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https://github.com/KartKrewDev/RingRacers.git
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Bumper destruction starts with the normal bumper sprite before transitioning into the giant bumper
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parent
ae5d5abe24
commit
8c5abf41ea
3 changed files with 18 additions and 8 deletions
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@ -24113,7 +24113,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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sfx_None, // painsound
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // missilestate
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S_BATTLEBUMPER_EXCRYSTALA1, // deathstate
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S_BATTLEBUMPER1, // deathstate
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S_NULL, // xdeathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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sfx_None, // deathsound
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4*FRACUNIT, // speed
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4*FRACUNIT, // speed
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@ -1469,9 +1469,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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}
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}
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target->momz += (24 * target->scale) * P_MobjFlip(target);
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target->momz += (24 * target->scale) * P_MobjFlip(target);
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target->fuse = 8;
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target->shadowscale *= 3;
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target->fuse = 16;
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overlay = P_SpawnMobjFromMobj(target, 0, 0, 0, MT_OVERLAY);
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overlay = P_SpawnMobjFromMobj(target, 0, 0, 0, MT_OVERLAY);
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@ -1479,7 +1477,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
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P_SetTarget(&overlay->target, target);
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P_SetTarget(&overlay->target, target);
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overlay->color = target->color;
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overlay->color = target->color;
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P_SetMobjState(overlay, S_BATTLEBUMPER_EXSHELLA1);
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P_SetMobjState(overlay, S_INVISIBLE);
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}
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}
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break;
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break;
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18
src/p_mobj.c
18
src/p_mobj.c
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@ -5290,7 +5290,19 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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{
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{
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statenum_t curState = (mobj->state - states);
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statenum_t curState = (mobj->state - states);
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if (curState >= S_BATTLEBUMPER_EXCRYSTALA1 && curState <= S_BATTLEBUMPER_EXCRYSTALA4)
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if (curState == S_BATTLEBUMPER1)
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{
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P_SetMobjState(mobj, S_BATTLEBUMPER_EXCRYSTALA1);
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if (mobj->tracer && !P_MobjWasRemoved(mobj->tracer))
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{
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P_SetMobjState(mobj->tracer, S_BATTLEBUMPER_EXSHELLA1);
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}
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mobj->shadowscale *= 2;
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mobj->fuse = 12;
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}
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else if (curState >= S_BATTLEBUMPER_EXCRYSTALA1 && curState <= S_BATTLEBUMPER_EXCRYSTALA4)
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{
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{
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P_SetMobjState(mobj, S_BATTLEBUMPER_EXCRYSTALB1);
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P_SetMobjState(mobj, S_BATTLEBUMPER_EXCRYSTALB1);
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@ -5299,7 +5311,7 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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P_SetMobjState(mobj->tracer, S_BATTLEBUMPER_EXSHELLB1);
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P_SetMobjState(mobj->tracer, S_BATTLEBUMPER_EXSHELLB1);
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}
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}
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mobj->shadowscale *= 3;
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mobj->shadowscale *= 2;
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mobj->fuse = 24;
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mobj->fuse = 24;
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break;
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break;
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}
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}
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@ -5312,7 +5324,7 @@ static void P_MobjSceneryThink(mobj_t *mobj)
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P_SetMobjState(mobj->tracer, S_BATTLEBUMPER_EXSHELLC1);
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P_SetMobjState(mobj->tracer, S_BATTLEBUMPER_EXSHELLC1);
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}
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}
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mobj->shadowscale *= 3;
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mobj->shadowscale *= 2;
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mobj->fuse = 32;
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mobj->fuse = 32;
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break;
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break;
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}
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}
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