Merge branch 'skinchange_spectatorify' into 'master'

Skinchange Spectatorify

Closes #305

See merge request KartKrew/Kart!936
This commit is contained in:
Oni 2023-02-19 07:43:38 +00:00
commit 8d33b5d6af
5 changed files with 177 additions and 131 deletions

View file

@ -494,7 +494,7 @@ consvar_t cv_timelimit = CVAR_INIT ("timelimit", "None", CV_NETVAR|CV_CALL|CV_NO
static CV_PossibleValue_t numlaps_cons_t[] = {{1, "MIN"}, {MAX_LAPS, "MAX"}, {0, "Map default"}, {0, NULL}}; static CV_PossibleValue_t numlaps_cons_t[] = {{1, "MIN"}, {MAX_LAPS, "MAX"}, {0, "Map default"}, {0, NULL}};
consvar_t cv_numlaps = CVAR_INIT ("numlaps", "Map default", CV_SAVE|CV_NETVAR|CV_CALL|CV_CHEAT, numlaps_cons_t, NumLaps_OnChange); consvar_t cv_numlaps = CVAR_INIT ("numlaps", "Map default", CV_SAVE|CV_NETVAR|CV_CALL|CV_CHEAT, numlaps_cons_t, NumLaps_OnChange);
consvar_t cv_forceskin = CVAR_INIT ("forceskin", "None", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange); consvar_t cv_forceskin = CVAR_INIT ("forcecharacter", "None", CV_NETVAR|CV_CALL|CV_CHEAT, NULL, ForceSkin_OnChange);
consvar_t cv_downloading = CVAR_INIT ("downloading", "On", 0, CV_OnOff, NULL); consvar_t cv_downloading = CVAR_INIT ("downloading", "On", 0, CV_OnOff, NULL);
consvar_t cv_allowexitlevel = CVAR_INIT ("allowexitlevel", "No", CV_NETVAR, CV_YesNo, NULL); consvar_t cv_allowexitlevel = CVAR_INIT ("allowexitlevel", "No", CV_NETVAR, CV_YesNo, NULL);
@ -1347,69 +1347,19 @@ static void SetPlayerName(INT32 playernum, char *newname)
} }
} }
UINT8 CanChangeSkin(INT32 playernum) boolean CanChangeSkin(INT32 playernum)
{ {
(void)playernum;
// Of course we can change if we're not playing // Of course we can change if we're not playing
if (!Playing() || !addedtogame) if (!Playing() || !addedtogame)
return true; return true;
// Force skin in effect. // Force skin in effect.
if (cv_forceskin.value != -1) if (cv_forceskin.value != -1 && K_CanChangeRules(true))
return false; return false;
// Can change skin in intermission and whatnot. // ... there used to be a lot more here, but it's now handled in Got_NameAndColor.
if (gamestate != GS_LEVEL)
return true;
// Server has skin change restrictions.
if (cv_restrictskinchange.value)
{
UINT8 i;
// Can change skin during initial countdown.
if (leveltime < starttime)
return true;
// Not in game, so you can change
if (players[playernum].spectator)
return true;
// Check for freeeplay
for (i = 0; i < MAXPLAYERS; i++)
{
if (i == consoleplayer)
continue;
if (playeringame[i] && !players[i].spectator && gamestate == GS_LEVEL)
return false; // Not freeplay!
}
// if we've gotten here, then it's freeplay, and switching anytime is fair game.
return true;
}
// if restrictskinchange is off and we're trying to change skins, don't allow changing skins while moving after the race has started.
else if (gamestate == GS_LEVEL && leveltime >= starttime)
return (!P_PlayerMoving(playernum));
return true;
}
boolean CanChangeSkinWhilePlaying(INT32 playernum)
{
INT32 i;
// Force skin in effect.
if ((cv_forceskin.value != -1))
return false;
for (i = 0; i < MAXPLAYERS; ++i)
{
if (D_IsPlayerHumanAndGaming(i) &&
!P_IsLocalPlayer(&players[i]))
{
return CanChangeSkin(playernum);
}
}
return true; return true;
} }
@ -1616,6 +1566,47 @@ static void SendNameAndColor(UINT8 n)
