Lua library for t_splash_t, t_footstep_t, t_overlay_t and terrain_t (getter, setter and num)

This commit is contained in:
JugadorXEI 2025-08-21 09:35:06 +02:00
parent dbcd125ba8
commit 8c68fefa17
6 changed files with 532 additions and 0 deletions

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@ -118,6 +118,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
lua_thinkerlib.c lua_thinkerlib.c
lua_maplib.c lua_maplib.c
lua_taglib.c lua_taglib.c
lua_terrainlib.c
lua_polyobjlib.c lua_polyobjlib.c
lua_blockmaplib.c lua_blockmaplib.c
lua_hudlib.c lua_hudlib.c

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@ -235,6 +235,11 @@ static const struct {
{META_SONICLOOPVARS, "sonicloopvars_t"}, {META_SONICLOOPVARS, "sonicloopvars_t"},
{META_SONICLOOPCAMVARS, "sonicloopcamvars_t"}, {META_SONICLOOPCAMVARS, "sonicloopcamvars_t"},
{META_SPLASH, "t_splash_t"},
{META_FOOTSTEP, "t_footstep_t"},
{META_OVERLAY, "t_overlay_t"},
{META_TERRAIN, "terrain_t"},
{NULL, NULL} {NULL, NULL}
}; };

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@ -107,6 +107,11 @@ extern lua_State *gL;
#define META_SONICLOOPVARS "SONICLOOPVARS_T*" #define META_SONICLOOPVARS "SONICLOOPVARS_T*"
#define META_SONICLOOPCAMVARS "SONICLOOPCAMVARS_T*" #define META_SONICLOOPCAMVARS "SONICLOOPCAMVARS_T*"
#define META_SPLASH "T_SPLASH_T*"
#define META_FOOTSTEP "T_FOOTSTEP_T*"
#define META_OVERLAY "T_OVERLAY_T*"
#define META_TERRAIN "TERRAIN_T*"
boolean luaL_checkboolean(lua_State *L, int narg); boolean luaL_checkboolean(lua_State *L, int narg);
int LUA_EnumLib(lua_State *L); int LUA_EnumLib(lua_State *L);
@ -126,6 +131,7 @@ int LUA_PolyObjLib(lua_State *L);
int LUA_BlockmapLib(lua_State *L); int LUA_BlockmapLib(lua_State *L);
int LUA_HudLib(lua_State *L); int LUA_HudLib(lua_State *L);
int LUA_FollowerLib(lua_State *L); int LUA_FollowerLib(lua_State *L);
int LUA_TerrainLib(lua_State *L);
#ifdef __cplusplus #ifdef __cplusplus
} // extern "C" } // extern "C"

View file

@ -101,6 +101,7 @@ enum mobj_e {
mobj_sprxoff, mobj_sprxoff,
mobj_spryoff, mobj_spryoff,
mobj_sprzoff, mobj_sprzoff,
mobj_terrain,
mobj_hitlag, mobj_hitlag,
mobj_waterskip, mobj_waterskip,
mobj_dispoffset, mobj_dispoffset,
@ -191,6 +192,7 @@ static const char *const mobj_opt[] = {
"sprxoff", "sprxoff",
"spryoff", "spryoff",
"sprzoff", "sprzoff",
"terrain",
"hitlag", "hitlag",
"waterskip", "waterskip",
"dispoffset", "dispoffset",
@ -479,6 +481,9 @@ static int mobj_get(lua_State *L)
case mobj_sprzoff: case mobj_sprzoff:
lua_pushfixed(L, mo->sprzoff); lua_pushfixed(L, mo->sprzoff);
break; break;
case mobj_terrain:
LUA_PushUserdata(L, mo->terrain, META_TERRAIN);
break;
case mobj_hitlag: case mobj_hitlag:
lua_pushinteger(L, mo->hitlag); lua_pushinteger(L, mo->hitlag);
break; break;
@ -894,6 +899,9 @@ static int mobj_set(lua_State *L)
case mobj_sprzoff: case mobj_sprzoff:
mo->sprzoff = luaL_checkfixed(L, 3); mo->sprzoff = luaL_checkfixed(L, 3);
break; break;
case mobj_terrain:
mo->terrain = *((terrain_t **)luaL_checkudata(L, 3, META_TERRAIN));
break;
case mobj_hitlag: case mobj_hitlag:
mo->hitlag = luaL_checkinteger(L, 3); mo->hitlag = luaL_checkinteger(L, 3);
break; break;

