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	Merge branch 'monster-misc-2' into 'master'
Monster misc 2 Just some clean-up in doomdef.h, nothing important or majorly game-breaking really. It's all stuff that apparently hasn't been used by the game itself in many years by now. ... inb4 I find something else obsolete to kill later and make monster misc branch no. 3 See merge request !52
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		|  | @ -206,13 +206,6 @@ extern FILE *logstream; | |||
| // Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
 | ||||
| #define MODVERSION 19 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // some tests, enable or disable it if it run or not
 | ||||
| #define SPLITSCREEN | ||||
| 
 | ||||
| // =========================================================================
 | ||||
| 
 | ||||
| // The maximum number of players, multiplayer/networking.
 | ||||
|  | @ -348,11 +341,7 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...) FUNCDEBUG; | |||
| #include "m_swap.h" | ||||
| 
 | ||||
| // Things that used to be in dstrings.h
 | ||||
| #define DEVMAPS "devmaps" | ||||
| #define DEVDATA "devdata" | ||||
| 
 | ||||
| #define SAVEGAMENAME "srb2sav" | ||||
| 
 | ||||
| char savegamename[256]; | ||||
| 
 | ||||
| // m_misc.h
 | ||||
|  |  | |||
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