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Fix savecheckpoint not working in freecam
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1 changed files with 7 additions and 1 deletions
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@ -40,6 +40,8 @@
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#include "fastcmp.h"
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#include "fastcmp.h"
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#include "g_party.h"
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//
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//
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// CHEAT SEQUENCE PACKAGE
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// CHEAT SEQUENCE PACKAGE
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//
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//
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@ -619,7 +621,11 @@ void Command_Savecheckpoint_f(void)
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REQUIRE_CHEATS;
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REQUIRE_CHEATS;
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REQUIRE_INLEVEL;
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REQUIRE_INLEVEL;
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if (!P_MobjWasRemoved(thing))
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if (camera[G_PartyPosition(consoleplayer)].freecam || players[consoleplayer].spectator)
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{
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D_Cheat(consoleplayer, CHEAT_SAVECHECKPOINT, camera[0].x, camera[0].y, camera[0].z);
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}
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else if (!P_MobjWasRemoved(thing))
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{
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{
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D_Cheat(consoleplayer, CHEAT_SAVECHECKPOINT, thing->x, thing->y, thing->z);
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D_Cheat(consoleplayer, CHEAT_SAVECHECKPOINT, thing->x, thing->y, thing->z);
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}
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}
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