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Give first blood sliptiding
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1 changed files with 1 additions and 1 deletions
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@ -3084,7 +3084,7 @@ static void K_GetKartBoostPower(player_t *player)
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if (player->startboost) // Startup Boost
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if (player->startboost) // Startup Boost
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{
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{
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ADDBOOST(FRACUNIT, 4*FRACUNIT, 0); // + 100% top speed, + 400% acceleration, +0% handling
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ADDBOOST(FRACUNIT, 4*FRACUNIT, sliptidehandling/2); // + 100% top speed, + 400% acceleration, +25% handling
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}
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}
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if (player->driftboost) // Drift Boost
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if (player->driftboost) // Drift Boost
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