Set up the states for stages 1-3

Just got them ready for putting in :cantfuckingtakeit: why do you have to touch so many fucking spots for a sprite???
This commit is contained in:
VelocitOni 2023-05-01 19:50:47 -04:00 committed by James R
parent 8c273039ab
commit 8c53e56f3b
3 changed files with 16 additions and 1 deletions

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@ -4563,6 +4563,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_JANKSPARK3",
"S_JANKSPARK4",
"S_HITLAG_1",
"S_HITLAG_2",
"S_HITLAG_3",
"S_HITLAG_9",
// Broly Ki Orb

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@ -573,6 +573,9 @@ char sprnames[NUMSPRITES + 1][5] =
"DREL", // Drift electricity
"DRES", // Drift electric sparks
"JANK", // Stair janking sparks
"HFX1", // Hitlag stage 1
"HFX2", // Hitlag stage 2
"HFX3", // Hitlag stage 3
"HFX9", // Hitlag stage 9
// Kart Items
@ -5237,6 +5240,9 @@ state_t states[NUMSTATES] =
{SPR_JANK, 0, 0, {A_SetCustomValue}, -1, 5, S_JANKSPARK4}, // S_JANKSPARK3
{SPR_JANK, 0, 0, {A_ChangeAngleRelative}, 180, 180, S_JANKSPARK2}, // S_JANKSPARK4
{SPR_HFX1, FF_FULLBRIGHT|FF_PAPERSPRITE, 1, {NULL}, 0, 1, S_NULL}, // S_HITLAG_1
{SPR_HFX2, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 2, {NULL}, 1, 1, S_NULL}, // S_HITLAG_2
{SPR_HFX3, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 3, {NULL}, 2, 1, S_NULL}, // S_HITLAG_3
{SPR_HFX9, FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE, 9, {NULL}, 8, 1, S_NULL}, // S_HITLAG_9
// Broly Ki Orb

View file

@ -1124,7 +1124,10 @@ typedef enum sprite
SPR_DREL, // Drift electricity
SPR_DRES, // Drift electric sparks
SPR_JANK, // Stair janking sparks
SPR_HFX9, // Hitlag: stage 9
SPR_HFX1, // Hitlag stage 1
SPR_HFX2, // Hitlag stage 2
SPR_HFX3, // Hitlag stage 3
SPR_HFX9, // Hitlag stage 9
// Kart Items
SPR_RSHE, // Rocket sneaker
@ -5667,6 +5670,9 @@ typedef enum state
S_JANKSPARK3,
S_JANKSPARK4,
S_HITLAG_1,
S_HITLAG_2,
S_HITLAG_3,
S_HITLAG_9,
// Broly Ki Orb