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Ironman: use introtime transform in non-race
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2 changed files with 3 additions and 4 deletions
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@ -1920,7 +1920,7 @@ static void K_HandleLapIncrement(player_t *player)
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}
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if (skins[player->skin].flags & SF_IRONMAN)
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SetRandomFakePlayerSkin(player);
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SetRandomFakePlayerSkin(player, true);
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if (rainbowstartavailable == true)
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{
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@ -4175,10 +4175,9 @@ void P_PlayerThink(player_t *player)
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{
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SetFakePlayerSkin(player, player->fakeskin);
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}
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else
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else if (!(gametyperules & GTR_CIRCUIT))
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{
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// "Don't halfass" - Oni
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// SetRandomFakePlayerSkin(player, false);
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SetRandomFakePlayerSkin(player, false);
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}
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}
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}
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