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Battle UFO: do not suck up into tractor beam if player is fast-falling
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1 changed files with 5 additions and 1 deletions
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@ -785,7 +785,11 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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return BMIT_CONTINUE; // overhead
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}
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P_SetObjectMomZ(tm.thing, FRACUNIT, true);
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if (!tm.thing->player || !tm.thing->player->fastfall)
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{
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P_SetObjectMomZ(tm.thing, FRACUNIT, true);
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}
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fixed_t friction = 33*FRACUNIT/35;
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tm.thing->momx = FixedMul(tm.thing->momx, friction);
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tm.thing->momy = FixedMul(tm.thing->momy, friction);
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