diff --git a/src/objects/dlzrocket.c b/src/objects/dlzrocket.c index dc5325713..9712007e5 100644 --- a/src/objects/dlzrocket.c +++ b/src/objects/dlzrocket.c @@ -77,7 +77,7 @@ void Obj_DLZRocketSpecial(mobj_t *mo, player_t *p) p->mo->z = mo->z + 16*P_MobjFlip(p->mo)*mapobjectscale; P_SetPlayerAngle(p->mo->player, mo->angle); - p->dlzrocket = true; + p->dlzrocket = 1; p->dlzrocketangle = mo->angle; p->dlzrocketanglev = 0; p->dlzrocketspd = DLZROCKETSPEED; @@ -119,7 +119,7 @@ void Obj_playerDLZRocket(player_t *p) if (p->dlzrocketspd < maxspd) p->dlzrocketspd++; else if (p->dlzrocketspd > maxspd) - p->dlzrocket--; + p->dlzrocketspd--; // so long as PF_STASIS is applied, let the angle be overwritten freely. // this is used by seasaws but can be used for misc modding purposes too.