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R_DrawVisSprite: comment out GAME WOULD HAVE CRASHED warning
This only meant anything to me
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1 changed files with 2 additions and 2 deletions
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@ -1093,7 +1093,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
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else
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else
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{
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{
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#ifdef RANGECHECK
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#if 0
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if (vis->x1test && vis->x2test)
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if (vis->x1test && vis->x2test)
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{
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{
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INT32 x1test = vis->x1test;
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INT32 x1test = vis->x1test;
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@ -1112,7 +1112,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
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CONS_Printf("THE GAME WOULD HAVE CRASHED, %d (old) vs %d (new)\n", (x2test - x1test), (vis->x2 - vis->x1));
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CONS_Printf("THE GAME WOULD HAVE CRASHED, %d (old) vs %d (new)\n", (x2test - x1test), (vis->x2 - vis->x1));
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}
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}
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}
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}
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#endif // RANGECHECK
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#endif
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// Non-paper drawing loop
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// Non-paper drawing loop
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for (dc.x = vis->x1; dc.x <= vis->x2; dc.x++, frac += vis->xiscale, sprtopscreen += vis->shear.tan)
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for (dc.x = vis->x1; dc.x <= vis->x2; dc.x++, frac += vis->xiscale, sprtopscreen += vis->shear.tan)
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