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Fix snapping of extra multiplayer text. (Resolves #101)
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@ -2208,7 +2208,7 @@ static void ST_drawTextHUD(void)
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#define textHUDdraw(str) \
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{\
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V_DrawThinString(16, y, V_PERPLAYER|V_HUDTRANS|V_SNAPTOLEFT|V_SNAPTOBOTTOM, str);\
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V_DrawThinString(16, y, V_PERPLAYER|V_HUDTRANS|V_SNAPTOLEFT|V_SNAPTOTOP, str);\
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y += 8;\
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}
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