View file

@ -61,6 +61,7 @@ static lua_CFunction liblist[] = {
LUA_BlockmapLib, // blockmap stuff LUA_BlockmapLib, // blockmap stuff
LUA_HudLib, // HUD stuff LUA_HudLib, // HUD stuff
LUA_FollowerLib, // follower_t, followers[] LUA_FollowerLib, // follower_t, followers[]
LUA_TerrainLib, // t_splash_t, t_footstep_t, t_overlay_t, terrain_t
NULL NULL
}; };

511
src/lua_terrainlib.c Normal file
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@ -0,0 +1,511 @@
// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2025 by Kart Krew.
// Copyright (C) 2020 by Sonic Team Junior.
// Copyright (C) 2016 by John "JTE" Muniz.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_terrainlib.c
/// \brief terrain structure library for Lua scripting
#include "doomdef.h"
#include "fastcmp.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "k_terrain.h"
enum terrain {
terrain_valid = 0,
terrain_name,
terrain_hash,
terrain_splashid,
terrain_footstepid,
terrain_overlayid,
terrain_friction,
terrain_offroad,
terrain_damagetype,
terrain_trickpanel,
terrain_speedpad,
terrain_speedpadangle,
terrain_springstrength,
terrain_springstarcolor,
terrain_outrun,
terrain_floorclip,
terrain_flags
};
enum splash {
splash_valid = 0,
splash_name,
splash_hash,
splash_mobjtype,
splash_sfx,
splash_scale,
splash_color,
splash_pushH,
splash_pushV,
splash_spread,
splash_cone,
splash_numparticles
};
enum footstep {
footstep_valid = 0,
footstep_name,
footstep_hash,
footstep_mobjtype,
footstep_sfx,
footstep_scale,
footstep_color,
footstep_pushH,
footstep_pushV,
footstep_spread,
footstep_cone,
footstep_sfxfreq,
footstep_frequency,
footstep_requiredspeed
};
enum overlay {
overlay_valid = 0,
overlay_name,
overlay_hash,
overlay_states,
overlay_scale,
overlay_color,
overlay_speed
};
static const char *const terrain_opt[] = {
"valid",
"name",
"hash",
"splashid",
"footstepid",
"overlayid",
"friction",
"offroad",
"damagetype",
"trickpanel",
"speedpad",
"speedpadangle",
"springstrength",
"springstarcolor",
"outrun",
"floorclip",
"flags",
NULL
};
static const char *const splash_opt[] = {
"valid",
"name",
"hash",
"mobjtype",
"sfx",
"scale",
"color",
"pushh",
"pushv",
"spread",
"cone",
"numparticles",
NULL
};
static const char *const footstep_opt[] = {
"valid",
"name",
"hash",
"mobjtype",
"sfx",
"scale",
"color",
"pushh",
"pushv",
"spread",
"cone",
"sfxfreq",
"frequency",
"requiredspeed",
NULL
};
static const char *const overlay_opt[] = {
"valid",
"name",
"hash",
"states",
"scale",
"color",
"speed",
NULL
};
static int splash_get(lua_State *L)
{
t_splash_t *splash = *((t_splash_t **)luaL_checkudata(L, 1, META_SPLASH));
enum splash field = luaL_checkoption(L, 2, splash_opt[0], splash_opt);
if (!splash)
{
switch (field)
{
case splash_valid:
lua_pushboolean(L, false);
return 1;
default:
return LUA_ErrInvalid(L, "t_splash_t");
}
}
switch (field)
{
case splash_valid:
lua_pushboolean(L, true);
break;
case splash_name:
lua_pushstring(L, splash->name);
break;
case splash_hash:
lua_pushnumber(L, splash->hash);
break;
case splash_mobjtype:
lua_pushnumber(L, splash->mobjType);
break;
case splash_sfx:
lua_pushnumber(L, splash->sfx);
break;
case splash_scale:
lua_pushfixed(L, splash->scale);
break;
case splash_color:
lua_pushnumber(L, splash->color);
break;
