mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'adjust-garden-top' into 'master'
Adjust Garden Top physics See merge request KartKrew/Kart!890
This commit is contained in:
commit
892a19c85f
4 changed files with 45 additions and 6 deletions
|
|
@ -3386,7 +3386,7 @@ fixed_t K_GetNewSpeed(player_t *player)
|
|||
|
||||
if (player->curshield == KSHIELD_TOP)
|
||||
{
|
||||
p_speed = 11 * p_speed / 10;
|
||||
p_speed = 15 * p_speed / 10;
|
||||
}
|
||||
|
||||
if (K_PlayerUsesBotMovement(player) == true && player->botvars.rubberband > 0)
|
||||
|
|
@ -9873,7 +9873,9 @@ void K_AdjustPlayerFriction(player_t *player)
|
|||
player->mo->friction += ((FRACUNIT - prevfriction) / greasetics) * player->tiregrease;
|
||||
}
|
||||
|
||||
if (player->curshield == KSHIELD_TOP)
|
||||
// Less friction on Top unless grinding
|
||||
if (player->curshield == KSHIELD_TOP &&
|
||||
K_GetForwardMove(player) > 0)
|
||||
{
|
||||
player->mo->friction += 1024;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -661,6 +661,42 @@ static void K_DropDashWait(player_t *player)
|
|||
}
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
static boolean K_CanDropDash(player_t *player)
|
||||
|
||||
Checks if you can use the Drop Dash maneuver.
|
||||
|
||||
Input Arguments:-
|
||||
player - Player to check.
|
||||
|
||||
Return:-
|
||||
Whether a Drop Dash should be allowed.
|
||||
--------------------------------------------------*/
|
||||
static boolean K_CanDropDash(player_t *player)
|
||||
{
|
||||
const UINT16 buttons = K_GetKartButtons(player);
|
||||
|
||||
if (!(buttons & BT_ACCELERATE))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Since we're letting players spin out on respawn, don't let them charge a dropdash in this state. (It wouldn't work anyway)
|
||||
if (player->spinouttimer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Garden Top is overpowered enough
|
||||
if (player->curshield == KSHIELD_TOP)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/*--------------------------------------------------
|
||||
static void K_HandleDropDash(player_t *player)
|
||||
|
||||
|
|
@ -699,7 +735,7 @@ static void K_HandleDropDash(player_t *player)
|
|||
// The old behavior was stupid and prone to accidental usage.
|
||||
// Let's rip off Mania instead, and turn this into a Drop Dash!
|
||||
|
||||
if ((buttons & BT_ACCELERATE) && !player->spinouttimer) // Since we're letting players spin out on respawn, don't let them charge a dropdash in this state. (It wouldn't work anyway)
|
||||
if (K_CanDropDash(player))
|
||||
{
|
||||
player->respawn.dropdash++;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1134,7 +1134,7 @@ fixed_t P_GetMobjGravity(mobj_t *mo)
|
|||
|
||||
if (K_IsHoldingDownTop(mo->player))
|
||||
{
|
||||
gravityadd = (5*gravityadd)/2;
|
||||
gravityadd *= 3;
|
||||
}
|
||||
else if (mo->player->fastfall != 0)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2017,14 +2017,15 @@ static void P_3dMovement(player_t *player)
|
|||
if (onground && player->curshield == KSHIELD_TOP && (K_GetKartButtons(player) & BT_DRIFT) != BT_DRIFT && (player->oldcmd.buttons & BT_DRIFT))
|
||||
{
|
||||
const fixed_t gmin = FRACUNIT/4;
|
||||
const fixed_t gmax = 5*FRACUNIT/2;
|
||||
const fixed_t gmax = 3*FRACUNIT;
|
||||
|
||||
const fixed_t grindfactor = (gmax - gmin) / GARDENTOP_MAXGRINDTIME;
|
||||
const fixed_t grindscale = gmin + (player->topdriftheld * grindfactor);
|
||||
|
||||
const fixed_t speed = R_PointToDist2(0, 0, player->mo->momx, player->mo->momy);
|
||||
const fixed_t minspeed = 3 * K_GetKartSpeed(player, false, false) / 5; // 60% top speed
|
||||
|
||||
P_InstaThrust(player->mo, player->mo->angle, FixedMul(speed, grindscale));
|
||||
P_InstaThrust(player->mo, player->mo->angle, FixedMul(max(speed, minspeed), grindscale));
|
||||
|
||||
player->topdriftheld = 0;/* reset after release */
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue