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Battle odds re-do
Cleared out all battle odds and started fresh, now mostly projectiles.
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1 changed files with 19 additions and 19 deletions
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@ -7,7 +7,7 @@
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file k_roulette.c
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/// \file 0
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/// \brief Item roulette code.
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#include "k_roulette.h"
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@ -111,36 +111,36 @@ static UINT8 K_KartItemOddsRace[NUMKARTRESULTS-1][8] =
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static UINT8 K_KartItemOddsBattle[NUMKARTRESULTS-1][2] =
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{
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{ 2, 1 }, // Sneaker
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{ 0, 1 }, // Sneaker
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{ 0, 0 }, // Rocket Sneaker
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{ 4, 1 }, // Invincibility
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{ 0, 1 }, // Invincibility
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{ 0, 0 }, // Banana
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{ 1, 0 }, // Eggman Monitor
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{ 8, 0 }, // Orbinaut
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{ 8, 1 }, // Jawz
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{ 6, 1 }, // Mine
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{ 2, 0 }, // Land Mine
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{ 0, 0 }, // Eggman Monitor
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{ 2, 0 }, // Orbinaut
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{ 3, 1 }, // Jawz
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{ 2, 1 }, // Mine
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{ 0, 0 }, // Land Mine
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{ 2, 1 }, // Ballhog
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{ 0, 0 }, // Self-Propelled Bomb
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{ 2, 1 }, // Grow
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{ 1, 1 }, // Grow
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{ 0, 0 }, // Shrink
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{ 4, 0 }, // Lightning Shield
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{ 0, 0 }, // Lightning Shield
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{ 1, 0 }, // Bubble Shield
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{ 1, 0 }, // Flame Shield
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{ 2, 0 }, // Hyudoro
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{ 3, 0 }, // Pogo Spring
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{ 0, 0 }, // Flame Shield
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{ 0, 0 }, // Hyudoro
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{ 0, 0 }, // Pogo Spring
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{ 0, 0 }, // Super Ring
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{ 0, 0 }, // Kitchen Sink
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{ 2, 0 }, // Drop Target
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{ 4, 0 }, // Garden Top
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{ 0, 0 }, // Gachabom
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{ 0, 0 }, // Drop Target
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{ 0, 0 }, // Garden Top
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{ 5, 0 }, // Gachabom
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{ 0, 0 }, // Sneaker x2
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{ 0, 1 }, // Sneaker x3
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{ 0, 0 }, // Banana x3
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{ 2, 0 }, // Orbinaut x3
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{ 1, 1 }, // Orbinaut x4
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{ 5, 1 }, // Jawz x2
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{ 0, 0 } // Gachabom x3
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{ 2, 1 }, // Orbinaut x4
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{ 2, 1 }, // Jawz x2
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{ 2, 0 } // Gachabom x3
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};
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static UINT8 K_KartItemOddsSpecial[NUMKARTRESULTS-1][4] =
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