SendNetXCmdForPlayer(n, XD_NAMEANDCOLOR, buf, p - buf); SendNetXCmdForPlayer(n, XD_NAMEANDCOLOR, buf, p - buf);
} }
static void FinalisePlaystateChange(INT32 playernum)
{
demo_extradata[playernum] |= DXD_PLAYSTATE;
// Clear player score and rings if a spectator.
if (players[playernum].spectator)
{
if (gametyperules & GTR_POINTLIMIT) // SRB2kart
{
players[playernum].roundscore = 0;
K_CalculateBattleWanted();
}
K_PlayerForfeit(playernum, true);
if (players[playernum].mo)
players[playernum].mo->health = 1;
K_StripItems(&players[playernum]);
}
// Reset away view (some code referenced from P_SpectatorJoinGame)
{
UINT8 i = 0;
INT32 *localplayertable = (splitscreen_partied[consoleplayer] ? splitscreen_party[consoleplayer] : g_localplayers);
for (i = 0; i <= r_splitscreen; i++)
{
if (localplayertable[i] == playernum)
{
LUA_HookViewpointSwitch(players+playernum, players+playernum, true);
displayplayers[i] = playernum;
break;
}
}
}
K_CheckBumpers(); // SRB2Kart
P_CheckRacers(); // also SRB2Kart
}
static void Got_NameAndColor(UINT8 **cp, INT32 playernum) static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
{ {
player_t *p = &players[playernum]; player_t *p = &players[playernum];
@ -1693,8 +1684,46 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
CV_StealthSet(&cv_skin[localplayer], skins[forcedskin].name); CV_StealthSet(&cv_skin[localplayer], skins[forcedskin].name);
} }
else else
{
UINT8 oldskin = players[playernum].skin;
SetPlayerSkinByNum(playernum, skin); SetPlayerSkinByNum(playernum, skin);
// The following is a miniature subset of Got_Teamchange.
if ((gamestate == GS_LEVEL) // In a level?
&& (cv_restrictskinchange.value) // Skin changes are restricted?
&& (G_GametypeHasSpectators() && players[playernum].spectator == false) // not a spectator but could be?
&& (players[playernum].jointime > 1) // permit on join
&& (leveltime > introtime) // permit during intro turnaround
&& (players[playernum].skin != oldskin)) // a skin change actually happened?
{
for (i = 0; i < MAXPLAYERS; ++i)
{
if (i == playernum)
continue;
if (!playeringame[i])
continue;
if (players[i].spectator)
continue;
break;
}
if (i != MAXPLAYERS // Someone on your server who isn't you?
&& LUA_HookTeamSwitch(&players[playernum], 0, false, false, false)) // fiiiine, lua can except it
{
P_DamageMobj(players[playernum].mo, NULL, NULL, 1, DMG_SPECTATOR);
players[playernum].playerstate = PST_REBORN;
players[playernum].pflags &= ~PF_WANTSTOJOIN;
players[playernum].spectator = true;
HU_AddChatText(va("\x82*%s became a spectator.", player_names[playernum]), false);
FinalisePlaystateChange(playernum);
}
}
}
// set follower colour: // set follower colour:
// Don't bother doing garbage and kicking if we receive None, // Don't bother doing garbage and kicking if we receive None,
// this is both silly and a waste of time, // this is both silly and a waste of time,
@ -3700,7 +3729,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
//Safety first! //Safety first!
// (not respawning spectators here...) // (not respawning spectators here...)
if (!players[playernum].spectator) if (!players[playernum].spectator && gamestate == GS_LEVEL)
{ {
if (players[playernum].mo) if (players[playernum].mo)
{ {
@ -3764,22 +3793,6 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
else if (NetPacket.packet.newteam == 0) else if (NetPacket.packet.newteam == 0)
