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Ironman: fix non-Race transformations and true death skin restore
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1 changed files with 3 additions and 2 deletions
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@ -4169,12 +4169,13 @@ void P_PlayerThink(player_t *player)
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{
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player->stairjank--;
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}
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// Random skin / "ironman"
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if ((!P_MobjWasRemoved(player->mo)) & (skins[player->skin].flags & SF_IRONMAN)) // we are Heavy Magician with a mobj
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if ((!P_MobjWasRemoved(player->mo)) && (skins[player->skin].flags & SF_IRONMAN)) // we are Heavy Magician with a mobj
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{
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if (((skin_t *)player->mo->skin)->flags & SF_IRONMAN) // no fakeskin yet
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{
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if (leveltime >= introtime && !player->exiting)
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if (leveltime >= starttime && !player->exiting)
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{
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if (player->fakeskin != MAXSKINS)
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{
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