From 8a1a688f006b4a4b93d54626f66464236cb85e3b Mon Sep 17 00:00:00 2001 From: AJ Martinez Date: Sun, 3 Mar 2024 16:53:55 -0700 Subject: [PATCH] Nudge low-ring volume again again --- src/p_enemy.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/p_enemy.c b/src/p_enemy.c index b1dca873a..9052ef63d 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -3525,11 +3525,11 @@ void A_AttractChase(mobj_t *actor) if (actor->target->player->rings <= 10 && P_IsDisplayPlayer(actor->target->player)) { S_ReducedVFXSoundAtVolume(actor->target, sfx_gshab, - 255 - 20*actor->target->player->rings + 210 - 10*actor->target->player->rings , NULL); if (actor->target->player->rings == 0) - S_ReducedVFXSoundAtVolume(actor->target, sfx_gshad, 255, NULL); + S_ReducedVFXSoundAtVolume(actor->target, sfx_gshad, 127, NULL); } actor->target->player->ringvolume -= RINGVOLUMEUSEPENALTY;