mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-01 04:33:02 +00:00
Rumble toggle attached to profile
- Will silently merge conflict with !1093, make sure to adjust PROFILEVER handling - (profile_t *)->rumble - cv_rumble[MAXSPLITSCREENPLAYERS] - cv_dummyprofilerumble - Disables all current rumbles when toggling off - Prevents new rumbles from being set while turned off
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parent
7a9779d242
commit
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10 changed files with 88 additions and 1 deletions
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@ -1024,6 +1024,7 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_kickstartaccel[i]);
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CV_RegisterVar(&cv_shrinkme[i]);
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CV_RegisterVar(&cv_deadzone[i]);
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CV_RegisterVar(&cv_rumble[i]);
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}
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// filesrch.c
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36
src/g_game.c
36
src/g_game.c
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@ -353,6 +353,11 @@ static void weaponPrefChange2(void);
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static void weaponPrefChange3(void);
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static void weaponPrefChange4(void);
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static void rumble_off_handle(void);
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static void rumble_off_handle2(void);
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static void rumble_off_handle3(void);
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static void rumble_off_handle4(void);
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// don't mind me putting these here, I was lazy to figure out where else I could put those without blowing up the compiler.
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// chat timer thingy
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@ -445,6 +450,13 @@ consvar_t cv_deadzone[MAXSPLITSCREENPLAYERS] = {
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CVAR_INIT ("deadzone4", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL)
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};
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consvar_t cv_rumble[MAXSPLITSCREENPLAYERS] = {
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CVAR_INIT ("rumble", "On", CV_SAVE|CV_CALL, CV_OnOff, rumble_off_handle),
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CVAR_INIT ("rumble", "On", CV_SAVE|CV_CALL, CV_OnOff, rumble_off_handle2),
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CVAR_INIT ("rumble", "On", CV_SAVE|CV_CALL, CV_OnOff, rumble_off_handle3),
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CVAR_INIT ("rumble", "On", CV_SAVE|CV_CALL, CV_OnOff, rumble_off_handle4)
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};
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// now automatically allocated in D_RegisterClientCommands
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// so that it doesn't have to be updated depending on the value of MAXPLAYERS
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char player_names[MAXPLAYERS][MAXPLAYERNAME+1];
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@ -1474,6 +1486,30 @@ static void weaponPrefChange4(void)
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WeaponPref_Send(3);
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}
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static void rumble_off_handle(void)
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{
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if (cv_rumble[0].value == 0)
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G_ResetPlayerDeviceRumble(0);
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}
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static void rumble_off_handle2(void)
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{
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if (cv_rumble[1].value == 0)
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G_ResetPlayerDeviceRumble(1);
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}
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static void rumble_off_handle3(void)
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{
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if (cv_rumble[2].value == 0)
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G_ResetPlayerDeviceRumble(2);
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}
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static void rumble_off_handle4(void)
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{
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if (cv_rumble[3].value == 0)
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G_ResetPlayerDeviceRumble(3);
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}
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//
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// G_DoLoadLevelEx
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//
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@ -324,6 +324,11 @@ void G_PlayerDeviceRumble(INT32 player, UINT16 low_strength, UINT16 high_strengt
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{
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INT32 device_id;
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if (cv_rumble[player].value == 0)
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{
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return;
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}
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device_id = G_GetDeviceForPlayer(player);
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if (device_id < 1)
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@ -338,6 +343,11 @@ void G_PlayerDeviceRumbleTriggers(INT32 player, UINT16 left_strength, UINT16 rig
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{
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INT32 device_id;
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if (cv_rumble[player].value == 0)
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{
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return;
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}
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device_id = G_GetDeviceForPlayer(player);
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if (device_id < 1)
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@ -348,6 +358,21 @@ void G_PlayerDeviceRumbleTriggers(INT32 player, UINT16 left_strength, UINT16 rig
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I_GamepadRumbleTriggers(device_id, left_strength, right_strength);
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}
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void G_ResetPlayerDeviceRumble(INT32 player)
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{
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INT32 device_id;
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device_id = G_GetDeviceForPlayer(player);
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if (device_id < 1)
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{
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return;
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}
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I_GamepadRumble(device_id, 0, 0);
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I_GamepadRumbleTriggers(device_id, 0, 0);
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}
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void G_ResetAllDeviceRumbles(void)
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{
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int i;
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@ -157,8 +157,11 @@ void G_SetDeviceForPlayer(INT32 player, INT32 device);
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void G_SetPlayerGamepadIndicatorToPlayerColor(INT32 player);
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extern consvar_t cv_rumble[MAXSPLITSCREENPLAYERS];
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void G_PlayerDeviceRumble(INT32 player, UINT16 low_strength, UINT16 high_strength);
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void G_PlayerDeviceRumbleTriggers(INT32 player, UINT16 left_strength, UINT16 right_strength);
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void G_ResetPlayerDeviceRumble(INT32 player);
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void G_ResetAllDeviceRumbles(void);
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/// Get the gamekeydown array (NUMINPUTS values) for the given device, or NULL if the device id is invalid.
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@ -945,6 +945,7 @@ extern INT16 controlleroffsets[][2];
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extern consvar_t cv_dummyprofilename;
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extern consvar_t cv_dummyprofileplayername;
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extern consvar_t cv_dummyprofilekickstart;
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extern consvar_t cv_dummyprofilerumble;
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void M_ResetOptions(void);
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void M_InitOptions(INT32 choice); // necessary for multiplayer since there's some options we won't want to access
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@ -1171,6 +1171,7 @@ void M_Init(void)
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CV_RegisterVar(&cv_dummyprofilename);
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CV_RegisterVar(&cv_dummyprofileplayername);
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CV_RegisterVar(&cv_dummyprofilekickstart);
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CV_RegisterVar(&cv_dummyprofilerumble);
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CV_RegisterVar(&cv_dummygpdifficulty);
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CV_RegisterVar(&cv_dummykartspeed);
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@ -88,6 +88,7 @@ profile_t* PR_MakeProfileFromPlayer(const char *prname, const char *pname, const
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// Player bound cvars:
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new->kickstartaccel = cv_kickstartaccel[pnum].value;
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new->rumble = cv_rumble[pnum].value;
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return new;
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}
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@ -277,6 +278,7 @@ void PR_SaveProfiles(void)
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// Consvars.