HU_AddChatText(va("\x82*%s became a spectator.", player_names[playernum]), false); // "entered the game" text was moved to P_SpectatorJoinGame HU_AddChatText(va("\x82*%s became a spectator.", player_names[playernum]), false); // "entered the game" text was moved to P_SpectatorJoinGame
// Reset away view (some code referenced from P_SpectatorJoinGame)
{
UINT8 i = 0;
INT32 *localplayertable = (splitscreen_partied[consoleplayer] ? splitscreen_party[consoleplayer] : g_localplayers);
for (i = 0; i <= r_splitscreen; i++)
{
if (localplayertable[i] == playernum)
{
LUA_HookViewpointSwitch(players+playernum, players+playernum, true);
displayplayers[i] = playernum;
break;
}
}
}
/*if (G_GametypeHasTeams()) /*if (G_GametypeHasTeams())
{ {
if (NetPacket.packet.newteam) if (NetPacket.packet.newteam)
@ -3796,27 +3809,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
if (gamestate != GS_LEVEL) if (gamestate != GS_LEVEL)
return; return;
demo_extradata[playernum] |= DXD_PLAYSTATE; FinalisePlaystateChange(playernum);
// Clear player score and rings if a spectator.
if (players[playernum].spectator)
{
if (gametyperules & GTR_POINTLIMIT) // SRB2kart
{
players[playernum].roundscore = 0;
K_CalculateBattleWanted();
}
K_PlayerForfeit(playernum, true);
if (players[playernum].mo)
players[playernum].mo->health = 1;
K_StripItems(&players[playernum]);
}
K_CheckBumpers(); // SRB2Kart
P_CheckRacers(); // also SRB2Kart
} }
// //
@ -6116,14 +6109,14 @@ static void Command_Automate_Set(void)
static void ForceSkin_OnChange(void) static void ForceSkin_OnChange(void)
{ {
// NOT in SP, silly! // NOT in SP, silly!
if (!(netgame || multiplayer)) if (!Playing() || !K_CanChangeRules(true))
return; return;
if (cv_forceskin.value < 0) if (cv_forceskin.value < 0)
CONS_Printf("The server has lifted the forced skin restrictions.\n"); CONS_Printf("The server has lifted the forced character restrictions.\n");
else else
{ {
CONS_Printf("The server is restricting all players to skin \"%s\".\n",cv_forceskin.string); CONS_Printf("The server is restricting all players to \"%s\".\n",cv_forceskin.string);
ForceAllSkins(cv_forceskin.value); ForceAllSkins(cv_forceskin.value);
} }
} }
@ -6244,7 +6237,7 @@ static void Skin_OnChange(void)
return; return;
} }
if (CanChangeSkinWhilePlaying(consoleplayer)) if (CanChangeSkin(consoleplayer))
{ {
SendNameAndColor(0); SendNameAndColor(0);
} }
@ -6265,7 +6258,7 @@ static void Skin2_OnChange(void)
if (!Playing() || !splitscreen) if (!Playing() || !splitscreen)
return; // do whatever you want return; // do whatever you want
if (CanChangeSkinWhilePlaying(g_localplayers[1])) if (CanChangeSkin(g_localplayers[1]))
SendNameAndColor(1); SendNameAndColor(1);
else else
{ {
@ -6279,7 +6272,7 @@ static void Skin3_OnChange(void)
if (!Playing() || splitscreen < 2) if (!Playing() || splitscreen < 2)
return; // do whatever you want return; // do whatever you want
if (CanChangeSkinWhilePlaying(g_localplayers[2])) if (CanChangeSkin(g_localplayers[2]))
SendNameAndColor(2); SendNameAndColor(2);
else else
{ {
@ -6293,7 +6286,7 @@ static void Skin4_OnChange(void)
if (!Playing() || splitscreen < 3) if (!Playing() || splitscreen < 3)
return; // do whatever you want return; // do whatever you want
if (CanChangeSkinWhilePlaying(g_localplayers[3])) if (CanChangeSkin(g_localplayers[3]))
SendNameAndColor(3); SendNameAndColor(3);
else else
{ {

