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Fix Stumble damage floors damaging the player
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1 changed files with 1 additions and 1 deletions
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@ -2410,7 +2410,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
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// Instawhip breaks the rules and does "damaging stumble",
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// but sting and stumble shouldn't be rewarding Battle hits otherwise.
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if ((type == DMG_STING || type == DMG_STUMBLE) && (inflictor && inflictor->type != MT_INSTAWHIP))
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if ((type == DMG_STING || type == DMG_STUMBLE) && !(inflictor && inflictor->type == MT_INSTAWHIP))
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{
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damage = 0;
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}
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