From c609dffdab724fbb1f38304c0d90cc0feb4cae2a Mon Sep 17 00:00:00 2001 From: James R Date: Wed, 28 Oct 2020 22:35:31 -0700 Subject: [PATCH] Stupid P_MapStart crash because of flicky teleport before map load --- src/p_enemy.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/p_enemy.c b/src/p_enemy.c index 9319bbbae..d018af9c5 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -12169,11 +12169,13 @@ void A_FlickyCenter(mobj_t *actor) { actor->extravalue2 = 1; P_TeleportMove(actor, actor->target->x, actor->target->y, actor->target->z); + tmthing = NULL; } else if(actor->extravalue2) { actor->extravalue2 = 0; P_TeleportMove(actor, originx, originy, originz); + tmthing = NULL; } } }