin it by collecting rings
if (player->instaWhipCharge)
return;
// Don't immediately pick up spilled rings
if (special->threshold > 0 || P_PlayerInPain(player) || player->spindash) // player->spindash: Otherwise, players can pick up rings that are thrown out of them from invinc spindash penalty
return;
if (!(P_CanPickupItem(player, 0)))
if (!(P_CanPickupItem(player, PICKUP_RINGORSPHERE)))
return;
// Reached the cap, don't waste 'em!
@ -718,7 +719,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
return;
case MT_BLUESPHERE:
if (!(P_CanPickupItem(player, 0)))
if (!(P_CanPickupItem(player, PICKUP_RINGORSPHERE)))
return;
P_GivePlayerSpheres(player, 1);
@ -2304,6 +2305,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
case MT_EMFAUCET_DRIP:
Obj_EMZDripDeath(target);
break;
case MT_FLYBOT767:
Obj_FlybotDeath(target);
break;
default:
break;
}
@ -3004,6 +3008,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
UINT8 type = (damagetype & DMG_TYPEMASK);
const boolean hardhit = (type == DMG_EXPLODE || type == DMG_KARMA || type == DMG_TUMBLE); // This damage type can do evil stuff like ALWAYS combo
INT16 ringburst = 5;
UINT16 stunTics = 0;
// Check if the player is allowed to be damaged!
// If not, then spawn the instashield effect instead.
@ -3394,6 +3399,27 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
player->flipDI = true;
}
// Apply stun!
// Feel free to move these calculations higher up if different damage sources should apply variable stun in future
#define MIN_STUNTICS (8 * TICRATE)
#define MAX_STUNTICS (18 * TICRATE)
stunTics = Easing_Linear((player->kartweight - 1) * FRACUNIT / 8, MAX_STUNTICS, MIN_STUNTICS);
stunTics >>= player->stunnedCombo; // consecutive hits add half as much stun as the previous hit
// 1/3 base stun values in battle
if (gametyperules & GTR_SPHERES)
{
stunTics /= 3;
}
if (player->stunnedCombo < UINT8_MAX)
{
player->stunnedCombo++;
}
player->stunned = (player->stunned & 0x8000) | min(0x7FFF, (player->stunned & 0x7FFF) + stunTics);
#undef MIN_STUNTICS
#undef MAX_STUNTICS
K_DefensiveOverdrive(target->player);
}
}

View file

@ -557,6 +557,17 @@ void P_CheckTimeLimit(void);
void P_CheckPointLimit(void);
boolean P_CheckRacers(void);
// Pickup types
#define PICKUP_RINGORSPHERE 0
#define PICKUP_ITEMBOX 1
#define PICKUP_EGGBOX 2
#define PICKUP_PAPERITEM 3
#define PICKUP_ITEMCAPSULE 4
#define CHEESE_ITEMBOX 1
#define CHEESE_RINGBOX 2
#define CHEESE_ITEMCAPSULE 3
boolean P_CanPickupItem(player_t *player, UINT8 weapon);
boolean P_IsPickupCheesy(player_t *player, UINT8 type);
void P_UpdateLastPickup(player_t *player, UINT8 type);

View file

@ -10070,6 +10070,12 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
break;
}
case MT_FLYBOT767:
{
Obj_FlybotThink(mobj);
break;
}
default:
// check mobj against possible water content, before movement code
P_MobjCheckWater(mobj);

View file

@ -455,6 +455,8 @@ static void P_NetArchivePlayers(savebuffer_t *save)
WRITEUINT8(save->p, players[i].noEbrakeMagnet);
WRITEUINT8(save->p, players[i].tumbleBounces);
WRITEUINT16(save->p, players[i].tumbleHeight);
WRITEUINT16(save->p, players[i].stunned);
WRITEUINT8(save->p, players[i].stunnedCombo);
WRITEUINT8(save->p, players[i].justDI);
WRITEUINT8(save->p, players[i].flipDI);
@ -1095,6 +1097,8 @@ static void P_NetUnArchivePlayers(savebuffer_t *save)
players[i].noEbrakeMagnet = READUINT8(save->p);
players[i].tumbleBounces = READUINT8(save->p);
players[i].tumbleHeight = READUINT16(save->p);
players[i].stunned = READUINT16(save->p);
players[i].stunnedCombo = READUINT8(save->p);
players[i].justDI = READUINT8(save->p);
players[i].flipDI = (boolean)READUINT8(save->p);