From 8d2eb9220d4905a10db92c35467c669cbd53ed10 Mon Sep 17 00:00:00 2001 From: Sally Coolatta Date: Mon, 12 Dec 2022 11:46:03 -0500 Subject: [PATCH] Make Super Ring flood happen at 0 rings too --- src/k_roulette.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/k_roulette.c b/src/k_roulette.c index 124d0a67c..f154e261e 100644 --- a/src/k_roulette.c +++ b/src/k_roulette.c @@ -945,9 +945,9 @@ void K_StartItemRoulette(player_t *const player, itemroulette_t *const roulette) // If we're in ring debt, pad out the reel with // a BUNCH of Super Rings. - if (K_ItemEnabled(KITEM_SUPERRING) - && player->rings < 0 - && !(gametyperules & GTR_SPHERES)) + if (K_ItemEnabled(KITEM_SUPERRING) == true + && player->rings <= 0 + && (gametyperules & GTR_SPHERES) == 0) { K_PushToRouletteItemList(roulette, KITEM_SUPERRING); }