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Change flash cooldown from 5 to 2 seconds
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@ -3347,7 +3347,7 @@ void K_SpawnMineExplosion(mobj_t *source, UINT8 color)
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P_StartQuake(55<<FRACBITS, 12);
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if (!bombflashtimer && P_CheckSight(p->mo, source))
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{
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bombflashtimer = TICRATE*5;
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bombflashtimer = TICRATE*2;
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P_FlashPal(p, 1, 1);
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}
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break; // we can break right now because quakes are global to all split players somehow.
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