View file

@ -285,8 +285,7 @@ void LiveStudioAudience(void);
void D_Cheat(INT32 playernum, INT32 cheat, ...); void D_Cheat(INT32 playernum, INT32 cheat, ...);
// used for the player setup menu // used for the player setup menu
UINT8 CanChangeSkin(INT32 playernum); boolean CanChangeSkin(INT32 playernum);
boolean CanChangeSkinWhilePlaying(INT32 playernum);
#ifdef __cplusplus #ifdef __cplusplus
} // extern "C" } // extern "C"

View file

@ -50,6 +50,7 @@
#include "k_follower.h" #include "k_follower.h"
#include "d_player.h" // KITEM_ constants #include "d_player.h" // KITEM_ constants
#include "doomstat.h" // MAXSPLITSCREENPLAYERS #include "doomstat.h" // MAXSPLITSCREENPLAYERS
#include "k_grandprix.h" // K_CanChangeRules
#include "i_joy.h" // for joystick menu controls #include "i_joy.h" // for joystick menu controls
@ -1689,6 +1690,7 @@ void M_DrawCharacterSelect(void)
INT16 quadx, quady; INT16 quadx, quady;
INT16 skin; INT16 skin;
INT32 basex = optionsmenu.profile != NULL ? 64 : 0; INT32 basex = optionsmenu.profile != NULL ? 64 : 0;
boolean forceskin = (Playing() && K_CanChangeRules(true) == true) && (cv_forceskin.value != -1);
if (setup_numplayers > 0) if (setup_numplayers > 0)
{ {
@ -1696,6 +1698,8 @@ void M_DrawCharacterSelect(void)
} }
// We have to loop twice -- first time to draw the drop shadows, a second time to draw the icons. // We have to loop twice -- first time to draw the drop shadows, a second time to draw the icons.
if (forceskin == false)
{
for (i = 0; i < 9; i++) for (i = 0; i < 9; i++)
{ {
for (j = 0; j < 9; j++) for (j = 0; j < 9; j++)
@ -1718,6 +1722,7 @@ void M_DrawCharacterSelect(void)
V_DrawScaledPatch(basex+ 82 + (i*16) + quadx + 1, 22 + (j*16) + quady + 1, 0, W_CachePatchName("ICONBACK", PU_CACHE)); V_DrawScaledPatch(basex+ 82 + (i*16) + quadx + 1, 22 + (j*16) + quady + 1, 0, W_CachePatchName("ICONBACK", PU_CACHE));
} }
} }
}
// Draw this inbetween. These drop shadows should be covered by the stat graph, but the icons shouldn't. // Draw this inbetween. These drop shadows should be covered by the stat graph, but the icons shouldn't.
V_DrawScaledPatch(basex+ 3, 2, 0, W_CachePatchName((optionsmenu.profile ? "PR_STGRPH" : "STATGRPH"), PU_CACHE)); V_DrawScaledPatch(basex+ 3, 2, 0, W_CachePatchName((optionsmenu.profile ? "PR_STGRPH" : "STATGRPH"), PU_CACHE));
@ -1725,8 +1730,22 @@ void M_DrawCharacterSelect(void)
// Draw the icons now // Draw the icons now
for (i = 0; i < 9; i++) for (i = 0; i < 9; i++)
{ {
if ((forceskin == true) && (i != skins[cv_forceskin.value].kartspeed-1))
continue;
for (j = 0; j < 9; j++) for (j = 0; j < 9; j++)
{ {
if (forceskin == true)
{
if (j != skins[cv_forceskin.value].kartweight-1)
continue;
skin = cv_forceskin.value;
}
else
{
skin = setup_chargrid[i][j].skinlist[setup_page];
}
for (k = 0; k < setup_numplayers; k++) for (k = 0; k < setup_numplayers; k++)
{ {
if (setup_player[k].mdepth < CSSTEP_ASKCHANGES) if (setup_player[k].mdepth < CSSTEP_ASKCHANGES)
@ -1736,7 +1755,6 @@ void M_DrawCharacterSelect(void)
break; // k == setup_numplayers means no one has it selected break; // k == setup_numplayers means no one has it selected
} }
skin = setup_chargrid[i][j].skinlist[setup_page];
quadx = 4 * (i / 3); quadx = 4 * (i / 3);
quady = 4 * (j / 3); quady = 4 * (j / 3);
@ -1752,7 +1770,7 @@ void M_DrawCharacterSelect(void)
V_DrawMappedPatch(basex + 82 + (i*16) + quadx, 22 + (j*16) + quady, 0, faceprefix[skin][FACE_RANK], colormap); V_DrawMappedPatch(basex + 82 + (i*16) + quadx, 22 + (j*16) + quady, 0, faceprefix[skin][FACE_RANK], colormap);
// draw dot if there are more alts behind there! // draw dot if there are more alts behind there!
if (setup_page+1 < setup_chargrid[i][j].numskins) if (forceskin == false && setup_page+1 < setup_chargrid[i][j].numskins)
V_DrawScaledPatch(basex + 82 + (i*16) + quadx, 22 + (j*16) + quady + 11, 0, W_CachePatchName("ALTSDOT", PU_CACHE)); V_DrawScaledPatch(basex + 82 + (i*16) + quadx, 22 + (j*16) + quady + 11, 0, W_CachePatchName("ALTSDOT", PU_CACHE));
} }
} }

View file

@ -433,6 +433,9 @@ menu_t *M_SpecificMenuRestore(menu_t *torestore)
M_MPOptSelectInit(-1); M_MPOptSelectInit(-1);
} }
// One last catch.
PLAY_CharSelectDef.prevMenu = &MainDef;
return torestore; return torestore;
} }

