mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Lua library for t_splash_t, t_footstep_t, t_overlay_t and terrain_t (getter, setter and num)
This commit is contained in:
parent
dbcd125ba8
commit
8c68fefa17
6 changed files with 532 additions and 0 deletions
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@ -118,6 +118,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
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lua_thinkerlib.c
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lua_maplib.c
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lua_taglib.c
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lua_terrainlib.c
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lua_polyobjlib.c
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lua_blockmaplib.c
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lua_hudlib.c
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@ -235,6 +235,11 @@ static const struct {
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{META_SONICLOOPVARS, "sonicloopvars_t"},
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{META_SONICLOOPCAMVARS, "sonicloopcamvars_t"},
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{META_SPLASH, "t_splash_t"},
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{META_FOOTSTEP, "t_footstep_t"},
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{META_OVERLAY, "t_overlay_t"},
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{META_TERRAIN, "terrain_t"},
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{NULL, NULL}
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};
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@ -107,6 +107,11 @@ extern lua_State *gL;
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#define META_SONICLOOPVARS "SONICLOOPVARS_T*"
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#define META_SONICLOOPCAMVARS "SONICLOOPCAMVARS_T*"
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#define META_SPLASH "T_SPLASH_T*"
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#define META_FOOTSTEP "T_FOOTSTEP_T*"
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#define META_OVERLAY "T_OVERLAY_T*"
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#define META_TERRAIN "TERRAIN_T*"
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boolean luaL_checkboolean(lua_State *L, int narg);
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int LUA_EnumLib(lua_State *L);
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@ -126,6 +131,7 @@ int LUA_PolyObjLib(lua_State *L);
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int LUA_BlockmapLib(lua_State *L);
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int LUA_HudLib(lua_State *L);
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int LUA_FollowerLib(lua_State *L);
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int LUA_TerrainLib(lua_State *L);
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#ifdef __cplusplus
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} // extern "C"
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@ -101,6 +101,7 @@ enum mobj_e {
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mobj_sprxoff,
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mobj_spryoff,
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mobj_sprzoff,
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mobj_terrain,
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mobj_hitlag,
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mobj_waterskip,
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mobj_dispoffset,
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@ -191,6 +192,7 @@ static const char *const mobj_opt[] = {
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"sprxoff",
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"spryoff",
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"sprzoff",
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"terrain",
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"hitlag",
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"waterskip",
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"dispoffset",
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@ -479,6 +481,9 @@ static int mobj_get(lua_State *L)
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case mobj_sprzoff:
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lua_pushfixed(L, mo->sprzoff);
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break;
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case mobj_terrain:
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LUA_PushUserdata(L, mo->terrain, META_TERRAIN);
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break;
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case mobj_hitlag:
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lua_pushinteger(L, mo->hitlag);
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break;
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@ -894,6 +899,9 @@ static int mobj_set(lua_State *L)
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case mobj_sprzoff:
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mo->sprzoff = luaL_checkfixed(L, 3);
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break;
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case mobj_terrain:
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mo->terrain = *((terrain_t **)luaL_checkudata(L, 3, META_TERRAIN));
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break;
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case mobj_hitlag:
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mo->hitlag = luaL_checkinteger(L, 3);
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break;
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@ -61,6 +61,7 @@ static lua_CFunction liblist[] = {
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LUA_BlockmapLib, // blockmap stuff
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LUA_HudLib, // HUD stuff
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LUA_FollowerLib, // follower_t, followers[]
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LUA_TerrainLib, // t_splash_t, t_footstep_t, t_overlay_t, terrain_t
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NULL
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};
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511
src/lua_terrainlib.c
Normal file
511
src/lua_terrainlib.c
Normal file
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@ -0,0 +1,511 @@
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// DR. ROBOTNIK'S RING RACERS
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//-----------------------------------------------------------------------------
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// Copyright (C) 2025 by Kart Krew.
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// Copyright (C) 2020 by Sonic Team Junior.
