From 913b733718fd25b1e77816d79bc229ec8fa2b598 Mon Sep 17 00:00:00 2001 From: Antonio Martinez Date: Sat, 28 Jun 2025 19:22:34 -0400 Subject: [PATCH] Fix checkpoint animation in Tutorial --- src/objects/checkpoint.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/objects/checkpoint.cpp b/src/objects/checkpoint.cpp index 0d2883a4f..45b373fb0 100644 --- a/src/objects/checkpoint.cpp +++ b/src/objects/checkpoint.cpp @@ -664,14 +664,6 @@ void Obj_CrossCheckpoints(player_t* player, fixed_t old_x, fixed_t old_y) return; } - if (player->position <= 1) - { - angle_t direction = R_PointToAngle2(old_x, old_y, player->mo->x, player->mo->y); - fixed_t speed_multiplier = FixedDiv(player->speed, K_GetKartSpeed(player, false, false)); - chk->twirl(direction, speed_multiplier); - chk->other()->twirl(direction, speed_multiplier); - } - if (gametyperules & GTR_CHECKPOINTS) { for (Checkpoint* chk : g_checkpoints) @@ -684,6 +676,14 @@ void Obj_CrossCheckpoints(player_t* player, fixed_t old_x, fixed_t old_y) } } + if (player->position <= 1) + { + angle_t direction = R_PointToAngle2(old_x, old_y, player->mo->x, player->mo->y); + fixed_t speed_multiplier = FixedDiv(player->speed, K_GetKartSpeed(player, false, false)); + chk->twirl(direction, speed_multiplier); + chk->other()->twirl(direction, speed_multiplier); + } + S_StartSound(player->mo, sfx_s3k63); player->checkpointId = chk->id();