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WRITEUINT8(save.p, profilesList[i]->kickstartaccel);
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WRITEUINT8(save.p, profilesList[i]->rumble);
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// Controls.
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for (j = 0; j < num_gamecontrols; j++)
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@ -409,6 +411,14 @@ void PR_LoadProfiles(void)
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// Consvars.
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profilesList[i]->kickstartaccel = (boolean)READUINT8(save.p);
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if (version < 4)
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{
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profilesList[i]->rumble = true;
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}
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else
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{
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profilesList[i]->rumble = (boolean)READUINT8(save.p);
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}
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// Controls.
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for (j = 0; j < num_gamecontrols; j++)
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@ -31,7 +31,7 @@ extern "C" {
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#define SKINNAMESIZE 16
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#define PROFILENAMELEN 6
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#define PROFILEVER 3
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#define PROFILEVER 4
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#define MAXPROFILES 16
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#define PROFILESFILE "ringprofiles.prf"
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#define PROFILE_GUEST 0
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@ -74,6 +74,7 @@ struct profile_t
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// Player-specific consvars.
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// @TODO: List all of those
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boolean kickstartaccel; // cv_kickstartaccel
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boolean rumble; // cv_rumble
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// Finally, control data itself
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INT32 controls[num_gamecontrols][MAXINPUTMAPPING]; // Lists of all the controls, defined the same way as default inputs in g_input.c
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@ -30,6 +30,7 @@ menu_t OPTIONS_ProfilesDef = {
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consvar_t cv_dummyprofilename = CVAR_INIT ("dummyprofilename", "", CV_HIDDEN, NULL, NULL);
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consvar_t cv_dummyprofileplayername = CVAR_INIT ("dummyprofileplayername", "", CV_HIDDEN, NULL, NULL);
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consvar_t cv_dummyprofilekickstart = CVAR_INIT ("dummyprofilekickstart", "Off", CV_HIDDEN, CV_OnOff, NULL);
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consvar_t cv_dummyprofilerumble = CVAR_INIT ("dummyprofilerumble", "On", CV_HIDDEN, CV_OnOff, NULL);
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void M_ProfileSelectInit(INT32 choice)
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{
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@ -92,12 +93,14 @@ static void M_StartEditProfile(INT32 c)
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CV_StealthSet(&cv_dummyprofilename, optionsmenu.profile->profilename);
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CV_StealthSet(&cv_dummyprofileplayername, optionsmenu.profile->playername);
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CV_StealthSetValue(&cv_dummyprofilekickstart, optionsmenu.profile->kickstartaccel);
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CV_StealthSetValue(&cv_dummyprofilerumble, optionsmenu.profile->rumble);
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}
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else
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{
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CV_StealthSet(&cv_dummyprofilename, "");
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CV_StealthSet(&cv_dummyprofileplayername, "");
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CV_StealthSetValue(&cv_dummyprofilekickstart, 0); // off
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CV_StealthSetValue(&cv_dummyprofilerumble, 1); // on
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}
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// Setup greyout and stuff.
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@ -83,6 +83,9 @@ menuitem_t OPTIONS_ProfileControls[] = {
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{IT_HEADER, "TOGGLES", "For per-player commands",
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NULL, {NULL}, 0, 0},
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{IT_CONTROL | IT_CVAR, "RUMBLE", "For gamepad users - should your device rumble?",
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NULL, {.cvar = &cv_dummyprofilerumble}, 0, 0},
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{IT_CONTROL | IT_CVAR, "KICKSTART ACCEL", "Hold A to auto-accel. Tap it to cancel.",
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NULL, {.cvar = &cv_dummyprofilekickstart}, 0, 0},
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@ -182,6 +185,7 @@ static void M_ProfileControlSaveResponse(INT32 choice)
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SINT8 belongsto = PR_ProfileUsedBy(optionsmenu.profile);
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// Save the profile
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optionsmenu.profile->kickstartaccel = cv_dummyprofilekickstart.value;
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optionsmenu.profile->rumble = cv_dummyprofilerumble.value;
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memcpy(&optionsmenu.profile->controls, optionsmenu.tempcontrols, sizeof(gamecontroldefault));
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// If this profile is in-use by anyone, apply the changes immediately upon exiting.
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@ -190,6 +194,7 @@ static void M_ProfileControlSaveResponse(INT32 choice)
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{
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memcpy(&gamecontrol[belongsto], optionsmenu.tempcontrols, sizeof(gamecontroldefault));
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CV_SetValue(&cv_kickstartaccel[belongsto], cv_dummyprofilekickstart.value);
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CV_SetValue(&cv_rumble[belongsto], cv_dummyprofilerumble.value);
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}
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M_GoBack(0);
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@ -206,6 +211,7 @@ void M_ProfileControlsConfirm(INT32 choice)
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M_ProfileControlSaveResponse(MA_YES);
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optionsmenu.profile->kickstartaccel = cv_dummyprofilekickstart.value; // Make sure to save kickstart accel.
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optionsmenu.profile->rumble = cv_dummyprofilerumble.value; // And rumble too!
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// Reapply player 1's real profile.
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if (cv_currprofile.value > -1)
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