diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 9d15b8884..19c45d82b 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -5625,6 +5625,9 @@ boolean D_IsPlayerHumanAndGaming (INT32 player_number) tic_t GetLag(INT32 node) { + // If the client has caught up to the server -- say, during a wipe -- lag is meaningless. + if (nettics[node] > gametic) + return 0; return gametic - nettics[node]; }