Tweak spectator vertical aiming

- Decrease vertical aiming speed to match turning speed
- Reduce software aiming bounds to 45 degrees
  - (Even) less distortion due to extreme angles
This commit is contained in:
James R 2023-08-14 00:58:16 -07:00
parent 7f89bee3f2
commit 89c503135a
2 changed files with 2 additions and 2 deletions

View file

@ -261,7 +261,7 @@ class TiccmdBuilder
if (G_PlayerInputDown(forplayer(), gc_lookback, 0))
{
cmd->aiming -= joystickvector.yaxis;
cmd->aiming -= (joystickvector.yaxis * KART_FULLTURN) / JOYAXISRANGE;
}
else
{

View file

@ -861,7 +861,7 @@ INT16 G_SoftwareClipAimingPitch(INT32 *aiming)
INT32 limitangle;
// note: the current software mode implementation doesn't have true perspective
limitangle = ANGLE_90 - ANG10; // Some viewing fun, but not too far down...
limitangle = ANGLE_45; // Some viewing fun, but not too far down...
if (*aiming > limitangle)
*aiming = limitangle;