case splash_pushH:
lua_pushfixed(L, splash->pushH);
break;
case splash_pushV:
lua_pushfixed(L, splash->pushV);
break;
case splash_spread:
lua_pushfixed(L, splash->spread);
break;
case splash_cone:
lua_pushangle(L, splash->cone);
break;
case splash_numparticles:
lua_pushnumber(L, splash->numParticles);
break;
}
return 1;
}
static int splash_set(lua_State *L)
{
return luaL_error(L, LUA_QL("t_splash_t") " struct cannot be edited by Lua.");
}
static int splash_num(lua_State *L)
{
t_splash_t *splash = *((t_splash_t **)luaL_checkudata(L, 1, META_SPLASH));
// This should never happen.
I_Assert(splash != NULL);
lua_pushinteger(L, K_GetSplashHeapIndex(splash));
return 1;
}
static int footstep_get(lua_State *L)
{
t_footstep_t *footstep = *((t_footstep_t **)luaL_checkudata(L, 1, META_FOOTSTEP));
enum footstep field = luaL_checkoption(L, 2, footstep_opt[0], footstep_opt);
if (!footstep)
{
switch (field)
{
case footstep_valid:
lua_pushboolean(L, false);
return 1;
default:
return LUA_ErrInvalid(L, "t_footstep_t");
}
}
switch (field)
{
case footstep_valid:
lua_pushboolean(L, true);
break;
case footstep_name:
lua_pushstring(L, footstep->name);
break;
case footstep_hash:
lua_pushnumber(L, footstep->hash);
break;
case footstep_mobjtype:
lua_pushnumber(L, footstep->mobjType);
break;
case footstep_sfx:
lua_pushnumber(L, footstep->sfx);
break;
case footstep_scale:
lua_pushfixed(L, footstep->scale);
break;
case footstep_color:
lua_pushnumber(L, footstep->color);
break;
case footstep_pushH:
lua_pushfixed(L, footstep->pushH);
break;
case footstep_pushV:
lua_pushfixed(L, footstep->pushV);
break;
case footstep_spread:
lua_pushfixed(L, footstep->spread);
break;
case footstep_cone:
lua_pushangle(L, footstep->cone);
break;
case footstep_sfxfreq:
lua_pushnumber(L, footstep->sfxFreq);
break;
case footstep_frequency:
lua_pushnumber(L, footstep->frequency);
break;
case footstep_requiredspeed:
lua_pushfixed(L, footstep->requiredSpeed);
break;
}
return 1;
}
static int footstep_set(lua_State *L)
{
return luaL_error(L, LUA_QL("t_footstep_t") " struct cannot be edited by Lua.");
}
static int footstep_num(lua_State *L)
{
t_footstep_t *footstep = *((t_footstep_t **)luaL_checkudata(L, 1, META_FOOTSTEP));
// This should never happen.
I_Assert(footstep != NULL);
lua_pushinteger(L, K_GetFootstepHeapIndex(footstep));
return 1;
}
static int overlay_get(lua_State *L)
{
t_overlay_t *overlay = *((t_overlay_t **)luaL_checkudata(L, 1, META_OVERLAY));
enum overlay field = luaL_checkoption(L, 2, overlay_opt[0], overlay_opt);
if (!overlay)
{
switch (field)
{
case overlay_valid:
lua_pushboolean(L, false);
return 1;
default:
return LUA_ErrInvalid(L, "t_overlay_t");
}
}
switch (field)
{
case overlay_valid:
lua_pushboolean(L, true);
break;
case overlay_name:
lua_pushstring(L, overlay->name);
break;
case overlay_hash:
lua_pushnumber(L, overlay->hash);
break;
case overlay_states:
lua_createtable(L, TOV__MAX, 0);
for (size_t i = 0; i < TOV__MAX; i++)
{
lua_pushinteger(L, overlay->states[i]);
lua_rawseti(L, -2, 1 + i);
}
break;
case overlay_scale:
lua_pushboolean(L, overlay->scale);
break;
case overlay_color:
lua_pushnumber(L, overlay->color);
break;
case overlay_speed:
lua_pushfixed(L, overlay->speed);
break;
}
return 1;
}
static int overlay_set(lua_State *L)