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// Copyright (C) 2016 by John "JTE" Muniz.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file lua_terrainlib.c
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/// \brief terrain structure library for Lua scripting
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#include "doomdef.h"
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#include "fastcmp.h"
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#include "lua_script.h"
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#include "lua_libs.h"
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#include "k_terrain.h"
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enum terrain {
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terrain_valid = 0,
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terrain_name,
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terrain_hash,
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terrain_splashid,
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terrain_footstepid,
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terrain_overlayid,
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terrain_friction,
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terrain_offroad,
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terrain_damagetype,
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terrain_trickpanel,
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terrain_speedpad,
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terrain_speedpadangle,
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terrain_springstrength,
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terrain_springstarcolor,
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terrain_outrun,
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terrain_floorclip,
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terrain_flags
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};
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enum splash {
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splash_valid = 0,
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splash_name,
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splash_hash,
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splash_mobjtype,
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splash_sfx,
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splash_scale,
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splash_color,
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splash_pushH,
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splash_pushV,
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splash_spread,
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splash_cone,
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splash_numparticles
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};
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enum footstep {
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footstep_valid = 0,
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footstep_name,
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footstep_hash,
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footstep_mobjtype,
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footstep_sfx,
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footstep_scale,
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footstep_color,
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footstep_pushH,
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footstep_pushV,
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footstep_spread,
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footstep_cone,
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footstep_sfxfreq,
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footstep_frequency,
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footstep_requiredspeed
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};
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enum overlay {
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overlay_valid = 0,
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overlay_name,
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overlay_hash,
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overlay_states,
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overlay_scale,
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overlay_color,
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overlay_speed
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};
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static const char *const terrain_opt[] = {
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"valid",
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"name",
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"hash",
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"splashid",
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"footstepid",
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"overlayid",
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"friction",
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"offroad",
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"damagetype",
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"trickpanel",
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"speedpad",
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"speedpadangle",
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"springstrength",
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"springstarcolor",
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"outrun",
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"floorclip",
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"flags",
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NULL
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};
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static const char *const splash_opt[] = {
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"valid",
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"name",
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"hash",
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"mobjtype",
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"sfx",
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"scale",
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"color",
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"pushh",
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"pushv",
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"spread",
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"cone",
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"numparticles",
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NULL
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};
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static const char *const footstep_opt[] = {
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"valid",
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"name",
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"hash",
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"mobjtype",
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"sfx",
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"scale",
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"color",
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"pushh",
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"pushv",
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"spread",
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"cone",
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"sfxfreq",
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"frequency",
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"requiredspeed",
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NULL
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};
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static const char *const overlay_opt[] = {
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"valid",
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"name",
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"hash",
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"states",
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"scale",
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"color",
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"speed",
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NULL
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};
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static int splash_get(lua_State *L)
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{
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t_splash_t *splash = *((t_splash_t **)luaL_checkudata(L, 1, META_SPLASH));
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enum splash field = luaL_checkoption(L, 2, splash_opt[0], splash_opt);
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if (!splash)
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{
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switch (field)
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{
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case splash_valid:
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lua_pushboolean(L, false);
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return 1;
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default:
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return LUA_ErrInvalid(L, "t_splash_t");
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}
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}
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switch (field)
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{
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case splash_valid:
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lua_pushboolean(L, true);
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break;
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case splash_name:
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lua_pushstring(L, splash->name);
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break;
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case splash_hash:
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lua_pushnumber(L, splash->hash);
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break;
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case splash_mobjtype:
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lua_pushnumber(L, splash->mobjType);
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break;
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case splash_sfx:
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lua_pushnumber(L, splash->sfx);
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break;
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case splash_scale:
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lua_pushfixed(L, splash->scale);
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break;
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case splash_color:
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lua_pushnumber(L, splash->color);
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break;
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case splash_pushH:
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lua_pushfixed(L, splash->pushH);
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break;
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case splash_pushV:
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lua_pushfixed(L, splash->pushV);
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break;
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case splash_spread:
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lua_pushfixed(L, splash->spread);
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break;
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case splash_cone:
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lua_pushangle(L, splash->cone);
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break;
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case splash_numparticles:
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lua_pushnumber(L, splash->numParticles);
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break;
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}
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return 1;
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}
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static int splash_set(lua_State *L)
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{
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return luaL_error(L, LUA_QL("t_splash_t") " struct cannot be edited by Lua.");
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}
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static int splash_num(lua_State *L)
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{
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t_splash_t *splash = *((t_splash_t **)luaL_checkudata(L, 1, META_SPLASH));
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// This should never happen.