View file

@ -4,6 +4,7 @@
#include "../k_menu.h" #include "../k_menu.h"
#include "../r_skins.h" #include "../r_skins.h"
#include "../s_sound.h" #include "../s_sound.h"
#include "../k_grandprix.h" // K_CanChangeRules
menuitem_t PLAY_CharSelect[] = menuitem_t PLAY_CharSelect[] =
{ {
@ -789,6 +790,7 @@ static boolean M_HandleCharacterGrid(setup_player_t *p, UINT8 num)
{ {
UINT8 numclones; UINT8 numclones;
INT32 skin; INT32 skin;
boolean forceskin = (Playing() && K_CanChangeRules(true) == true) && (cv_forceskin.value != -1);
if (cv_splitdevice.value) if (cv_splitdevice.value)
num = 0; num = 0;
@ -847,6 +849,21 @@ static boolean M_HandleCharacterGrid(setup_player_t *p, UINT8 num)
p->clonenum = 0; p->clonenum = 0;
if (M_MenuConfirmPressed(num) /*|| M_MenuButtonPressed(num, MBT_START)*/) if (M_MenuConfirmPressed(num) /*|| M_MenuButtonPressed(num, MBT_START)*/)
{
if (forceskin)
{
if ((p->gridx != skins[cv_forceskin.value].kartspeed-1)
|| (p->gridy != skins[cv_forceskin.value].kartweight-1))
{
S_StartSound(NULL, sfx_s3k7b); //sfx_s3kb2
}
else
{
p->mdepth = CSSTEP_COLORS;
S_StartSound(NULL, sfx_s3k63);
}
}
else
{ {
skin = setup_chargrid[p->gridx][p->gridy].skinlist[setup_page]; skin = setup_chargrid[p->gridx][p->gridy].skinlist[setup_page];
if (setup_page >= setup_chargrid[p->gridx][p->gridy].numskins || skin == -1) if (setup_page >= setup_chargrid[p->gridx][p->gridy].numskins || skin == -1)
@ -862,6 +879,7 @@ static boolean M_HandleCharacterGrid(setup_player_t *p, UINT8 num)
S_StartSound(NULL, sfx_s3k63); S_StartSound(NULL, sfx_s3k63);
} }
}
M_SetMenuDelay(num); M_SetMenuDelay(num);
} }
@ -884,7 +902,7 @@ static boolean M_HandleCharacterGrid(setup_player_t *p, UINT8 num)
M_SetMenuDelay(num); M_SetMenuDelay(num);
} }
if (num == 0 && setup_numplayers == 1 && setup_maxpage) // ONLY one player. if (num == 0 && setup_numplayers == 1 && setup_maxpage && !forceskin) // ONLY one player.
{ {
if (M_MenuButtonPressed(num, MBT_L)) if (M_MenuButtonPressed(num, MBT_L))
{ {
@ -961,6 +979,8 @@ static void M_HandleCharRotate(setup_player_t *p, UINT8 num)
static void M_HandleColorRotate(setup_player_t *p, UINT8 num) static void M_HandleColorRotate(setup_player_t *p, UINT8 num)
{ {
boolean forceskin = (Playing() && K_CanChangeRules(true) == true) && (cv_forceskin.value != -1);
if (cv_splitdevice.value) if (cv_splitdevice.value)
num = 0; num = 0;
@ -987,7 +1007,8 @@ static void M_HandleColorRotate(setup_player_t *p, UINT8 num)
} }
else if (M_MenuBackPressed(num)) else if (M_MenuBackPressed(num))
{ {
if (setup_chargrid[p->gridx][p->gridy].numskins == 1) if (forceskin
|| setup_chargrid[p->gridx][p->gridy].numskins == 1)
{ {
p->mdepth = CSSTEP_CHARS; // Skip clones menu p->mdepth = CSSTEP_CHARS; // Skip clones menu
} }
@ -1253,6 +1274,7 @@ static void M_HandleFollowerColorRotate(setup_player_t *p, UINT8 num)
boolean M_CharacterSelectHandler(INT32 choice) boolean M_CharacterSelectHandler(INT32 choice)
{ {
INT32 i; INT32 i;
boolean forceskin = (Playing() && K_CanChangeRules(true) == true) && (cv_forceskin.value != -1);
(void)choice; (void)choice;
@ -1318,7 +1340,18 @@ boolean M_CharacterSelectHandler(INT32 choice)
} }
// Just makes it easier to access later // Just makes it easier to access later
if (forceskin)
{
if (p->gridx != skins[cv_forceskin.value].kartspeed-1
|| p->gridy != skins[cv_forceskin.value].kartweight-1)
p->skin = -1;
else
p->skin = cv_forceskin.value;
}
else
{
p->skin = setup_chargrid[p->gridx][p->gridy].skinlist[p->clonenum]; p->skin = setup_chargrid[p->gridx][p->gridy].skinlist[p->clonenum];
}
// Keep profile colour. // Keep profile colour.
/*if (p->mdepth < CSSTEP_COLORS) /*if (p->mdepth < CSSTEP_COLORS)