{
return luaL_error(L, LUA_QL("t_overlay_t") " struct cannot be edited by Lua.");
}
static int overlay_num(lua_State *L)
{
t_overlay_t *overlay = *((t_overlay_t **)luaL_checkudata(L, 1, META_OVERLAY));
// This should never happen.
I_Assert(overlay != NULL);
lua_pushinteger(L, K_GetOverlayHeapIndex(overlay));
return 1;
}
static int terrain_get(lua_State *L)
{
terrain_t *terrain = *((terrain_t **)luaL_checkudata(L, 1, META_TERRAIN));
enum terrain field = luaL_checkoption(L, 2, terrain_opt[0], terrain_opt);
if (!terrain)
{
switch (field)
{
case terrain_valid:
lua_pushboolean(L, false);
return 1;
default:
return LUA_ErrInvalid(L, "terrain_t");
}
}
switch (field)
{
case terrain_valid:
lua_pushboolean(L, true);
break;
case terrain_name:
lua_pushstring(L, terrain->name);
break;
case terrain_hash:
lua_pushnumber(L, terrain->hash);
break;
case terrain_splashid:
lua_pushnumber(L, terrain->splashID);
break;
case terrain_footstepid:
lua_pushnumber(L, terrain->footstepID);
break;
case terrain_overlayid:
lua_pushnumber(L, terrain->overlayID);
break;
case terrain_friction:
lua_pushfixed(L, terrain->friction);
break;
case terrain_offroad:
lua_pushfixed(L, terrain->offroad);
break;
case terrain_damagetype:
lua_pushnumber(L, terrain->damageType);
break;
case terrain_trickpanel:
lua_pushfixed(L, terrain->trickPanel);
break;
case terrain_speedpad:
lua_pushfixed(L, terrain->speedPad);
break;
case terrain_speedpadangle:
lua_pushangle(L, terrain->speedPadAngle);
break;
case terrain_springstrength:
lua_pushfixed(L, terrain->springStrength);
break;
case terrain_springstarcolor:
lua_pushnumber(L, terrain->springStarColor);
break;
case terrain_outrun:
lua_pushfixed(L, terrain->outrun);
break;
case terrain_floorclip:
lua_pushfixed(L, terrain->floorClip);
break;
case terrain_flags:
lua_pushnumber(L, terrain->flags);
break;
}
return 1;
}
static int terrain_set(lua_State *L)
{
return luaL_error(L, LUA_QL("terrain_t") " struct cannot be edited by Lua.");
}
static int terrain_num(lua_State *L)
{
terrain_t *terrain = *((terrain_t **)luaL_checkudata(L, 1, META_TERRAIN));
// This should never happen.
I_Assert(terrain != NULL);
lua_pushinteger(L, K_GetTerrainHeapIndex(terrain));
return 1;
}
int LUA_TerrainLib(lua_State *L)
{
luaL_newmetatable(L, META_SPLASH);
lua_pushcfunction(L, splash_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, splash_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, splash_num);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
luaL_newmetatable(L, META_FOOTSTEP);
lua_pushcfunction(L, footstep_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, footstep_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, footstep_num);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
luaL_newmetatable(L, META_OVERLAY);
lua_pushcfunction(L, overlay_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, overlay_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, overlay_num);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
luaL_newmetatable(L, META_TERRAIN);
lua_pushcfunction(L, terrain_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, terrain_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, terrain_num);
lua_setfield(L, -2, "__len");
lua_pop(L,1);
return 0;
}