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I_Assert(splash != NULL);
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lua_pushinteger(L, K_GetSplashHeapIndex(splash));
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return 1;
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}
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static int footstep_get(lua_State *L)
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{
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t_footstep_t *footstep = *((t_footstep_t **)luaL_checkudata(L, 1, META_FOOTSTEP));
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enum footstep field = luaL_checkoption(L, 2, footstep_opt[0], footstep_opt);
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if (!footstep)
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{
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switch (field)
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{
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case footstep_valid:
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lua_pushboolean(L, false);
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return 1;
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default:
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return LUA_ErrInvalid(L, "t_footstep_t");
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}
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}
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switch (field)
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{
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case footstep_valid:
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lua_pushboolean(L, true);
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break;
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case footstep_name:
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lua_pushstring(L, footstep->name);
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break;
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case footstep_hash:
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lua_pushnumber(L, footstep->hash);
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break;
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case footstep_mobjtype:
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lua_pushnumber(L, footstep->mobjType);
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break;
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case footstep_sfx:
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lua_pushnumber(L, footstep->sfx);
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break;
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case footstep_scale:
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lua_pushfixed(L, footstep->scale);
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break;
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case footstep_color:
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lua_pushnumber(L, footstep->color);
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break;
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case footstep_pushH:
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lua_pushfixed(L, footstep->pushH);
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break;
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case footstep_pushV:
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lua_pushfixed(L, footstep->pushV);
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break;
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case footstep_spread:
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lua_pushfixed(L, footstep->spread);
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break;
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case footstep_cone:
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lua_pushangle(L, footstep->cone);
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break;
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case footstep_sfxfreq:
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lua_pushnumber(L, footstep->sfxFreq);
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break;
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case footstep_frequency:
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lua_pushnumber(L, footstep->frequency);
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break;
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case footstep_requiredspeed:
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lua_pushfixed(L, footstep->requiredSpeed);
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break;
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}
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return 1;
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}
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static int footstep_set(lua_State *L)
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{
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return luaL_error(L, LUA_QL("t_footstep_t") " struct cannot be edited by Lua.");
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}
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static int footstep_num(lua_State *L)
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{
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t_footstep_t *footstep = *((t_footstep_t **)luaL_checkudata(L, 1, META_FOOTSTEP));
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// This should never happen.
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I_Assert(footstep != NULL);
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lua_pushinteger(L, K_GetFootstepHeapIndex(footstep));
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return 1;
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}
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static int overlay_get(lua_State *L)
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{
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t_overlay_t *overlay = *((t_overlay_t **)luaL_checkudata(L, 1, META_OVERLAY));
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enum overlay field = luaL_checkoption(L, 2, overlay_opt[0], overlay_opt);
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if (!overlay)
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{
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switch (field)
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{
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case overlay_valid:
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lua_pushboolean(L, false);
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return 1;
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default:
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return LUA_ErrInvalid(L, "t_overlay_t");
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}
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}
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switch (field)
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{
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case overlay_valid:
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lua_pushboolean(L, true);
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break;
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case overlay_name:
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lua_pushstring(L, overlay->name);
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break;
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case overlay_hash:
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lua_pushnumber(L, overlay->hash);
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break;
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case overlay_states:
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lua_createtable(L, TOV__MAX, 0);
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for (size_t i = 0; i < TOV__MAX; i++)
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{
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lua_pushinteger(L, overlay->states[i]);
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lua_rawseti(L, -2, 1 + i);
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}
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break;
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case overlay_scale:
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lua_pushboolean(L, overlay->scale);
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break;
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case overlay_color:
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lua_pushnumber(L, overlay->color);
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break;
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case overlay_speed:
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lua_pushfixed(L, overlay->speed);
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break;
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}
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return 1;
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}
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static int overlay_set(lua_State *L)
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{
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return luaL_error(L, LUA_QL("t_overlay_t") " struct cannot be edited by Lua.");
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}
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static int overlay_num(lua_State *L)
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{
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t_overlay_t *overlay = *((t_overlay_t **)luaL_checkudata(L, 1, META_OVERLAY));
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// This should never happen.
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I_Assert(overlay != NULL);
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lua_pushinteger(L, K_GetOverlayHeapIndex(overlay));
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return 1;
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}
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static int terrain_get(lua_State *L)
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{
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terrain_t *terrain = *((terrain_t **)luaL_checkudata(L, 1, META_TERRAIN));
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enum terrain field = luaL_checkoption(L, 2, terrain_opt[0], terrain_opt);
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if (!terrain)
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{
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switch (field)
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{
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case terrain_valid:
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lua_pushboolean(L, false);
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return 1;
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default:
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return LUA_ErrInvalid(L, "terrain_t");
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}
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}
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switch (field)
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{
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case terrain_valid:
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lua_pushboolean(L, true);
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break;
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case terrain_name:
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lua_pushstring(L, terrain->name);
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break;
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case terrain_hash:
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lua_pushnumber(L, terrain->hash);
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break;
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case terrain_splashid:
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lua_pushnumber(L, terrain->splashID);
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break;
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case terrain_footstepid:
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lua_pushnumber(L, terrain->footstepID);
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break;
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case terrain_overlayid:
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lua_pushnumber(L, terrain->overlayID);
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break;
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case terrain_friction:
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lua_pushfixed(L, terrain->friction);
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break;
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case terrain_offroad:
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lua_pushfixed(L, terrain->offroad);
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break;
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case terrain_damagetype:
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lua_pushnumber(L, terrain->damageType);
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break;
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case terrain_trickpanel:
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lua_pushfixed(L, terrain->trickPanel);
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break;
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case terrain_speedpad:
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lua_pushfixed(L, terrain->speedPad);
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break;
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case terrain_speedpadangle:
|
||||
lua_pushangle(L, terrain->speedPadAngle);
|
||||
break;
|
||||
case terrain_springstrength:
|
||||
lua_pushfixed(L, terrain->springStrength);
|
||||
break;
|
||||
case terrain_springstarcolor:
|
||||
lua_pushnumber(L, terrain->springStarColor);
|
||||
break;
|
||||
case terrain_outrun:
|
||||
lua_pushfixed(L, terrain->outrun);
|
||||
break;
|
||||
case terrain_floorclip:
|
||||
lua_pushfixed(L, terrain->floorClip);
|
||||
break;
|
||||
case terrain_flags:
|
||||
lua_pushnumber(L, terrain->flags);
|
||||
break;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int terrain_set(lua_State *L)
|
||||
{
|
||||
return luaL_error(L, LUA_QL("terrain_t") " struct cannot be edited by Lua.");
|
||||
}
|
||||
|
||||
static int terrain_num(lua_State *L)
|
||||
{
|
||||
terrain_t *terrain = *((terrain_t **)luaL_checkudata(L, 1, META_TERRAIN));
|
||||
|
||||
// This should never happen.
|
||||
I_Assert(terrain != NULL);
|
||||
|
||||
lua_pushinteger(L, K_GetTerrainHeapIndex(terrain));
|
||||
return 1;
|
||||
}
|
||||
|
||||
int LUA_TerrainLib(lua_State *L)
|
||||
{
|
||||
luaL_newmetatable(L, META_SPLASH);
|
||||
lua_pushcfunction(L, splash_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, splash_set);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, splash_num);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L,1);
|
||||
|
||||
luaL_newmetatable(L, META_FOOTSTEP);
|
||||
lua_pushcfunction(L, footstep_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, footstep_set);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, footstep_num);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L,1);
|
||||
|
||||
luaL_newmetatable(L, META_OVERLAY);
|
||||
lua_pushcfunction(L, overlay_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, overlay_set);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, overlay_num);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L,1);
|
||||
|
||||
luaL_newmetatable(L, META_TERRAIN);
|
||||
lua_pushcfunction(L, terrain_get);
|
||||
lua_setfield(L, -2, "__index");
|
||||
|
||||
lua_pushcfunction(L, terrain_set);
|
||||
lua_setfield(L, -2, "__newindex");
|
||||
|
||||
lua_pushcfunction(L, terrain_num);
|
||||
lua_setfield(L, -2, "__len");
|
||||
lua_pop(L,1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
Loading…
Add table
Reference in a new issue